Apex Legends

Apex Legends Dev Tracker




17 Jun

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An update here - per the note in our Known Issues post from last week we've pushed a hotfix today should make the exploit happen much less often. In cases where it does occur, the weapon may appear to auto fire but the server will restrict it and players should still see normal damage numbers popping up. We have a full fix in the works that will come with a future client patch.

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Hey folks. Marketplace was down for a minute this morning and that's what probably caused the temp outage the screenshot is showing here. Sorry for the issue. It's back up so your items should be back in order.

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Thanks for capturing and reporting this. Nice work nailing down the repro. This has been bugged for QA to look at.


15 Jun

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Originally posted by IXxAidenxXI

Thank you for the heads up!

No prob. Congrats on the badge!


14 Jun

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Originally posted by alex_RSPN

This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel

JK I found it. Love all of your work <3_<3

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This is AWESOME!! Have you posted to Twitter by chance? Would love to RT on the official Apex channel

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This map was a major inspiration for Skull Town. Thanks for the memories!

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This map is so old, there's meat still on those bones. :)


13 Jun

Hey all,

We've seen the reports of players missing the Twitch Prime Omega Point Skin, we pushed out a fix that should resolve the issue now. It should be back in the skins menu, if it's still not showing up, try restarting the client and let us know if you still experience the issue.

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Originally posted by JR_Shoegazer

/u/Jayfresh_Respawn I used to get 144-200 FPS, after the 1.2 patch I was getting 60-80 FPS. I’m now playing at 1600 x 900 resolution to get better frame rates.

With console commands I was able to make the game perform much better. Will Respawn be allowing console commands that make this possible in the future?

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Originally posted by Aetherimp

Yay!

I still think 7, 10, 15, 20 would be perfect.

7 gives you 15 seconds outside.

10 gives you 10.

15 gives you 7.

20 gives you 5.

15 seconds isn't long enough for a fight, but it's long enough to get a med or two off in case you get stuck outside of the circle.

Edit: Apparently, damage ticks are every 1.5 seconds, not every 1 second, so my numbers are a bit off.

Noted. Give it a shot today, see how it feels and let us know. We'll be watching for feedback and might tweak the values more if needed.

Hey all,

This afternoon we'll be adjusting circle damage in Elite Queue. After letting the original change marinate for a couple days we agree with the feedback that the first circle damage is a bit too aggressive so we've made some adjustments. 

Around 4pm PST today, circle damage in Elite Queue will be the following:

  • First circle now does 7% damage per tick [previously this was 15%].
  • Second circle does 15% damage per tick
  • Third circle does 20% damage per tick
  • Remaining circles do 25% damage per tick.

Thanks for the feedback on this. Let us know how it feels

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    EA_David on Forums - Thread - Direct

@DaAceXD "Streak forgiveness" is when you don't hit top 5, when you're on a Streak. Your Streak is gone, but you're still able to play in Elite. 

Loss Forgiveness is different, and should mean the loss doesn't count. @Wingmannedbro There were some changes to reduce Loss Forgiveness issues in the recent ...

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