Barotrauma

Barotrauma Dev Tracker




29 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We’ve already mentioned a few times that the next update will focus on overhauling the traitor mode of Barotrauma. Now it’s time to take a closer look.

With the traitor system overhaul, our goal has been to make traitor gameplay more engaging, offer more variety, and make it work with the campaign game mode. Traitors will be off in campaigns by default, but you can now invite treason to your travels in campaign mode as well.

We’ve added two new settings for traitor gameplay in the server settings:
  • Danger level: Controls the maximum danger level of the traitor events you may be assigned. You can use this setting either to limit how destructive traitors will be, or to add extra challenge.
  • Traitor probability: The host can now fine-tune how likely it is that a traitor will be on board, ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that we have been back from our holidays for a while, we thought it would be a good idea to revisit our plans for the upcoming storage changes. As we ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Summer is here, and our team will be taking some time off. While we are away from our desks and slower to respond for a few weeks, you can already begin sneak peeking at the next update in the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We've just released a hotfix to address a few issues in last week's Summer Patch. See the list of changes below:

v1.0.21.0

Fixes:
- Fixed LOS effect sometimes "lagging behind" when the sub is moving fast.
- Fixed some minor visual issues (occasional jitter/flickering) on the LOS effect.
- Fixed some issues in the bot AI that we're causing a large performance hit particularly in situations when there's lots of bots in a sub with leaks.
- Fixed bots abandoning their orders (such as operating a turret) if the room is unsafe (e.g. flooded).
- Fixed an issue in character syncing that occasionally caused disconnects with the error message "Exception thrown while reading segment EntityPosition, tried to read too much data from segment".
- Fixed wires set to be hidden in-game (e.g. invisible c... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our second post-1.0 patch has just been released, with an improved line-of-sight effect, a new item called the electrician’s goggles to improve the wiring system, optimizations, and various fixes and improvements like…
  • Fixed anaparalyzant not reducing paralysis.
  • More fixes to bot AI and pathing.
  • Made clown and husk events and missions more common.
  • Added category buttons to the fabricator interface to make it easier to find items.
  • Upgrades that require materials can be purchased with materials from the sub instead of having to carry the materials on you.
Read more about the changes in the patch in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our second post-1.0 patch is almost ready to be released, with various fixes and improvements as well as a few entirely new additions. Here are some highlights to look forward to:

  • Electrician’s goggles, a completely new item for the Engineer which will visualize power and signals moving through the wires of your submarine and let you see the power and signal values on the connection panel interface. This should make the wiring system more approachable to new players and give veterans extra information to create more complex systems.
  • The reworked line-of-sight effect gets rid of jagged edges and weird geometry while making the effect look smoother overall, especially near intersecting walls.
  • Optimizations to the performance of the game, most notably in submarin...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 May

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We have just released a hotfix to fix a couple of issues in yesterday's patch.
See the changes below.

v1.0.13.2

- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.
- Fixed "the submarine contains entities with duplicate IDs" error message when loading a submarine that contains multiple shuttles/drones.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Post


Hello everyone!

We have just released the first larger patch since the 1.0 launch. The patch addresses many bot AI issues such as bots not changing oxygen tanks, getting stuck on ladders, and failing to get on turrets, to name a few.

Additionally, the patch introduces many other fixes, including several multiplayer fixes to reduce disconnections and network issues. We’re also adding a reworked version of the Typhon vanilla sub and various smaller fixes to other submarines.

See the full list of changes below, and make sure to update your game to the latest version!


v1.0.13.1

Misc changes and improvements:
- NPCs who offer services don't get turned hostile regardless of your reputation. If you've got money, they'll be happy to serve!
- Attacking outpost NPCs can't decrease your reputation by more tha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

First of all, we would like to thank you all for celebrating Barotrauma 1.0 with us. Seeing so many of you upon and after the release has warmed our hearts like nothing else could in the cold undersea of Europa! We hope you’ve had a pleasant stay so far.

Since our 1.0 release, we’ve released two hotfixes to tackle some of the more severe issues that slipped through the cracks on release, with more fixes and improvements in the works. Thank you for being diligent with bug reports (and patient while waiting for fixes)!

In a couple of weeks, we will be releasing a larger patch to fix issues with the AI of your bot crewmates, as well as various other issues. Notably, bots not changing oxygen tanks, getting stuck on ladders, wasting ammo on crawler eggs and not getting on turrets will be addressed in this patch.

After ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

Post


Hello everyone!

We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.


v1.0.9.0

- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox.
- Fixed inability to enter the final levels on some subs that include shuttles/drones.
- Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character.
- Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling.
- Fixed lights going through walls in outposts.
- Fixed language selection prompt not showing up when launching the game for the first time.
- Fixed bots doing obje... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.