And to be clear, I'm not saying wallrunning is bad; I'm saying wallrunning is a bad fit for Apex Legends. Eventually we'll make other games in the future (nothing being worked on at the moment I'm afraid) and I wouldn't be surprised if a game that's less PvP focused could bring the amazing movement model of TF2 back. Like if there ever is a TF3, for instance. It's just not a good fit for Apex, a game where good positioning matters, where getting the drop on an enemy matters, where differences in loadout matter. If you bust open the skill ceiling and set it to "outer space" (which is what wall running effectively does) then all of these things will become irrelevant compared to "is my opponent a lot better than me at the movement model? If so, I'm screwed no matter what else." That just doesn't fit into the kind of game Apex is.