Apex Legends

Apex Legends Dev Tracker




15 Mar

Comment

Originally posted by awstoned

It’s just a winky face emoji from not jayfresh

Yea I just replied with a 😏 cause I can’t insert a gif without embedding it..

Comment

Originally posted by ItsYaBoi-MrWilq

Anyone found these on PC?

They should be showing up on PC at least as off 10 mins ago

Whether our players are pulling off creative plays or flexing those muscles to make amazing art, we want the world to see their work! Check out our favorite pieces of fanart from this week, and tag us with your art on Facebook, Twitter, and ...

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Victory is never certain in the Apex Arena, but neither is defeat, because victory can sneak up on you in the strangest ways. Check out our favorite top plays from Apex Legends to learn some crazy new ways to wrangle a win.

Our players have pulled off some incredible things, and they’re too good not to share. Tag us on FacebookTwitter, and ...

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This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

EA User Agreement

Victory is never certain in the Apex Arena, but neither is defeat, because victory can sneak up on you in the strangest ways. Check out our favorite top plays from Apex Legends to learn some crazy new ways to wrangle a win.

Our players have pulled off some incredible things, and they’re too good not to share. Tag us on ...

Read more

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

EA User Agreement

Whether our players are pulling off creative plays or flexing those muscles to make amazing art, we want the world to see their work! Check out our favorite pieces of fanart from this week, and tag us with your art on Facebook, ...

Read more
Comment
    EA_Darko on Forums - Thread - Direct

Hey all, please do not share links to any cheats you may see as doing so is technically a breach of the AHQ User Rules and Guidelines.

 

From here on out, any sharing of videos or naming of users and accusing them of cheating or linking to cheating sites will result in bans.

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko

Comment
    EA_Darko on Forums - Thread - Direct

Hey all, please do not share links to any cheats you may see as doing so is technically a breach of the AHQ User Rules and Guidelines.

 

From here on out, any sharing of videos or naming of users and accusing them of cheating or linking to cheating sites will result in bans.

 

If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/

 

We take all reports very seriously and will fully investigate.

 

Darko


14 Mar

Comment

Originally posted by Kurouneko

Wouldnt the Havoc with the lazer be faster? Thought it was hitscan

hitscan is instant so I wasn't even including it, but you're right, that single fire mode on the Havoc is faster than any projectile.

Comment

Originally posted by GolldenFalcon

Appreciate the honesty, but I struggle to see why inconsistency could ever be cool and fun.

I 100% agree with you. I wasn't being clear in responding to OP's actual issue. Please see this comment for more

Comment

Originally posted by akuakud

Thanks for the response, but im pretty sure the person you originally responded to with that comment was asking why there is deviation in travel time from different shots of the SAME gun, NOT why there are different projectile velocities between guns. Having different velocities between different guns is certainly 'cool' and a mechanic used in many different shooters, nothing unreasonable there. But if the OPs findings are accurate then thats cause for concern.

I gotcha. it was my mistake, I wasn't being clear about responding to the actual OP concern.

we are looking into OP's findings for sure. The last thing we want is for our learnable, predictable gunplay to be compromised with unintended randomness.

Comment

Originally posted by Crazeddoctor

Yeah I was making a joke on how almost everyone seems to hate the singlefire.

lol, I gotta be crystal clear in these comments. thanks for your feedback on the damage falloff =)

Comment

Originally posted by akuakud

Umm care to expand on this response and your reasoning? You thought it was cool and fun to have different bullet velocities for different shots on the same gun thus adding inconsistency and randomness to a competitive game? How is it fun to miss a shot because of inconsistency and RNG? I dont understand this logic as thats literally the opposite of fun. Im sorry but this is a terrible mechanic and should be fixed ASAP, no one wants more RNG and inconsistency in a competitive game.

Variable outgoing projectile velo on the same weapon would NOT be cool or fun. That's not what I meant to say.

Here's what I meant. Different weapons have different projectile velocities so they feel different and players can learn each weapon's feel. DMR projectiles will always be slower than G7 projectiles, for example. But each of those DMR shots should be identical.

What I was saying, was that we thought it was cool and fun that energy ammo weapons would have faster projectile flight times than other weapons in their respective classes.