This is possible, though it would be a considerable amount of work for an external management tool, but definitely possible via use of the HTTP nodes that available in the devkit.
This is possible, though it would be a considerable amount of work for an external management tool, but definitely possible via use of the HTTP nodes that available in the devkit.
Just a few things off the top of my head:
1) make sure your engram is set to a level higher than 0 and requires at least 1 engram point to learn. (I've seen oddities like this with anything less) and that there is a crafting cost to them (1 wood or thatch is what I usually do for testing)
2) Make sure not of your engram items have any of the "deprecate" flags enabled.
3) Make sure any assets referenced are actually in your mod folder. not all of the assets in the devkit are actually packaged in the base game.
If all else fails you can try replicating what I do in my tutorials, having a visual example might help spot anything that was maybe forgotten. Episode 3 is where I actually create a first mod that includes the stuff you are working with now: https://www.youtube.com/playlist?list=PL2o1TY9xh_JsmbgQfSCydfT-7OSdvxsVR
We're going to zoom through the rough process of converting our tamed creatures into items this time. Specifically, we're making the sentry crystals that will eventually be used with the sentry towers themselves. We'll cover a few things in this video from conditional checks and most notably a brief look at Octree searching.
You can find the specific commit for this video on the gitlab repo here: https://gitlab.com/ZenRowe/VSS-ARK/commit/45a5a5c3c249e5151cc3ce3676c26b3a7925f98e
Explore The Island in a different light. Power fluctuations, loss of gravity and oxygen. The dangers of the island get turned on their head in this interesting twist on the original map.
Introduce some new wildlife to your ARK with these beautifully crafted creatures. ARK additions boasts some skillfully and carefully developed species to add some more life to the game.
Should be fixed now!
This issue should be fixed in the next update for PS4. If it's not, let me know.
I am hoping to have a devkit update ready in a few weeks, but I am not able to give a concrete ETA yet.
Those should be fixed as of a few hours ago. Please let me know if you're still seeing the 1x rates
It will be probably a few weeks before the devkit update is ready.
I am going to try and get it released as soon as I can, but I cannot give an accurate ETA at this time.
It's time to start getting something together that we can actually see. I have created some simple temporary meshes so let's get these multi-piece structures actually in the world and snapping!
Primarily we will find the progression of these videos on the develop branch of the gitlab repository.
You can find the specific commit for this video here: https://gitlab.com/ZenRowe/VSS-ARK/commit/d1a02fd62b07f8c01a6b55730caa36a381a715e7
Blender - UE4 template project: https://drive.google.com/file/d/13Od6_mdkOOTe27ujqo-T0l9lfwIg1JdT/view?usp=sharing
Snap point flags https://wiki.arkmo...
Read moreIf anyone wants to decode the language themselves, here's a link to the decoder: https://ark.gamepedia.com/Ascension#ARK_Code
It's actually very easy to do!
You can also read the random bits of tek text around the city by wearing a tek helmet.
You've been tagged by a scout as an enemy.
Just wait until you see our proper gameplay trailer in approximately and hour
Sorry guys, the dumb counter uses browser time instead of server time or UTC. It starts in 39mins.
I left one field unchanged. Thanks for spotting!
Hello Survivors!
We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel.
Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest!
1st Place - $15,000 Valguero
Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects a...
Read moreHello Survivors!
We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel.
Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest!
1st Place - $15,000 Valguero
Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects a...
Read moreFor more info check out the latest Crunch about our new teaser
We're going to get some of our basic setup out of the way today. We'll start with the core stub files for our two main multi-component structures and the base files for our data container items.
Primarily we will find the progression of these videos on the develop branch of the gitlab repository.
You can find the specific commit for this video here: https://gitlab.com/ZenRowe/VSS-ARK/commit/f02d84b78002f20ce696241179fdf162baed636b