ARK Survival Evolved

ARK Survival Evolved Dev Tracker




27 Jan

Post
    lilpanda on Forums - Thread - Direct

Hello Survivors!
On January 28th beginning at 7am EST we will be conducting a small maintenance on a portion of our NA Official Servers. During this time the servers will go offline in succession therefore all will not be going down promptly at 7am. The servers will not be running during this maintenance period once they are down. We anticipate the full maintenance duration to take a few hours however the servers will be booted back up shortly after they are taken down, which should minimize individual downtime.
A list of all affected servers is below, by platform.


PC


PS4


25 Jan

Comment

<3 more to come!

Comment

Originally posted by soepie7

Config to change stack sizes, but not weights. Stackmods are still not replaced by vanilla.

There is a config to change the weight gained per level. The weight per item is only important when compared to how much a player/dino can carry.

Comment

Originally posted by Quellcrest

Only if the config includes weight reduction...other wise still need them stack mods :(

in practice changing the weight per item is only really necessary if you want to change the balance of it. The weight of a given item only has meaning when compared to how much you can carry, so increasing the multiplier for character weight per level points effectively does the same thing as a uniform scale reduction of every items weight. It would also be far less typing in the ini.
:)

Comment

Originally posted by xRighteous_Devilx

There sure is quite a bit, I couldn't imagine going through all the official servers!

It's only a few million rows a day.

Comment

Originally posted by Modernautomatic

I get your point though. You can equip up to 6 pistols and only 1 carbine. You shouldn't have to equip 6 pistols though, so I get it man.


24 Jan

Comment

Originally posted by xRighteous_Devilx

Do you use something like Splunk to aggregate logs and run searches?

I had my first peek at the log files lastnight and immediately started thinking of different things to track for my private servers.

We use Tableau for some views but we also use some other tools I made to find answers from the data. :)


23 Jan

Post
    lilpanda on Forums - Thread - Direct

[MAINTENANCE COMPLETE!]
Hello Survivors!
On January 24th and 25th we will be conducting maintenance on a portion of our NA Official Servers, not all are affected (see lists below). January 24th at 3am EST there will be a network outage which will prevent players from joining the affected servers while we perform upgrades to our network. Network outage is expected to last no more than two hours. January 25th 3am EST through 11am EST we will be performing successive hardware upgrades, therefore the affected servers will be shut down in waves across the maintenance period.

A list of all affected servers is below by platform.

PC


PS4


Xbox


21 Jan

Comment

Originally posted by Brainzaw

Aha! I understand now, Thanks! But what exactly is the difference on a daughter and a copy? And how do i make a daughter?

The difference is in what is inherited.A copy does not inherit the data from the blueprint you copied from, it creates duplicates, which in turn mean that the duplicated data will not be recognized as the same as the original. any changes to the original class will also not be inherited.

I child inherits the functions and data from the parent you made it from. think of it like you make a child of the the "Meat" class, and call it "Steak". "Steak" would inherit all of the properties of meat, it would also qualify as "meat" when doing a test for the kind of class something is. If you had made a copy then "Steak" would not also qualify at "Meat" in code.

To make a child you can drag a blueprint into your mod folder, and from the options you want to select the one for "Child" or you can right click a blueprint and select "Make Child" and then just move the newly created blueprint to your mod folder.

Comment

A couple bits of information here

1) Make a child of the PrimalGameData_BP not a copy. In fact you should do this for any files unless you have a specific reason to make something a copy.

2) When you load a file (Copying, deleting, and even just right clicking one causes it to be loaded) all of the files it references also get loaded, and in turn all of the files those reference get loaded. In order for the devkit to load many types of files a relevant DDC file must be generated first (These files are needed when actually cooking the mod)
When you load a PGD you actually end up loading most of the game into memory. This is a long process, especially the very first time you are doing it after installing the devkit.

While it's doing this it will appear as if the devkit has locked up. Depending on how much RAM and CPU you have I have heard of it taking up to 40 minutes the first time (and a few out of memory errors from compiling the DDC as...

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19 Jan

Comment

Originally posted by Brombeere

Will they have more hp matching the hight? Like a half wall has only half the hp? Otherwise those walls will be useless on pvp and ppl will still use gates. Edit for typo

Not sure yet about the exact numbers but I personally think it would be silly to make it less appealing than a same-size wall made of 1x1's.

Comment

Yes we are going to make a wall about the size of the current Small Gate!


17 Jan

Comment

Just a heads up that this issue is on our radar and we hope to get a fix for it relatively soon. Manas are finicky little beasts!

Comment

Originally posted by Froggmann5

Can you please reconsider giving players more than one mindwipe per level? It's really an unnecessary nerf to the game that punishes people with smaller friend groups (or who are solo), for no real benefit to the overall health of the game. Even with the mindwipe you'll give me as a solo player, I can't use it to try out the new structures because I won't be able to spec out of it if I don't like using them, so I'll be stuck with a bunch of engrams that I don't need. And if they do turn out to be useful after a few weeks of people playing around with them, I can't mindwipe to learn them.

I honestly agree with this sentiment. Thanks for the input!

Comment

Unfortunately every time we had new functionality (land flyers whistle) it likes to reset the other bindings. I'm sorry about that!


15 Jan

Post
    Jen on Steam - Thread - Direct
Structures Plus (S+) & Kibble Rework Beta!
It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

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14 Jan

Post
    ZenRowe on Forums - Thread - Direct

Alright, we've crammed our creature into a crystal somehow, now it's time to take it back out when we need it. (No WD-40 required)
I did make some changes to stuff that we did in the last tutorial, in particular:

Changed Sentry Tower Segments to be of inventory type structures


In the Virtualization Station Platform, our function for getting the dino data has been simplified a bit thanks to a new property on the struct.


We have removed the "Structure" aspect of the crystals. We have to go all in on them being equipable items for what I have planned.


You can find the specific commit for this video on the gitlab repo here: https://gitlab.com/ZenRowe/VSS-ARK/commit/664aefc220dd3499438c1a8f98b3cfbc70444758


12 Jan

Post
    Jen on Forums - Thread - Direct

Structures Plus (S+) & Kibble Rework Beta!

It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!

How to access the beta:
From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From thi...

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11 Jan

Comment

Originally posted by ThatOneNinja

I don't like the idea of having to mate and raise a child. Should be optional to do that or die and have a stat boost instead.

It is optional, if you want the stat boost (get something for your efforts). Otherwise find a fountain of youth to reset your age without the boost.