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I prefer referring to it as my double chin, but I guess you could say it's a fat neck.
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I prefer referring to it as my double chin, but I guess you could say it's a fat neck.
He just got banned lmao https://imgur.com/a/5xxPSbT
now he is using another AC
Whats the other account? :)
He has a pretty solid win rate (unlike the 2 thicc boys we just buffed), so no planned changes in the near future.
Lots of good discussion in this thread! Love it. To clarify, we do look at win rate across skill levels, as well as pick rate, kills per game, ability uses per game, aesthetic appeal, etc.. I condensed all we do into too short of a reply, sorry about that :)
I agree with a lot of what's said here. When I said "no planned changes" I was (unclearly) referring to major reworks such as a new ultimate or whatever. That type of change competes directly with our ability to create new characters, and we think that's a better focus for the time being, given that he's in the "solid" category. That being said, in the short term, we are definitely open to tuning value level changes - things like "invisibility" opaqueness, invisibility length, ability cool downs, decoy health, etc. He could definitely use a little nudge upwards.
TL;DR - In the shorter term, he's likely to get tuning buffs (while Wraith and Lifeline get some gentle nerfs ;), but Mirage is unlikely to g...
Read morePost a few logs here, or send my way
Locking this thread. Creating a new account to bypass a ban will result in that account being banned and any sanction on the primary account doubled.
Darko
Glad you’re enjoying the changes!
So what you’re saying is that you have nobody working on the issues?
Not at all, I'm saying we have the right people working on the right Issues.
/facepalm
I did this last time too. Give it 15 and it should be fixed and the game should be playable again. Sorry for the inconvenience.
Hey folks, I don't have ETA but we're aware and working on a fix internally that we're testing.
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
This week, the Respawn team released Patch 1.1.1. Product Manager Lee Horn (Leeeeeee-RSPN), Senior Designer Sean Slayback (RespawnSean), Community Manager Jay Frechette (Jayfresh_Respawn), and Lead Designer Brent Mcleod (Scriptacus) took to the Apex Legends subreddit to discuss the changes with the community. Check out all the details in their own words below, or head over to...
Read morePlease, allow me. I replicate this issue every day.
For hit reg, anything is potentially helpful. If you can remember any particular circumstances around when the issue happens... e.g. only with a certain gun, only in a certain area, whenever you're playing a particular legend, etc... Clips like the one in the thread are very helpful, because we hope that they can provide a some clue as to the trigger.
I'm locking this thread.
Please do not imply that people are cheating. Any more threads created to attack an entire region will be actioned with bans.
Darko
So what's the deal with the radio silence.
What's the hold up? Why is none of this stuff being addressed, or any info about it being made available?
Why is your community manager posting once a week? Why two weeks without a patch or any comments about when one will be, while all your players are wondering?
You guys made a great game. We want to play it. But it needs fixed.
There's no radio silence, it's just that nothing significant has changed. Afaik, we have tracked and resolved some audio issues, which should be fixed in the next patch. I can't give an ETA on that, nor can I say exactly which audio issues were resolved. It might be just one of them, or all of them, or something in between.
We are still actively investigating hit reg and server slow down, but unfortunately we are still unable to reproduce them in our dev environment. Because of this we are engineering new solutions that will help us pull more information from the retail servers when these issues happen. Progress is being made, but once again, no ETAs. I know that isn't really the answer you want, it's just a wordy way of saying what we've already said; "we're working on it".
Unfortunately, there are far more things for us to spend our development time on than there is time, so we have to prioritize.
Respawn's reply when people complained about their lack of updates (before the last patch)
so we have to prioritize
Hitreg, sound issues and laggy servers were noted in the patch notes as still being worked on.
But changes to legends and guns made it to the patch.
Their priority is not on fixing these bugs ATM.
It's not a priority thing at all. Our engineers don't balance the characters and weapons, and our designers don't write engine code.
Yes.
The FOV change is not the cause of performance issues, but rather there's a lot of stuff being drawn when their ult is popped. I do not know when it will be live in the game, but we do have a potential fix in the works for the performance issue. Performance probably won't stay 100% stable even after the fix - but it should get to a place where it doesn't drop as severely to the point where it hinders gameplay as much. I have not personally tested the fix, but I have lots of faith in our programmers :)
Why would Respawn even waste their time responding to someone that is clearly cool with fat shamming.
Fair point. There are other threads pointing out the same issue that would have been better to respond on. My apologies.