Apex Legends

Apex Legends Dev Tracker



21 Mar

Comment

Bloodhound was updated in the patch as well, give him a try. Threat scope should be the same. Let me know if they're not when you give them a try.

Comment

All should be well, now. Sorry for the hiccup!

Comment

All should be well, now. Sorry for the hiccup!

Comment

Thanks for capturing this and sharing. We've got folks looking into it.


20 Mar

Comment

Thanks for posting this. Should be fixed in the next patch.

Comment

Originally posted by ViXaAGe

I'm guessing the way the zipline grapple was implemented was based on proximity to the grapple point? Makes sense that edge case wouldn't be a big priority for MVP. Freaking love the game and what you're doing! Especially making pathfinder more...pathfindy :D Can't wait, very excited for more.

Yep. The grapple hook is just flying through the air right now, looking blindly for any nearby ziplines to hook up with. :) Needs a little extra logic to make it more discerning.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

EA User Agreement

Creativity will serve you well in the arena, but we want to see your creative skills outside the Ring, too. So it’s time to show us what you’ve got in the Apex Legends Season 1 Fanart Challenge!

From now until Sunday, March 24, 11:59:59 p.m., PDT, post a fan creation of your favorite Legend (in your medium of choice), tag it with #ApexFanartChallenge on Twitter, and follow us at ...

Read more

Creativity will serve you well in the arena, but we want to see your creative skills outside the Ring, too. So it’s time to show us what you’ve got in the Apex Legends Season 1 Fanart Challenge!

From now until Sunday, March 24, 11:59:59 p.m., PDT, post a fan creation of your favorite Legend (in your medium of choice), tag it with #ApexFanartChallenge on Twitter, and follow us at @playapex to have your fanart entered into the contest. On Monday, April 1, we’ll announce winning art for each Legend. Winners will score an Apex Legends t-shirt, a signed poster from the Respawn crew, and the limelight when we feature your art on ...

Read more
Comment

Originally posted by racso1518

I can't even imagine how this went down lol "Hey, we need you to look as stupid as possible for this running animation" -"say no more"

looking as stupid as possible is already a given the moment you walk into the stage in a in spandex onesie with little dots all over your face, plastic mini golf balls velcroed to your body and holding a "gun" made out of pvc pipes lol

Comment

We (the animation team) literally could not stop laughing when we were shooting these run cycles at the MoCap stage! It was a blast :D

Comment

Originally posted by Fire42uck

The biggest difference is the fact that every BP level takes the same amount of exp as opposed to the steady ramp up of the regular levels.

The next biggest difference is the bonus xp mechanics. Overall, it shouldn't take you that much longer than getting to level 100.

It should take less

Comment

No changes to the loot tables since the balance patch.




Other sites