Barotrauma

Barotrauma Dev Tracker




21 Nov

Post
    Dynamoon on Steam - Thread - Direct
Hello submariners!

The Steam Autumn Sale starts today, and with that, the Steam Awards nomination period also begins: it’s time to nominate your favorite games for awards. If you’d like to nominate Barotrauma for an award, read on!

Barotrauma is eligible in a number of categories since we reached 1.0 this year. Which one do you think is the best fit? You can nominate us for “Better With Friends” right through this post – the part about needing someone to watch your back, or someone who you can stab in the back, really resonated with us, particularly following last month’s traitor update. You can also pick another category, if you feel a different one is a better match.

Either way, we hope you’ve enjoyed this year, with our long-awaited 1.0 release and the subsequent 1.1 update. It’s been a momentous year for us, and we’re still going to round it off with a smaller update before Christmas. More about that a bit later; for now, enjoy the Autumn Sale, and rememb... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Post
    Dynamoon on Steam - Thread - Direct
Hello everyone!

We've just released a second hotfix for the Treacherous Tides update, now with a longer list of changes to address issues discovered since the update's release. Please be sure to update your game to the latest version, and see the full list of changes just below.


v1.1.19.3

- Fixed shrapnel from flak cannon ammo always launching upwards.
- Fixed wall damage shrapnel going through walls and being a little excessive overall.
- Fixes to pressure distribution logic: fixes pressure sometimes being lethal in breached rooms that weren't full of water.
- Fixed clients not regaining control of their braindead character after rejoining if the character's taken any amount of damage while braindead.
- Fixes to inconsistent stack sizes (e.g. certain ammo types stacking up to 12 in character inventories, but only 8 holdable/wearable items like backpacks and toolbelts.
- Fixed console errors when switching subs with circuit bo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Oct

Post
    Dynamoon on Steam - Thread - Direct


Hello everyone!

We've released a small fix for yesterday's update:

v1.1.18.1
- Fixed opening the "load game" menu crashing the game if you have any corrupted/unloadable saves in the save folder. In multiplayer, this would just prevent opening the campaign setup menu without any error messages.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update has just been released. Find the full list of changes at the end of this post and a more detailed description of the update in this post ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it.

Overhauled traitor system
We wrote about the overhaul in more detail in our ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We’ve already mentioned a few times that the next update will focus on overhauling the traitor mode of Barotrauma. Now it’s time to take a closer look.

With the traitor system overhaul, our goal has been to make traitor gameplay more engaging, offer more variety, and make it work with the campaign game mode. Traitors will be off in campaigns by default, but you can now invite treason to your travels in campaign mode as well.

We’ve added two new settings for traitor gameplay in the server settings:
  • Danger level: Controls the maximum danger level of the traitor events you may be assigned. You can use this setting either to limit how destructive traitors will be, or to add extra challenge.
  • Traitor probability: The host can now fine-tune how likely it is that a traitor will be on board, ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that we have been back from our holidays for a while, we thought it would be a good idea to revisit our plans for the upcoming storage changes. As we ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Summer is here, and our team will be taking some time off. While we are away from our desks and slower to respond for a few weeks, you can already begin sneak peeking at the next update in the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We've just released a hotfix to address a few issues in last week's Summer Patch. See the list of changes below:

v1.0.21.0

Fixes:
- Fixed LOS effect sometimes "lagging behind" when the sub is moving fast.
- Fixed some minor visual issues (occasional jitter/flickering) on the LOS effect.
- Fixed some issues in the bot AI that we're causing a large performance hit particularly in situations when there's lots of bots in a sub with leaks.
- Fixed bots abandoning their orders (such as operating a turret) if the room is unsafe (e.g. flooded).
- Fixed an issue in character syncing that occasionally caused disconnects with the error message "Exception thrown while reading segment EntityPosition, tried to read too much data from segment".
- Fixed wires set to be hidden in-game (e.g. invisible c... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our second post-1.0 patch has just been released, with an improved line-of-sight effect, a new item called the electrician’s goggles to improve the wiring system, optimizations, and various fixes and improvements like…
  • Fixed anaparalyzant not reducing paralysis.
  • More fixes to bot AI and pathing.
  • Made clown and husk events and missions more common.
  • Added category buttons to the fabricator interface to make it easier to find items.
  • Upgrades that require materials can be purchased with materials from the sub instead of having to carry the materials on you.
Read more about the changes in the patch in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.