Ashes of Creation

Ashes of Creation Dev Tracker




14 Nov

🙌 🏴‍☠️ Our glorious Creative Director Steven Sharif had a fantastic chat with Pirate Software and talked about all things Ashes of Creation!
https://www.youtube.com/watch?v=-xJ-4CPljuo

Let us know what you enjoyed most about this interview!

https://preview.redd.it/yp3p2gmvzr0e1.jpg?width=3840&format=pjpg&auto=webp&s=fd5a6931e270840596a0639611de0d711ebf2ab5

External link →

13 Nov

Comment

Originally posted by Unremarkabledryerase

The average human sucks at communication.

I was arguing with someone today who was going on about how Steven would ban people for doing PvP wrong. Like Steven would personally come down and say "you killed this dude too many times today, ban"

lol.


12 Nov

Comment

Sorry to hear that this has been your experience. Unfortunately the internet is a reflection/mirror to parts of society that are better left in dark places. Many of the tools you’ve mentioned are planned and some are in rapid development to implement such as /ignore. In the meantime, feel free to document with screenshots character names that you feel are violating our ToS regarding harassment and hate speech and we will inspect the logs and action those accounts. Online gaming should not be synonymous with griefing and harassment. We can be better.


11 Nov

Comment

Originally posted by drking100

I know that its different teams and bla bla bla, but why do or waste time developing these special mounts when the main quest line isn't even finished?
How they want people to test the game when 70% of the players that tested, were completely lost?
Today i watched a streamer that spend 50 minutes going from lvl 1 to lvl 2 because its so difficult to find here to go or to what NPC to talk to

They are indeed different teams. One is a character art team, the other is a narrative design team. We will be working on the narrative side of things during phase 2 and phase 3.


10 Nov

Comment

Originally posted by VyrilGaming

I don't mind the bare minimum for new players, but let's make sure this better not get out of hand.

The corruption nerf bat is already extreme as is.

Let's not make this a habit.

Trust is an important part of this process. I’ve been clear on the intent of the systems design. We will make incremental changes in order to hit the intended experience. And we will watch the data and the community feedback.

Comment

Originally posted by LosingID_583

Introducing safe zones will cause some people to request more safe zones. I'm anti-griefing and agree with the bans for blatant harassment, however I worry about implementing the rigid permanent solution of safe zones. Safe zone game mechanics are ripe for abuse and hurt the degrees of freedom and player-driven conflict aspect of the game.

Balance in an Alpha is like a pendulum. With this introduction it will swing slightly in a different direction. We will introduce more changes until the systems work as intended.

Comment

Originally posted by rozenblood93

And I'd also like to ask, is it not the individuals fault himself for streaming the game and making his location known for everyone to see and hunt down? They are basically putting a hunt marker on themselves and then complain about the consequences.

If they didn't stream and broadcast their location to all these players this would never have happened in the first place, it's like they want to eat the cake and have it to. They could have easily prevented this themselves.

I know a lot of older players have tons of experience playing older MMORPG's with open world PvP like this, and we have countless of stories where we all been camped and ganked for hours by individuals. We had the option to just wait it out or call for backup, which the streamer in this case easily could as he had thousands if not tens of thousands of fans playing the game able to do so. Is this something you don't want to see in this game? The person in question had multiple options to avoid, figh...

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I’m someone who played in the older days. We never ran around the starting zone griefing new players so that the game was unplayable. That is an easy way to kill a game. Whoever thinks that is the purpose of our PvP systems should see themselves out of the community. I have said this throughout development, griefing is an actionable offense, whether the target of the harassment is a streamer or not.

Comment

Originally posted by fpsdende

Ok so what if he wasnt running around in the starting zone, but protecting a caravan ?

Is it illegal to raid a streamers caravan now?

First, the caravan is the definition of opportunity. It is also an opt-in PvP system. If a streamer or non-streamer is running a caravan, they are an open target.

Don’t conflate griefing a level 1 who is logging into the game for the first time, with PvP. Some people I notice offer the false dichotomy of “either allow griefing or remove PvP entirely”. This is not the way. Exercise good judgement on what harassment is vs legitimate PvP.

Comment

Originally posted by rozenblood93

But it's an Alpha, why are people getting punished for using the system you failed to implement? Isn't the entire point of the alpha to test out these stuff and make it known to the dev team?

If it's such a big and obvious issue that people get banned so fast, how did it make it past the Alpha state in the first place, and shouldn't the people highlighting this and making it known be rewarded instead of punished as they are doing what they are suppose to do in an alpha?

I provided 3 warnings to the individuals. They ignored it.

Comment

We have plans to introduce safe zones around shrines and the starting area for next weekend. We had previously targeted phase 2 for this tech.

Comment

Our tech for PvP suppression zones around starting areas and respawn shrines is not yet in the game. It was targeted for next phase, however, I will prioritize it for next weekend.

I don’t care if the person that was getting griefed was a streamer or not, it is actionable to abuse our PvP systems to harass other players in an effort to make them quit the game. Any testers that are upset by the no griefing rules, please save me the CS time, and find a different community.

The open world flagging system in Ashes is intended to provide risk. When this system is used as a result of political conflict, resource competition, or opportunity, then it is serving its purpose.

Comment

We are aware of the character data corruption. It’s affecting about 2% of the character records. We are currently investigating

Comment

Originally posted by frank1ewildee

It left a very sour taste in my mouth honestly and the thing is this happened with over 50k people watching his stream.

It's very bad. Maybe disable PvP in starting area?

That feature will not be online until phase 2

Comment

Originally posted by onesciemus

but what even is the point of having PVP on the starting location? This would’ve not happened if there are safe zones for beginning levels.

That tech is not yet online, we intend to ease players out of the starting zone with PvP protections. But that won’t be in till phase 2

Comment

I want to be clear. Our PvP systems are intended to provide risk to the open world experience. When PvP is a result of political conflict, resource competition and/or opportunity... then we have hit the mark we are looking for. However, what I watched today with a streamer, however big or small, was a desire to grief this player from being able to play the game. That is, and will always be, an actionable offense. PvP = Good, Griefing = Bad


09 Nov

Comment

We are all investigating. Eta 30 min

Comment

What country are you connecting from, and do you use a vpn. We are currently fighting a DDoS attack and certain mitigation strategies can block whole countries and our ip ranges.


07 Nov

👋 We are excited to welcome our First Wave Bundle testers to Alpha Two tomorrow! While we’re not doing a wipe, we’ve added two new fresh start realms for people who want to experience Verra with a clean slate.

🔗 Find out more here: https://ashesofcreation.com/news/preparing-for-alpha-two

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06 Nov

Comment

Originally posted by ReapsIsGaming

From everything that is being said, is that “you better have friends or this game is going to be tough / rough for you”.

Is this not the case or is there something getting lost in translation?

Having friends will absolutely make the play experience optimal. We are an mmorpg after all. But the current solo experience is lacking complimentary systems like a fully fleshed corruption system. More quest structures, more population options and economic structures like auction houses etc. There is a lot of content and gameplay polish that is scheduled for phase 2 and 3.