Apex Legends

Apex Legends Dev Tracker




07 Mar

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, if you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, if you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko

Comment

Originally posted by Avexyli

Hi Respawn, just wanted to throw you CMs some criticism when writing out balance notes.

When describing changes, you should try to stay consistent with formatting between similar directed changes as to avoid confusion in the future. For example, you have these changes:

  • Wraith
    • Into The Void - Cooldown increased from 20 -> 25 seconds

and

  • Bangalore
    • Double Time - Reduced move speed bonus to 30% from 40%

Both of these notes are describing a nerf, even though it might be differing between Increase and Decrease(Reduce). When describing a nerf, it's usually better to state the current state/the pre-nerf state, and then the new value. This is what you have here in the Wraith change, but in the Bangalore change, you have the New value, compared to the Old. So, when reading this at a quick glance, I thought you guys just buffed Bang...

Read more

Totally. That’s good feedback!

No plans for a level designer but don’t let that stop you! Lots of great tools out there.

Comment

Originally posted by KobKaze

Is the Soon™ a meme all devs use now? Coz I had only seen it with Warframe/DE before.

Nah that’s a lowkeydbjosh thing from the TF2 beta days they all took it from me

Comment

Originally posted by Rozari

Hi, one quick, but important question - is loot in lootboxes generated upon recieving or upon opening? If i already have a Heirloom - will i have a chance of getting another heirloom in future in saved-unopened lootboxes?

Yes, you would have a chance under those circumstances.

Comment

Originally posted by CommissarTyr

I hope you are aware of the bug that makes non-default FoV configurations skew the scope rangefinders

fix inbound watch for it in a future update... no ETA to share right now.

Comment

Originally posted by [deleted]

So Respawn are robots

The hard question is, how could we balance a live game for 50 million players without using data as part of our process? I honestly don't know how we could feel really confident that we were making the right decisions on what to even consider adjusting.

Plus, we are making a promise to you that when you learn our game you don't have to relearn everything all the time. So tweaking live game content is something we want to be really careful about.

Conversely, when I'm tweaking new stuff here for dev playtests it's a lot more freewheeling FOR SURE. During production before launch when none of you played the game with us... that's when we went mostly on gut feel, even though we were also relying on math and spreadsheets to help with passes on TTK, etc.

Comment

Originally posted by Mendokusaii

Can someone clarify -

Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

Is this change for hop-up or for the hop-up on wingman specifically? Did an unintended nerf for longbow go through?

I got you guys. ONLY Wingman x Skullpiercer is affected.

Wingman Base: 2.0x | Skullpiercer: 2.25x

Longbow Base: 2.0x | Skullpiercer: 2.5x

Comment

Originally posted by Mendokusaii

Can someone clarify -

Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

Is this change for hop-up or for the hop-up on wingman specifically? Did an unintended nerf for longbow go through?

Wingman only

Comment

Originally posted by Aetherimp

Thing is... On the Longbow the Skullpiercer is just fine.. so does the damage multiplier adjustment effectively nerf the Longbow, which was already in a good place?

(Edit: gotta love getting downvoted for a legit question.)

The changes are limited only the the Wingman

Comment

Originally posted by DankDollLitRump

/u/Jayfresh_Respawn There is a bug that is allowing people to change files on their systems in order to disable smoke. Thousands of people are getting unfair advantages and they deserve to be banned.

Are you guys doing anything about it?

Edit: Yes they are

Yes we are aware of that. Appreciate players sending it to us. We will be addressing it.

Comment

Originally posted by flatout42

I cant tell from the wording. Did they remove it completely from her care package or reduced the chance of it dropping level 4?

Removed. Level 4 items are supposed to come from high risk / reward scenarios (e.g. neutral care packages or supply ships) or super lucky world pick ups.

Comment

Couple FYI's

- The weapon balance changes should be LIVE right now (no download needed)

- The character rig and ability adjustments are coming in Season 1 #Soontm

- We'll touch on other subjects not pertaining to balance in this week's state of dev (please dont yell at me)

Also hear me out - Mozambique Smart Pistol (lets take the bique to the next level am i rite?)

Comment

Originally posted by Xpalidocious

Can we please talk about the bullet dropoff arc on long range rifles? I don't understand why the G7 and Longbow specifically feel like they take a physics and math degree to operate accurately, but I can shoot an AR/LMG/pistol from across the map with minimal adjustments. I feel like there's no incentive to pick up these guns, and I switch to my Wingman anyways to land those long range shots in the heat of battle. It just feels really backwards that the long range weapons are the worst to use at long range.

thanks for the feedback!

we are eval'ing all of our live game data to make sure weapons are appropriately powerful in their intended ranges.

as a hypothetical example... if our data shows us that the snipers are underpowered at long range, we might look at projectile dynamics as one factor to adjust.


06 Mar

Comment

Originally posted by Rress

And all these changes are currently live on the servers?

The weapon changes are. Legend balance comes in Season 1.

Comment

Originally posted by JRobertson7987

So, is this patch live right now? I'm confused by the title. I didn't have my game update yet.

No Update required ;)

Comment

Originally posted by nox404

Hello u/Jayfresh_Respawn,

I hope this finds you well, in the last update you gave us some more information about the PC crashes. I have a question for you if you do not mind answering.

I quote from https://www.reddit.com/r/apexlegends/comments/av86d6/respawn_check_in_2262019/

" This week we’ve been working directly with nVidia to investigate PC crashing as well as parsing through reports from our customer service folks"

I see that you specifically mention working with Nvidia and as an AMD user and experiencing error-less crashes. I would like to know if you have identified that these crashes are unrelated to AMD specific hardware and if you have not why are you not also not working with AMD?

I am sorry for my ignorance and thank you for your time

Your fan,

Nox404

Yeah called out Nvidia because they were in house that week. There are definitely issues with crashes out there that are not specifically related to Nvidia that we're continuing to investigate. We still have work to do and will provide an update on progress in the next week.

Comment

Originally posted by Clem_SoF

thats promising. I'm just afraid the fixes will help the win rates a bit but do absolutely nothing to their pick rates without ability buffs. will be interesting to see. Serious question: would you say your goal is for the legends to have closer win rates or closer pick rates?

In general, closer win rates than pick rates. There are are lots of other factors outside of game balance that impact pick rates such as aesthetic appeal.