ARK Survival Evolved

ARK Survival Evolved Dev Tracker




25 Jan

Comment

Originally posted by Modernautomatic

I get your point though. You can equip up to 6 pistols and only 1 carbine. You shouldn't have to equip 6 pistols though, so I get it man.


24 Jan

Comment

Originally posted by xRighteous_Devilx

Do you use something like Splunk to aggregate logs and run searches?

I had my first peek at the log files lastnight and immediately started thinking of different things to track for my private servers.

We use Tableau for some views but we also use some other tools I made to find answers from the data. :)


21 Jan

Comment

Originally posted by Brainzaw

Aha! I understand now, Thanks! But what exactly is the difference on a daughter and a copy? And how do i make a daughter?

The difference is in what is inherited.A copy does not inherit the data from the blueprint you copied from, it creates duplicates, which in turn mean that the duplicated data will not be recognized as the same as the original. any changes to the original class will also not be inherited.

I child inherits the functions and data from the parent you made it from. think of it like you make a child of the the "Meat" class, and call it "Steak". "Steak" would inherit all of the properties of meat, it would also qualify as "meat" when doing a test for the kind of class something is. If you had made a copy then "Steak" would not also qualify at "Meat" in code.

To make a child you can drag a blueprint into your mod folder, and from the options you want to select the one for "Child" or you can right click a blueprint and select "Make Child" and then just move the newly created blueprint to your mod folder.

Comment

A couple bits of information here

1) Make a child of the PrimalGameData_BP not a copy. In fact you should do this for any files unless you have a specific reason to make something a copy.

2) When you load a file (Copying, deleting, and even just right clicking one causes it to be loaded) all of the files it references also get loaded, and in turn all of the files those reference get loaded. In order for the devkit to load many types of files a relevant DDC file must be generated first (These files are needed when actually cooking the mod)
When you load a PGD you actually end up loading most of the game into memory. This is a long process, especially the very first time you are doing it after installing the devkit.

While it's doing this it will appear as if the devkit has locked up. Depending on how much RAM and CPU you have I have heard of it taking up to 40 minutes the first time (and a few out of memory errors from compiling the DDC as...

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19 Jan

Comment

Originally posted by Brombeere

Will they have more hp matching the hight? Like a half wall has only half the hp? Otherwise those walls will be useless on pvp and ppl will still use gates. Edit for typo

Not sure yet about the exact numbers but I personally think it would be silly to make it less appealing than a same-size wall made of 1x1's.

Comment

Yes we are going to make a wall about the size of the current Small Gate!


17 Jan

Comment

Just a heads up that this issue is on our radar and we hope to get a fix for it relatively soon. Manas are finicky little beasts!

Comment

Originally posted by Froggmann5

Can you please reconsider giving players more than one mindwipe per level? It's really an unnecessary nerf to the game that punishes people with smaller friend groups (or who are solo), for no real benefit to the overall health of the game. Even with the mindwipe you'll give me as a solo player, I can't use it to try out the new structures because I won't be able to spec out of it if I don't like using them, so I'll be stuck with a bunch of engrams that I don't need. And if they do turn out to be useful after a few weeks of people playing around with them, I can't mindwipe to learn them.

I honestly agree with this sentiment. Thanks for the input!

Comment

Unfortunately every time we had new functionality (land flyers whistle) it likes to reset the other bindings. I'm sorry about that!


11 Jan

Comment

Originally posted by ThatOneNinja

I don't like the idea of having to mate and raise a child. Should be optional to do that or die and have a stat boost instead.

It is optional, if you want the stat boost (get something for your efforts). Otherwise find a fountain of youth to reset your age without the boost.


10 Jan

Comment

I stacked no stones, don't blame me for these shenanigans.


08 Jan

Comment

Originally posted by VZW_Matt

Not sure. I am using the 15x15 map that is included with the island editor and have changed zero settings anywhere. So is it just bug with private servers?

I will happily provide anything that could help figure it out.

Also in this video I am going north and in the first test I was headed east, so I guess technically the only wind change is direction.

I'm not entirely sure, I don't personally know much about running private servers atm. The best test would be to do this on Official, I'm sure there would be some takers... I'm curious myself since boat speeds have been increased so much since launch.

Comment

Originally posted by Morloa

Atlas dosent support DX10 and SM4, Ark didnt at the start either i tried meddling with the files using the ark fixes to see if it was possible but i wasnt able to get into a server without Shooter Game shadow crash errors

From what i can tell on the steam forums they dont have any immediate plans to add support either

Correct, ATLAS engine does a lot of things that are not compatible with SM4, including many things related to the water itself...

Comment

I'm not sure what's up with your server settings or game instance but the wind in your test is clearly max wind in one direction and never changes. This does not happen on Official, and max wind speed is not that common...


10 Dec

Comment

Core mods are generally not compatible with each other. Due to the way remapping works, mods that remap the same things will not work together properly.


06 Dec


05 Dec

Comment

While we do not endorse this kind of behavior, mods are the creative works of their respective mod authors.

If the mod is violating the steam workshop terms of use, Valve/Steam could have the mod removed from the workshop, but this does not stop the mod author from manual distribution if they so choose.

The mod is not violating any copyright laws.

The mod is not executing malicious external code.

Mods are not paid products, they are freely distributed creative works. (Like if someone puts out a stack of paintings and said "Free paintings!" There is no legal ground to demand a new one if the paint starts to run if put in a room that's too hot. Whereas a contracted commision for a mod would have a plan and a paying customer requesting a specific service.)

In a case like this, the only real hands to play are either to report it if it's violating the terms of use for the distribution platform, or to show collective disapproval by not using the ...

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04 Dec

Comment

These are back online. You'll need to re-add to favorites as they were moved to new hardware.


30 Nov

Comment

It looks like I still have a few little hiccups to work out of the new devkit update, so there will probably be another manual one before it goes to the epic launcher, but I am glad that everyone is happy with the changes and engine updates.


15 Nov

Comment

This issue should be fixed in the next update for PS4. If it's not, let me know.