Apex Legends

Apex Legends Dev Tracker




06 Jan


05 Jan

Comment

Originally posted by WonkyWombat321

It's also a lame excuse and proves how bad their data interpretation was.

I 100% guarantee there was no material change in the data in the past 3 weeks, he's just trying to save face.

I have no idea how you could possibly 100% guarantee that when we have data that is not privy to most people, and I don't think you do. :)

Comment

Originally posted by draak1400

Maybe you can tell me if this bug as already being investigated or fixed. Ramped amp walls cannot be placed on all-terrain anymore, it will show a "white" amp cover preview, but if you click it will start the animation only to cancel it and no amp cover shows.

It came with a patch we pushed for winter express but we’re tracking it

Comment

Originally posted by [deleted]

[deleted]

Yeah, if you're able to send a clip that's the best way for us to diagnose what's going on

Comment

Originally posted by whatifitried

On the Caustic change. As a player who often plays with a friend who runs caustic, my biggest complaint is never being able to tell if gas in a fight is my team's barrel or an enemy caustic's gas. I can be fighting in an area, in my teams gas, slowed but okay, then suddenly walk into a wall of sadness with no visual or other cues.

What's the reasoning behind not giving a visual indicator for friendly vs enemy gas. The enemy gas would still zone me in these situations, it just wouldn't be something I can't avoid, particularly in fights where I never got to find out the other team pushing us had a caustic at all before the fight happened.

My gun skill gets thrown out for "oops guess that's enemy gas, and I'm dead." This feels awful.

I hear you. We don't want Apex to feel too cartoony with a rainbow of colors for friendly/enemy abilities. However, something like Gib bubble and Wattson fences do appear differently, so there are some inconsistencies here. Something on my radar for sure as something we could use to help teammates feel more inclined to support their Caustic teammates.

Comment

Originally posted by sakusakus

Hi Jay,

Do you guys look at other places? Most of the caustic community is active on the CM discord. We've sent bug repros with video over the past few seasons, most have never been fixed. I'm confident in speaking for the caustic mains comm in how disappointed and ignored we feel overall when it comes to balancing (since season 5.) I'd love to chat with you guys but I am not an active reddit user (use everywhere but reddit.) I'd love to set up maybe a QA or some kind of communication for caustic mains to have our voices heard. You can find me on twitter https://twitter.com/_sakusakus I'm also in contact with a few devs however I don't want to compromise our relationship so please do reach out either by yourself or through others if you like. DMs are also welcome here.

If you want to tag me on twitter in some of those bug repros, I can make sure we're tracking them. My twitter handle is the same as my username here.

Comment

Originally posted by TVR_Speed_12

I really appreciate the open communication when it comes to this. I was scratching my head at the Caustic buff, thinking you might want him to be a new Wraith.

Ever worry about power creep in Apex?

Power creep is definitely on my mind. At it's core Apex is a game where gun skill should matter most. When we encounter stuff that feels bad in playtests, it's often times because legend abilities feel OP or overtuned. Abilities should generally compliment teamplay synergy, but not be the sole reason a fight is won/lost. There are niche scenarios where legends are super strong, but as long as that's mitigated it keeps the game fresh while staying true to its core

Comment

Originally posted by [deleted]

[deleted]

Sort of reposting what I put on Twitter:

As someone in the room with u/danielzklein when we initially decided to reduce Caustic's tac cooldown, I want to clear the air regarding our balancing approach and provide some context as to why we're now keeping Caustic as is. First and foremost, I look to the community and my own playing experience to gauge what I think could be on the table for balance changes. If I'm not working, I'm playing Apex, perusing Twitter/Reddit, or watching Apex. These are my most valuable resources.

Some of the stuff we measure like pick rate, win rate, and encounter win rate serve as auxiliary tools. We break these metrics down by skill brackets as well. They rarely drive balance discussions, but rather compliment intuitions we have about legend meta. Regarding Caustic:...

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I once got to 14, but I feel like it was a lot of luck since I can't seem to get close to that consistently.


04 Jan


03 Jan


02 Jan

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Ohhhh this is awesome!