Apex Legends

Apex Legends Dev Tracker




10 Apr

Comment

Originally posted by Lightning_Laxus

  1. Why does Loba still only get 20% from ultimate accelerants instead of the standard 35%? (Speaking of Loba's ultimate, can you guys make it so that Treasure Packs don't use up Black Market slots?)

  2. Why does the Quickdraw Holster cost more materials in the Replicator than the Skullpiercer? (45 vs 40)

  3. Is there a particular reason why revives give the player 20 health (instead of 25)? I ask because it's annoying when you use 3 syringes after getting revived and there's a sliver of health missing.

  4. Why don't respawned Legends have their tacticals available? Having to charge everything from scratch severely punishes Legends like Wattson, while Horizon gets hers almost immediately.

  1. I imagine it's to mitigate some degenerate gameplay given her ult's short CD. Unlike Octane's ult, a couple black markets in a short period of time is a much more significant power spike than a couple pads.
  2. To be honest, there's probably not a good reason. I know a lot of us internally see a lot of untapped potential with replicators, and we're more focused on considering bigger changes over minor replicator economy changes.
  3. I wasn't with Respawn back when this balancing decision was made, but it's a pretty consistent standard in BR's to be in a vulnerable state after being revived. Perhaps 20 is to promote use of a big med over the more common small consumables. But is 5 hp enough to change that decision making? Probably not.
  4. It's true that having nothing on spawn favors legends with shorter tac CDs, but it's important to preserve the moments of vulnerability when dropping out of the ship. I don't think the answer is making exceptions for abilities...
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Comment

Originally posted by pie_pig3

Hey JayBiebs! Since you're answering questions I was hoping you could clarify something for me about Horizon. In Apex you no accuracy on ziplines, jump pads, and "falling" through air yet when Horizon flips gravity with her Q she is "falling" through air but up she has insane strafe with 100% accuracy.

I'm curious about the inconsistency of the accuracy Horizon since she is technically in the air (no accuracy penalty) and also gets strafe that surpasses the Wingman with any weapon with 100% accuracy. In my opinion, that combination is too strong. Her Q is a movement tactical and I am baffled it can be used so offensively.

I was surprised when I read that Horizon's nerf would be that she can strafe slightly less instead the nerf focusing on the 100% accuracy she has while in her Q. Her Q is already very strong since it can get high ground for an entire team every ~18 seconds and create clutch situations with using healing items, while not even mentio...

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At one point in development Horizon was given air accuracy and it felt pretty bad, particularly when sitting on top of it. Having ground accuracy in the lift allows for some skill expression in effective tracking while moving vertically. It's hard to do but it feels pretty damn good as you improve with it. So we want to preserve that, but target the frustration on the receiving end where it sometimes feels like you're trying to track a squirrel corkscrewing up a tree. If you remember the lift teases, the vertical lift speed and general movement capabilities were reduced from what she shipped with. There were late tuning adjustments made to make sure she released strong, to break the pattern of underpowered new legends. Time to bring her back down to earth a bit, and I can tell you the changes will feel much different than a slight strafe nerf.

Comment

Originally posted by potatoandfish

  1. Will wraith gets low profile removed in s9? As a wraith main I can definitely tell you that big hitbox + low profile forces you to play the game differently. I get beamed much harder then on any legend. I think in terms of abilities she is rather balanced and her hitbox is a good size. It's just getting clipped in the ankle for a full 96 dmg by the mastiff seems kinda overkill.... like this :)
  2. Weapon balance is really good except spitfire (needs mag reduction to be inline with devotion) and mastiff (nerf was good but too much imo no one really uses it... Maybe +1 on pellet dmg?) (Though this is probably useless since pk is back in s9?)
  3. Will bloodhound get a nerf? I don't see many people talking about this legend but as a solo player this legend is my worst enemy. The "press a button and no need for game sense" is kinda broken... I kid you not when I say that most BH players have s...
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  1. We'll see. We would like to get rid of Low Profile just as much as anyone.
  2. Spitfire's strong, and that's okay. Leaning into different weapon metas is a good thing. If you listen to the pod you'll find all three of us don't view the Spitfire as being OP in the same way socials do. In regards to the Mastiff, we deliberately made decisions to promote a less shotgun heavy meta. I personally have felt the EVA has always been slept on, and the latest Mastiff nerf has definitely allowed people to get reps in with the EVA.
  3. We'll see. I think there's a ton of intrinsic value in the ability. From the data side of things I'm curious how much pick rate is affected by the fact that scans count for assists in ranked. Would anything significant happen if we took that away?
Comment

