ARK Survival Evolved

ARK Survival Evolved Dev Tracker




26 Nov

Post
    ZenRowe on Forums - Thread - Direct

We're going to zoom through the rough process of converting our tamed creatures into items this time. Specifically, we're making the sentry crystals that will eventually be used with the sentry towers themselves. We'll cover a few things in this video from conditional checks and most notably a brief look at Octree searching.
You can find the specific commit for this video on the gitlab repo here: https://gitlab.com/ZenRowe/VSS-ARK/commit/45a5a5c3c249e5151cc3ce3676c26b3a7925f98e


19 Nov

Post
    ZenRowe on Forums - Thread - Direct

Explore The Island in a different light. Power fluctuations, loss of gravity and oxygen. The dangers of the island get turned on their head in this interesting twist on the original map.

Post
    ZenRowe on Forums - Thread - Direct

Introduce some new wildlife to your ARK with these beautifully crafted creatures. ARK additions boasts some skillfully and carefully developed species to add some more life to the game.


16 Nov

Comment
    lilpanda on Forums - Thread - Direct

Should be fixed now!


15 Nov

Comment

This issue should be fixed in the next update for PS4. If it's not, let me know.

Comment

I am hoping to have a devkit update ready in a few weeks, but I am not able to give a concrete ETA yet.

Comment

Those should be fixed as of a few hours ago. Please let me know if you're still seeing the 1x rates


14 Nov

Comment
    ZenRowe on Forums - Thread - Direct

It will be probably a few weeks before the devkit update is ready.
I am going to try and get it released as soon as I can, but I cannot give an accurate ETA at this time.


12 Nov

Post
    ZenRowe on Forums - Thread - Direct

It's time to start getting something together that we can actually see. I have created some simple temporary meshes so let's get these multi-piece structures actually in the world and snapping!
Primarily we will find the progression of these videos on the develop branch of the gitlab repository.
You can find the specific commit for this video here: https://gitlab.com/ZenRowe/VSS-ARK/commit/d1a02fd62b07f8c01a6b55730caa36a381a715e7

Blender - UE4 template project: https://drive.google.com/file/d/13Od6_mdkOOTe27ujqo-T0l9lfwIg1JdT/view?usp=sharing

Snap point flags https://wiki.arkmo...

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10 Nov

Comment

Originally posted by ButterflyEffected

If anyone wants to decode the language themselves, here's a link to the decoder: https://ark.gamepedia.com/Ascension#ARK_Code

It's actually very easy to do!

You can also read the random bits of tek text around the city by wearing a tek helmet.


07 Nov

Comment
    Chris on Forums - Thread - Direct

You've been tagged by a scout as an enemy.


06 Nov

Comment
    Chris on Forums - Thread - Direct

Just wait until you see our proper gameplay trailer in approximately and hour


03 Nov

Comment
    Chris on Forums - Thread - Direct

Sorry guys, the dumb counter uses browser time instead of server time or UTC. It starts in 39mins.

Comment
    Chris on Forums - Thread - Direct

I left one field unchanged. Thanks for spotting!


01 Nov

Post
    ZenRowe on Forums - Thread - Direct

Hello Survivors!

We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel.
Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest!

1st Place - $15,000 Valguero

Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects a...

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Post
    ZenRowe on Forums - Thread - Direct

Hello Survivors!

We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel.
Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest!

1st Place - $15,000 Valguero

Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects a...

Read more

30 Oct

Comment
    Chris on Forums - Thread - Direct

For more info check out the latest Crunch about our new teaser


29 Oct

Post
    ZenRowe on Forums - Thread - Direct

We're going to get some of our basic setup out of the way today. We'll start with the core stub files for our two main multi-component structures and the base files for our data container items.
Primarily we will find the progression of these videos on the develop branch of the gitlab repository.
You can find the specific commit for this video here: https://gitlab.com/ZenRowe/VSS-ARK/commit/f02d84b78002f20ce696241179fdf162baed636b


24 Oct

Comment

Dragonair? :P


23 Oct

Comment
    ZenRowe on Forums - Thread - Direct

I recommend at least the following, you might be able to get by with less depending on what you are doing: 32GB RAM 8+ core processor Decent GPU: If you can play ARK with it, it's should be fine 500GB SSD specifically for the devkit: This might be a tough one for a laptop, but the devkit take over 100GB of space just on initial installation and it gets much bigger as you make mods. You can install the devkit on an HDD if the SSD is prohibitive, but be aware that it's going to mean vastly longer loading times for everything.