Barotrauma

Barotrauma Dev Tracker




01 Oct

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Hello everyone!

One of the few big things still left in Barotrauma that we have not thoroughly overhauled during Early Access are humanoid characters. With the next update, we finally get to cross that one off our to do list.

A complete character overhaul

We’re remaking the looks of characters from the ground up, starting with a new ragdoll and animations. The ragdoll system itself hasn’t been changed (and most likely won’t be!), so some comical jankiness is still to be expected. Instead, we’ve revisited the proportions and limb placements of characters, which should make them look a bit more natural.

Next, the faces. While it kind of makes sense for the denizens of Europa to be no beauty contest winners, it...

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17 Sep

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Hello everyone! It’s time to start introducing the many new features that you’re going to find in the next Barotrauma update. As we already mentioned a few weeks ago, the update’s main attraction are the overhauled alien ruins, but there is much besides to look forward to. Such as… Ever dreamed of becoming a highly specialized electrician who can outwire everyone else on the boat?

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25 Aug

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Hello everyone! The summer is nearing its end, and we’ve all made it back to work on Barotrauma. We’re already working on the next major update – the alien ruins overhaul! – to be released later this year. Before that, we have some bugfixes for you. Since we took our vacations soon after the Thunder Under The Ice update was released, we know you’ve had to put up with a few annoying problems in the...

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11 Jun

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Hello everyone! Thank you so much for all the birthday wishes. It always blows us away and makes our collective day to see hundreds of people chime in to wish us well like you’ve done, this past week. As we mentioned in the birthday post, the next update is en route and in fact very close – we mean to release it next week, so now is the time to talk about what you’re going to find in it.

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04 Jun

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Hello everyone! Before we get into the upcoming next Barotrauma update, we wanted to write a bit about something else: Tomorrow marks the 2nd anniversary of our Steam release! The game and the community have taken a big leap forwards since the previous anniversary, as we’ve introduced some big, long-awaited features such as the explorable outposts, caves, Abyss monsters from the legacy version...

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16 Apr

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Hello everyone! The next update, Embrace the Abyss, is coming next week. It would be tempting to say it’s all about the campaign, because there is definitely (again) a strong focus on more progression, and even some new bits of lore. That would be selling it short, though, because there are also some major content additions and important quality of life changes that are not limited to any one game...

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02 Apr

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Hello everyone! The last month, with two new feature teasers, a free event and a big sale*, has been pretty busy for us. Thank you for joining us by reading, playing and commenting! It’s been great to see such an active response from you. Now, the new month has kicked in… In more technical terms, we couldn't use either Manhattan distance or Euclidian distance to evaluate paths, but had to use a...

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19 Mar

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Hello everyone! It’s time to introduce more of the features that the next update will add. This one has proven to be somewhat contentious, so let’s sneak peek carefully: what does the rumored shrinking map actually mean? In a nutshell, our next big move in the ongoing campaign development is discouraging players from lingering in the early levels and farming for cheap EXP and upgrades...

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05 Mar

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Hello everyone! For the first sneak peek of the next major update, we decided to tell you a story. Enjoy! It was near the end of winter – not that seasons matter much here, of course, but it feels nice somehow to think that somewhere, around that time of year, winter would have been loosening its grip and the sun, with every passing day, making ever so slightly longer appearances in the sky – more...

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29 Jan

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Hello everyone! It’s almost time for the first update of 2021 – we’re aiming to release it on the second week of February. As the title suggests, it features caves, most prominently, but there are other additions and improvements coming too. Let’s take a look. The previous update added caves, and now it’s time to flesh them out a little further. For one thing, we’re adding variety: where all the...

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18 Dec

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Hello everyone! Now that the Uncharted Depths update has been released and hotfixed, we’re about to vacate the premises of our virtual office and take some time off for Christmas. Before that, let’s take one more moment to admire the scenery and appreciate everyone who took a dive under Europa’s ice this year. Without dwelling on what kind of a year it has been on Earth, let’s turn back the clock...

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04 Dec

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Hello everyone! The last update of the year is coming next week. We named it “ Uncharted Depths”, naturally because of the environment overhaul that makes your journey into the unknown more scenic than ever. Even more importantly, this update rounds off this year’s efforts to lend our game the kind of depth its name suggests. So, let’s take a closer look – what does it actually contain?

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20 Nov

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Hello everyone! The year is approaching its end, and as promised, there’s one more update coming. It will be the one previously referred to as “Content 2”, rounding off the content development we’ve been busy with throughout the year. Where “Content 1” AKA Rusted Remnants was about shipwrecks, and the big campaign update, New Frontiers, had to do with stations, this one is largely about the...

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16 Oct

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Hello everyone! Before we get to the customary Halloween update, we wanted to write a little bit about bigger things – about what to expect from the near future, and about how we already have a mind-boggling five years of development behind us. Wait, what? Yes, that’s right – tomorrow marks exactly five years since I released the first public build for what was then called Subsurface and these...

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04 Sep

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Hello everyone, good to see you again! We’re now all back from our summer holidays and getting ready to release a bugfix patch / minor update – we’re sorry we were not able to hotfix the biggest problems out of the New Frontiers update sooner, but you’ll get those fixes in this update, along with a couple of new things that we’re hoping you’ll have fun with! [WIP!] A sneak peek into a new feature...

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24 Jul

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Hello everyone! It’s finally time to properly introduce the New Frontiers update – that is, the campaign update that’s been teased and talked about for an incredibly long time. Besides adding much-needed new content, the New Frontiers update is a big step forward in creating a better sense of progression in the campaign game mode. We dare say, singleplayer and multiplayer are also beginning to...

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18 Jun

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Hello everyone! Time for another campaign update sneak peek. Outposts may be the single biggest part of it, but there’s going to be much more besides that the next update brings – such as having your submarines progress with you in the campaign. “Does the engine on your Dugong suck? Spend some marks and it will suck less. Not enough power output from the piece of sh*t reactor in your Typhon?

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05 Jun

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Hello everyone! Today marks one year since we started Barotrauma’s early access on Steam. Whatever the exact time when you joined our ever-growing crew of Europan explorers, THANK YOU for being a part of our journey – it means the world to us to have gathered so many people in our drowning simulator when it’s not even finished yet! It may seem strange to celebrate having spent a year in what many...

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15 May

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Hello everyone! The campaign update is looming in the not-so-distant horizon now, so let’s take a closer look at one of its key ingredients: outposts. Once the campaign update is released, outposts will come in many shapes and sizes, can be properly entered and introduce new kinds of events and NPCs. One could argue they’re the single biggest functional change Barotrauma is going to see during its...

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17 Apr

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Hello everyone! It’s time to present the first of the several content updates that we teased before, titled Rusted Remnants (for some extra background story, click here!). If everything stays on schedule, it’s going to hit Steam next week, and here are the, well, contents. Ever wonder where all those lost or abandoned boats, breached hulls and rusted remnants of wrecked submarines go? So did we...

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