Originally posted by RSPN_JayBiebs

Hey I’m far from a lead dev haha but I had a fun time. Didn’t mean to dodge questions... when it comes to Horizon audio: I don’t see a downside to hodsic’s point that there should be audio entry/exit cues, so why not implement that. We’re working on the fix to Octane pad audio bug. If y’all have other questions I’ll clear up what I can here!

There are a lot of great questions/comments here and I’m looking forward to giving my two cents on em tomorrow. Grinding some ranked atm 😈

Comment

Originally posted by Singularitymoksha_

Any rev passive buff coming soon like infinite wall climb could be good without giving him fortified the main thing he lacks is in movement & gets lasered due to the big hitbox and it would fit the lore as well

When is the path passive buff coming cause he feels like underpowered compared to other recons like crypto , blood . Like you can give him atleast some buffs on zipline like faster movement ,better accuracy etc specially when octane , horizon are dominating him in movement category right now

Any chance of a rampart buff making her turret non stationary but movable at a low speed ? cause some times i don't even remember i have her ult in the entire game

Fuse ults def need some buff it is way too easy to walk over that without any dmg

Guns i feel are pretty balanced except maybe reduce spitfire dmg or magazine , also 30-30 needs a buff for sure and buff wingman a little more dmg buff pls (its a high skill weapon but feels way too risky to play i...

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We're working on Rev stuff. Don't think the community reception would be very positive if we straight up buffed him without addressing some frustration surrounding his ult. But I like the idea of a greatly increased climb.

Path has been performing very well in terms of encounter win rate and has a healthy pick rate since the removal of Low Profile. Not in a rush to touch him anymore at the moment.

That's not a bad idea at all for Rampart turret. The ult leaves a bit to be desired in it's current state, even with 180 rotation.

Agreed that Fuse ult needs a buff, but not for the reason you mentioned. I think it does plenty of damage and slow when it hits. I think in it's current state it's hard to capitalize on a successful ult unless you're in the niche situation of shooting it down for high ground. But at that point you might as well just use your gun.

Gun balance is in a healthy spot right now, and you're right about the Spitfire being strong. In reg...

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Comment

Originally posted by EvenGandhiHatesLVG

No worries, I’ve done pods and know it’s a weird format to discuss things in. Can you answer the horizon/octane audio stuff? Can we expect audio cues for horizon lift and octane pads at some point?

Yes and yes. Octane not having audio on pad is a bug and we're working on the fix

Comment

Originally posted by CSKaay

Couple questions. 1. What are Caustic’s win and pick rate numbers looking like post patch? The game has felt much better with fewer Caustics running around despite the nerf being less dramatic than most people think. 2. Is the Spitfire going to get nerfed? It does too much dps for its low recoil + high damage per mag combo. Imo it was in a perfect spot prior to season 8. 3. What changes are being made to Wraith for s9 and beyond? Since the hit box nerf, she is the character that seems to die quickest in gunfights with her medium size hit box + low profile combo. It also doesn’t make sense to me that her hit box is bigger than her character model. 4. How is lifeline’s kit being handled? Regardless of whether her ult gets changed or buffed, her passive needs a 10-20 sec delay between revives. 5. Can locked and loaded be implemented permanently? If not, what else can be done to clean up the loot pool?

