Why does Loba still only get 20% from ultimate accelerants instead of the standard 35%? (Speaking of Loba's ultimate, can you guys make it so that Treasure Packs don't use up Black Market slots?)
Why does the Quickdraw Holster cost more materials in the Replicator than the Skullpiercer? (45 vs 40)
Is there a particular reason why revives give the player 20 health (instead of 25)? I ask because it's annoying when you use 3 syringes after getting revived and there's a sliver of health missing.
Why don't respawned Legends have their tacticals available? Having to charge everything from scratch severely punishes Legends like Wattson, while Horizon gets hers almost immediately.
- I imagine it's to mitigate some degenerate gameplay given her ult's short CD. Unlike Octane's ult, a couple black markets in a short period of time is a much more significant power spike than a couple pads.
- To be honest, there's probably not a good reason. I know a lot of us internally see a lot of untapped potential with replicators, and we're more focused on considering bigger changes over minor replicator economy changes.
- I wasn't with Respawn back when this balancing decision was made, but it's a pretty consistent standard in BR's to be in a vulnerable state after being revived. Perhaps 20 is to promote use of a big med over the more common small consumables. But is 5 hp enough to change that decision making? Probably not.
- It's true that having nothing on spawn favors legends with shorter tac CDs, but it's important to preserve the moments of vulnerability when dropping out of the ship. I don't think the answer is making exceptions for abilities...