Ashes of Creation

Ashes of Creation Dev Tracker




06 Nov

Comment

Greetings brother. I’ve been very clear over the years about many of the old school designs I employ across our systems. That approach will hold true. However, I would advise waiting to make judgements about content. Especially solo play. I cannot say this enough, phase 1 is not a content test. It’s about performance and stability. We will introduce and expand on features and content as we enter into phase 2 and 3


04 Nov

Comment

Originally posted by iareyomz

oh I dont think you are failing at all... I have been following development closely for nearly a decade and I have nothing against you people... I disagree with monetization models but that is personal bias and not a demerit on your part...

I am simply pointing out a fact that the game has measurably performed worse compared to the very first demo you showcased and that is worrying...

this community being full of fanatics that want to shutdown any attempt at pointing this issue out is my problem... I genuinely hate the fact that people in here think trying to downvote and report people who are trying to point out problems in the game is going to help in the end...

game is genuinely good from a game standpoint... from a performance standpoint, game is terrible right now... people trying to hate me for saying that is the problem...

we all want a good game, so why are people actively avoiding performance talks and suppressing others who try to talk abou...

Read more

From my perspective, I often see a few things from people that could be better informed about either; Game development as a whole, or our project and our goals.

First, while it is true that Ashes has been in development for 8 years, it is important to put into context that nearly the first 4 years was in a different engine and codebase. While we are able to carry over much of the art and gameplay code, we rewrote our backend, which required overhauling the gameplay code that uses that backend. It is also disingenuous to compare the first few years of pace to development to the pace we have now, given that the studio size grew from only a handful of people, to the over 200 developers that now work on Ashes. Much of that growth began after Covid.

Second, many who are unfamiliar with software development, expect that progress always moves in one direction. This is not always the case, as the complexity of the code, and the systems grow new bugs get introduced. And alth...

Read more
Comment

Originally posted by iareyomz

you know performance has been asked since the first demo? how many live demos have we had? and now this is the 2nd Alpha... and the performance had gotten worse in comparison to the first one...

the point of development is progress... so can you explain how the hell did it become worse in terms of performance when there are supposed to be improvements based on feedback from the first one?

this is why this community is getting worse by the minute... we have an abundance of data from multiple internal testing and the first Alpha yet somehow the game has become a worse hardware performing game... and here we are with people still making excuses and defending Intrepid for it...

I like the game just as much, probably more than most people here, but Im not gonna be bending over and defending bullshit when I can see the game has gotten worse over the course of development...

  • the first demo was a stable game at 60fps on 4K btw...
  • the first Al...
Read more

Hey brother, I understand there are a lot of people who want Ashes nao... but as the world grows and content gets introduced both in the form of new code, and new assets, you can see new bugs get introduced which take time to hunt down and that is the purpose of these tests.. Most projects of our size and following would never dream of including the community in stages such as phase 1. But it is a path I have chosen as I believe it will make the game better.

So I recommend to people who feel we are failing, or not delivering, to take a break and come back when we are closer to launch. If instead people want to help test or give feedback on how certain systems are working... that is what we want from our audience at this phase, since it will help us iterate <3


03 Nov

Comment

There is some strange auto modding happening. Will ask the mod team to check it out. You may continue your player driven political engagements.

Comment

Originally posted by Merindora

Oh please NO! Surely you remember the slackers in Archeage using auto-follow for Hiram dailies, they go AFK while everyone in the raid is working for them. Some would bring their alt accounts and take up slots in the raid. Some will use it to grind with a support alt. Botters could use it too.

If I can AFK while others work for me, then I definitely will cuz I ain't going to work for slackers, I'll join them. Don't allow it, Steven.

Imo we can easily add a short timer for it. So that it serves its purpose as a “brb bathroom” qol feature

Comment

There will be. But not yet in


02 Nov

Comment

Was fun times and a good test 💪


01 Nov

Post

Glorious testers, we’ve encountered a few last-minute issues that need fixing before our weekend test. As a result, we’ll be pushing our start time by 5 hours tomorrow, to 3pm Pacific time in order to ensure a smoother testing experience for everyone. We truly appreciate your patience and understanding, and we’ll keep you updated on any changes. Thank you for your continued support and dedication! 💪 🙏

External link →

31 Oct

Comment

The current voice over is very, very, very…very early. There is a vo slider in the audio settings if you want to mute it. Expect it to be in a better spot for phase 2


30 Oct


28 Oct

🙌 The team would like to thank everyone who helped test over the weekend!

💪 We will have some big changes to improve stability and squash bugs for next weekend. Thank you all for joining us on this journey. We appreciate you! 🥰

https://preview.redd.it/u6itehasjjxd1.jpg?width=1920&format=pjpg&auto=webp&s=dc7d3690e8b284e21a206a7cb7a1559b9c321074

External link →
Comment

Originally posted by Niceromancer

That's great but nobody is going to notice unless you make it easier to find.

Your UI relating info to the player needs work.

Courage/Momentum being around the player class icon on the health bar is a neat little thing. Took me 10 HOURS to figure it out though.

For sure, that level of polish and first time user experience will not be in phase 1. But we have plans for it to get some love in phase 2 and 3. Great feedback 💪


27 Oct

Comment

Thank you for the feedback my friend <3

Comment

We are currently working with our partners at Cloudflare and GCP to employ mitigation strategies. These strategies may result in some users attempting to authenticate into the game client receiving a 'You are banned' message from Cloudflare. This is temporary as we begin to identify and isolate ranges of IPs that are part of the attack. This along with our web and core services team are responding to the attack and will keep testers updated on discord.

Comment

Our road tech is quite complicated, as it provides buffs, upgrades visually as nodes develop and can spawn emergently when trading between nodes starts to happen. Right now there are some bugs we will be fixing with them this week.

Comment

Originally posted by Smiles-Bite

A sister this time, but very happy to play and even get to help a little with wacking some bugs! I love Alpha's and Betas which are interactive like this and with so many devs and mods that are responsive; it means you see active changes and improvements. Exciting!

Thank you sister!

Comment

Thank you for the post brother. We will continue to improve the game with your help 💪

Comment

Our graphics engineers are on the crashes currently. We had 7900 crashes in the 24 hours of opening the servers. We collect the logs and are working to develop fixes. Ty for enduring the testing pain 🙏

Comment

After being stuck in the queue could you please submit your client logs to cs and reference this post link 🙏