  1. Pick rate went down a decent amount. Win rate did as well but not as much as you might think.
  2. Spitfire is strong. Not as OP as the socials are letting on, but it leads in % of knocks, meaning people are dying to it more than any other weapon. This does NOT mean we can objectively say it's the strongest in the game, but it is very popular at the moment as you might suspect.
  3. I talk about Wraith hitbox in the episode. We'd like to get to a point where we can remove Low Profile though.
  4. Removing res shield, increasing tactical healing speed by 60%, buffing the CP to give guaranteed upgrades.
  5. We'll see. We learned a lot about what players liked/disliked about L&L gameplay, and while looting is an integral part of a BR, cleaning up the loot pool is definitely something we think about.
Comment

Originally posted by EvenGandhiHatesLVG

Tons of question dodging

This was probably me just forgetting the question in the midst of my ramblings haha. Didn’t mean to skirt around questions and I’m happy to answer more here. I’m not gonna explicitly say, “we’re releasing x balance change on y date,” because reasons but I’ll gladly share my thoughts

Comment

Hey I’m far from a lead dev haha but I had a fun time. Didn’t mean to dodge questions... when it comes to Horizon audio: I don’t see a downside to hodsic’s point that there should be audio entry/exit cues, so why not implement that. We’re working on the fix to Octane pad audio bug. If y’all have other questions I’ll clear up what I can here!


09 Apr

Comment

Hey, just wanted to echo a lot of the other sentiments in here and say that I'm sorry you had to deal with this. It hurts all of us who make the game to see this in a game that truly values diversity. Hideouts is banning this guy, but I also wanted to say thanks to you for voicing this. I hope we'll continue to see you in The Outlands. 100% you are welcome and wanted.

Comment

Originally posted by IWonADarwin

Dude, he legit said his that this was their idea in the main post, a post about things in game such as buildings and shit. He codes. He is a dev. I dony care if you don't like it, but he's just as responsible for not commenting on the other posts and saying he'd relay the problem directly. Guess what? Problem was solved. So why you're still commenting is beyond me, tard.

I don’t code.

I also don’t manage communities. We have great people for that.

I also don’t work on security or servers, etc. Much smarter people are working on that.

I DO love talking about all the world building we do...within reason of course.


08 Apr

Comment

Uhhhhh... what? BH scan is just a VFX, it shouldn't have any collision? This is weird AF.


06 Apr

Comment

Originally posted by ShopCatNotAnewsed

Btw this is a basic thing for every Source game.

I'm remember how messed with server-side of Dota 2 which used Source 1 at some point, was a child so just broked characters speed limit and gone teleport everywhere on the map ;)

You're thinking of the console and con vars and the like! This is a separate system built into our script logic and data file parsing.

Comment

Originally posted by stormtrooper1111

I also had my account reset and now I’m even getting another error code and can’t get into the game at all it’s Disconnect: PersistenceReadComplete for data storage “Respawn” failed. Please help me I just wanted to play the game and I have hundreds of dollars spent on my account and I can’t even get into it. If I’m not able to get back into my account I want a refund of all purchases.

Are you still seeing this issue? If so, what is your PSN ID? Going to have someone on the team take a look.

Comment

Hey guys, we're actively looking into this issue. The official Respawn Twitter account will have more updates as they come in. Hang tight!


05 Apr

Comment

Originally posted by RS_Germaphobic

I’m still curious if a developer saw my idea and put this in game. Originally back in s5/s6 I came up with an idea for a vault which you throw a grenade(s) at that would explode open and have good loot inside. It was an idea for Olympus, and more like a bank vault(posted it on a Olympus idea post). I’m just glad it got added to the game.

Sorry to disappoint. We cooked this up ourselves.


03 Apr

Comment

Love this so much. I've been there too. Though it's been a while. Slings are great for this. And congratulations!


02 Apr

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Originally posted by Dam_Kop

Are we supposed to be allowed in the trident on top the tower without a timer going off?

No. I’m looking into that bug too. I think we already caught that but I’m checking