Apex Legends

Apex Legends Dev Tracker




03 May

Comment

Originally posted by findasafespace

Ok so first off it completely makes sense that getting shot slows you down, however the mechanic should be universal to all guns or taken out completely IMO. That said I 100 percent agree that it should not interfere with the sliding... that crap has got me killed more times than I can count.

It is universal to all guns, the "heavy ammo only" thing is a myth.


02 May

Hey all, in the blog post last week, I mentioned we’d have an update on anti-cheat for Apex on PC. We’ve got some updated stats and some interesting tidbits on things we’re doing.

We’ve been working closely with key experts across EA including: EA Security and Fraud, the Origin teams, our fellow developers at DICE, FIFA, and Capital Games, in addition to Easy-Anti-Cheat. While we’ve already rolled out several updates (and will be continually doing so for the foreseeable future), others will take time to fully implement. While we can’t share details on what we’re doing so as to not give a head’s up to the cheat makers, what we can say is that we’re attacking this from every angle, from improvements to detecting cheaters, bolstering resources and tools, to improving processes and other sneaky things to combat sellers and cheaters. We can share some high level stats of progress that’s been made:

  • The recently added in-game rep...
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EA User Agreement

Hey all! In the blog post last week, I mentioned we’d have an update on anti-cheat for Apex Legends on PC. Now we’ve got some updated stats and some interesting tidbits on things we’re doing.

We’ve been working closely with key experts across EA, including EA Security and Fraud, the Origin teams, and our fello...

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Comment

Thanks for letting us know! I've made a report.

P.S. It's just a report for now. It'll get prioritized against everything else.

Comment
    EA_Darko on Forums - Thread - Direct

Hey @Maroon5ive if you are in game and suspect a user of cheating or see a user abusing the chat function then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investi...

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01 May

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, please do not share links to any cheats you may see as doing so is technically a breach of the AHQ User Rules and Guidelines.

 

From here on out, any sharing of videos or naming of users and accusing them of cheating or linking to cheating sites will result in bans.

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko


30 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

This issue in the past was due to running off an Intel integrated GPU.

Make sure your drivers are set to use your high performance GPU and not the integrated GPU. Also, make sure you've got the latest drivers installed - newer drivers detect the game and switch automatically.

Comment

So your map is all in snow?! Lol.

Comment

@Huntinwabits 

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

/Blueberry

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26 Apr

Comment

There is currently a reporting feature via in-game on PC. If you are in game and suspect a user of cheating you can also report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

Thank you for your feedback on this. The Apex Legends team is committed to stepping up their anti-cheating efforts, stay tuned for more information around this in the near future.

/Blueberry

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Hey that was a great reply. Good stuff. What now? Give them +XP to help level them up!
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Comment
    /u/dko5 on Reddit - Thread - Direct

Mind messaging me your account name? Would like to pass your situation over to some support folks and see what's up.


25 Apr

Comment
    /u/dko5 on Reddit - Thread - Direct

Alright everyone gotta head out - sorry if I wasn't able to get to all your questions. To everyone with complaints and issues we hear you - we won't always agree, but we hear you! For everyone posting their appreciation and support, thanks. We have a LOT of work to do and look forward to the future of Apex with all of you.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Marble-Wolf

Whoa - when did that start happening? I see XB1 controller HUD prompts, I assume this is on an Xbox and not a PC w/ a gamepad?

Comment

Originally posted by mergemonster

Dialogue is very much appreciated but I still have some questions.

  1. Are you exploring new ways to play? I don't have anything specific in mind. Many people want skill based matchmaking. Some want solos and other queue sizes. Private lobbies are another popular idea. I would personally like to see a split queue where players can declare their intent to play aggressively or defensively and be matched with like-minded folks. Another thing you could explore is a deathmatch style game mode in which the players who score the most points becomes champion. I believe a lot of players are even more hungry for new ways to play than they are for new guns/legends etc. There are definitely other possibilities here, but I trust your team to figure out what's best.

  2. Can you comment on long-term progression? The more hardcore players have already completed their Season 1 Battle Pass, and thus have few, if any rewards left to aim for.

  3. Do you pl...

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  1. The short answer is: yes. That's all I can say!
  2. We totally hear this feedback and in June we'll have more to talk about.
  3. Good feedback! A very interesting aspect of the pace of the game as it is right now relates to how different the pacing was for us during development. Playtesting a large playercount game with a very small player pool during development means we all took a much more reserved mindset as an early death came with a big penalty - you had to sit out and wait for the next match. In the live game with millions of active players, there is very little reason to not hot-drop into Skulltown or a supply ship, thereby leaving mid-round feeling very empty. This is actually a very nuanced and interesting design challenge which we have lots of ideas in development to help address it.
  4. Thanks for the feedback!
  5. Nothing to comment on here.
Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by messooo

Will we get more cinematic scenes like the official trailer? Lets say season opening? I would love to see more, like more about lore or game events.

We loved making that trailer and think the slice of the frontier we've developed with Apex Legends is a really cool place with interesting personalities.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by Medarte

Bloodhound's ultimate needs to be fixed. While you consider some over performing or under performing, this legend is totally broken. The dramatic FPS drop when using the ult is across all platforms.

Mentioned earlier, but yes - the performance drop of Bloodhound's ult should be getting addressed in a future patch. Can't promise it'll have NO performance impact, as there's a lot of rendering shenanigans going on, but it should be improved.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by johnruby

Thanks for your post! (again)

Apex is a very unique BR game, since it seems the only BR forcing players to play as a team. Does this uniqueness makes the development more challenging because you guys don't have any reliable precedent to follow? Do you guys still want Apex to be developed and played as a teamwork-oriented game? Or do you guys are considering making APEX more like a traditional BR game?

We definitely started out and continue to think of Apex as a team game. This specifically resulted in the development of the Legends, the ping system, and the respawn chambers. If we had taken the standard BR route of solo/duos/squads we wouldn't have forced ourselves to go down those roads. It causes a lot of headaches developing a team game, for sure, but it pays dividends when it comes to our ability to create a deeper gameplay sandbox that still adheres to core fundamental FPS mechanics.

Comment
    /u/dko5 on Reddit - Thread - Direct

Originally posted by ThatGuyWithAVoice

In regards to in game voice chat, are there any future plans on improving the bitrate or codec of it?

It's frustrating to have people tell me they cant understand me when in other games the same setup makes me sound like I'm tickling their eardrum with my tongue. There's a lack of wanting to communicate with my team verbally due to this, and it hinders the experience to a degree.

We play the game a LOT and are very aware of how "awesome" our string and can system has been working. Expect it to get better in the future.