Apex Legends

Apex Legends Dev Tracker



08 Mar

When our players aren’t shooting, grappling, or ‘nading their way to victory, they’re blowing our minds with some of the most incredible art, props, and cosplay on the internet. We want to give these amazing creations the attention they deserve, so we’ll be regularly showcasing our favorite pieces of fanart. Check out our picks below, and tag us with your art on Facebook, ...

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    EA_Darko on Forums - Thread - Direct

Thanks for taking the time to share your feedback @MvaehYT.

 

Darko

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07 Mar

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

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This week, the Respawn team released a new live balance update for Apex Legends. Product Manager Lee Horn (Leeeeeee-RSPN), Senior Designer Sean Slayback (RespawnSean), Community Manager Jay Frechette (Jayfresh_Respawn), and Lead Designer Brent Mcleod (Scriptacus) took to the Apex Legends subreddit to discuss the changes with the community. Check out all the details in their own words below, or head over to the...

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This week, the Respawn team released a new live balance update for Apex Legends. Product Manager Lee Horn (Leeeeeee-RSPN), Senior Designer Sean Slayback (RespawnSean), Community Manager Jay Frechette (Jayfresh_Respawn), and Lead Designer Brent Mcleod (Scriptacus) took to the Apex Legends subreddit to discuss the changes with the community. Check out all the details in their own words below, or head over to the ...

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Comment

Originally posted by Ubiquity97

Lifeline's Care package still drops purple armor on occasion as of last night. Was the removal patch note wrong or is this a bug?

Purple is ok but she’s not dropping tier 4 (gold) stuff anymore

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, if you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, if you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko

Comment

Originally posted by Avexyli

Hi Respawn, just wanted to throw you CMs some criticism when writing out balance notes.

When describing changes, you should try to stay consistent with formatting between similar directed changes as to avoid confusion in the future. For example, you have these changes:

  • Wraith
    • Into The Void - Cooldown increased from 20 -> 25 seconds

and

  • Bangalore
    • Double Time - Reduced move speed bonus to 30% from 40%

Both of these notes are describing a nerf, even though it might be differing between Increase and Decrease(Reduce). When describing a nerf, it's usually better to state the current state/the pre-nerf state, and then the new value. This is what you have here in the Wraith change, but in the Bangalore change, you have the New value, compared to the Old. So, when reading this at a quick glance, I thought you guys just buffed Bang...

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Totally. That’s good feedback!

No plans for a level designer but don’t let that stop you! Lots of great tools out there.

Comment

Originally posted by KobKaze

Is the Soon™ a meme all devs use now? Coz I had only seen it with Warframe/DE before.

Nah that’s a lowkeydbjosh thing from the TF2 beta days they all took it from me

Comment

Originally posted by Rozari

Hi, one quick, but important question - is loot in lootboxes generated upon recieving or upon opening? If i already have a Heirloom - will i have a chance of getting another heirloom in future in saved-unopened lootboxes?

Yes, you would have a chance under those circumstances.

Comment

Originally posted by CommissarTyr

I hope you are aware of the bug that makes non-default FoV configurations skew the scope rangefinders

fix inbound watch for it in a future update... no ETA to share right now.

Comment

Originally posted by [deleted]

So Respawn are robots

The hard question is, how could we balance a live game for 50 million players without using data as part of our process? I honestly don't know how we could feel really confident that we were making the right decisions on what to even consider adjusting.

Plus, we are making a promise to you that when you learn our game you don't have to relearn everything all the time. So tweaking live game content is something we want to be really careful about.

Conversely, when I'm tweaking new stuff here for dev playtests it's a lot more freewheeling FOR SURE. During production before launch when none of you played the game with us... that's when we went mostly on gut feel, even though we were also relying on math and spreadsheets to help with passes on TTK, etc.

Comment

Originally posted by Mendokusaii

Can someone clarify -

Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

Is this change for hop-up or for the hop-up on wingman specifically? Did an unintended nerf for longbow go through?

I got you guys. ONLY Wingman x Skullpiercer is affected.

Wingman Base: 2.0x | Skullpiercer: 2.25x

Longbow Base: 2.0x | Skullpiercer: 2.5x

Comment

Originally posted by Mendokusaii

Can someone clarify -

Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25

Is this change for hop-up or for the hop-up on wingman specifically? Did an unintended nerf for longbow go through?

Wingman only




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