Apex Legends

Apex Legends Dev Tracker




20 Jun

Server patch is live now across all platforms to address the issue with Elite Queue not working correctly. It should now work as intended.

Now as things settle you may experience some strange behavior at first. For example, getting loss forgiveness when you shouldn't. After a few matches things should return to normal status.

Sorry for the issue with this and please let us know if you're experiencing any bugs after playing through it a bit. 

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Comment

Originally posted by Emmerlynn

Oh, hey! This is the actual cosplayer that was at EA Play earlier this month. Great work! I updated the post flair to "creative".

Instagram of the cosplayer, if you want to check out more pics: https://www.instagram.com/sledgehammercosplay

Costume + weapons fabricated by Hench Studios : https://twitter.com/henchstudios

Correct! You've linked to the model, but the costume (as well as all the others + weapons) were fabricated by twitter.com/henchstudios :)

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

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This week, the Respawn team released a new PC client patch. Community Manager Jay Frechette (Jayfresh_Respawn) took to the Apex Legends subreddit to discuss the changes with the community. Check out all the details in his own words below, or head over to ...

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Comment

Originally posted by lincoln3

Great to hear. Any eta? I really wanted to try to get a higher streak before it disappears with s2 coming. Thanks

Could be as early as this afternoon but that could change. We'll do another post when it's going out.

Comment

Originally posted by Sutso

Just to clarify, is it higher than it was before the unintended changes? Or is it back to "normal"?

It can go higher than before if you are running at very high framerates.

And just to clear up some confusing wording in these posts: We have always sampled user input once every client frame. We have always sent them to the server in batches. The rate of the client sending those batches was accidentally lowered from 60hz to 20hz, and now it's 60hz or even slightly more now. We aren't sending more usercmds than we used to, but we will send each one multiple times now, which will help users with upstream packet loss. Since we're sending them more often, it means the server will get more of them before each cutoff to run the frame, so it should have a modest reduction in latency.

Comment

Originally posted by [deleted]

[removed]

S2

Comment

Originally posted by FrozenPhilosopher

u/jayfresh_respawn - Any comment on Elite Streaks being frozen?

We have a fix incoming for that. We'll post when we roll it out - it'll be done via a server patch.

Comment

Yep were aware of that. Working on a fix that could come later today in a server patch. We'll keep you folks updated.

Comment

Originally posted by NotARespawnEmployee

all hail Jayfresh

all credit goes to the team!

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by KryptoMain

" Clients will now send user input to the server at a higher rate. "

Watched the Battlenonsense video did we? Good for you guys.

See earlier reply. It was a bug.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by KryptoMain

actually, it was higher at the beginning, they lowered it, got called out on it...now it's back

It was a bug, unintended as part of hit reg fixes.

Hey friends,

We have a client patch for PC only that is going live this morning to address a few issues:

  • Datacenter improvements to make the list easier to understand and use:
    • List will be sorted by ping by default.
    • The selected data center will be highlighted in orange.
      • Focused/hovered data centers will still be highlighted in grey.
    • Right clicking a data center will no longer make it look selected
      • Right click wouldn't actually select the data center but would still highlight the selection which could be confusing.
  • Clients will now send user input to the server at a higher rate.
  • Code: Leaf error
    • There is still some work to do on our end to nail down what is causing this error. In this patch we’re adding more telemetry to help us identify specifically how this error is being caused. You may start to get a code:net error instead ...
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Comment

Originally posted by Emmerlynn

You had us in the pipe, man.... 5x5

The skies are mine.

Comment

Originally posted by thezilch

You will see some recovery now. I can't promise 100% speed on matchmaking yet.

Promising 100% matchmaking speeds. Last update unless something goes wrong as we top back out at 100% concurrency.

Someone accidentally overwrote the server build. We will have more preventative measures for next time. Speed is life.

Comment

Originally posted by MF_Mood

What are X1 servers? How can I identify them from the data centers list?

Edit: Why am I downvoted, lol? Ya'll are babies

Sorry, X1 means Xbox One. :P

Comment

Originally posted by PenguinNibble

Currently watching everyone try keep this post at 69 upvotes

Nice.

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Originally posted by thezilch

You will find X1 servers are down, near 100%. No immediate ETA; if our social team doesn't provide an update, I'll keep posting here.

You will see some recovery now. I can't promise 100% speed on matchmaking yet.

Comment

You will find X1 servers are down, near 100%. No immediate ETA; if our social team doesn't provide an update, I'll keep posting here.


19 Jun

Comment

Originally posted by [deleted]

[removed]

Game development is just full of warm and fuzzy feelings!!!