Barotrauma

Barotrauma Dev Tracker




09 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 May

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We have just released a hotfix to fix a couple of issues in yesterday's patch.
See the changes below.

v1.0.13.2

- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.
- Fixed "the submarine contains entities with duplicate IDs" error message when loading a submarine that contains multiple shuttles/drones.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 May

Post


Hello everyone!

We have just released the first larger patch since the 1.0 launch. The patch addresses many bot AI issues such as bots not changing oxygen tanks, getting stuck on ladders, and failing to get on turrets, to name a few.

Additionally, the patch introduces many other fixes, including several multiplayer fixes to reduce disconnections and network issues. We’re also adding a reworked version of the Typhon vanilla sub and various smaller fixes to other submarines.

See the full list of changes below, and make sure to update your game to the latest version!


v1.0.13.1

Misc changes and improvements:
- NPCs who offer services don't get turned hostile regardless of your reputation. If you've got money, they'll be happy to serve!
- Attacking outpost NPCs can't decrease your reputation by more tha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

First of all, we would like to thank you all for celebrating Barotrauma 1.0 with us. Seeing so many of you upon and after the release has warmed our hearts like nothing else could in the cold undersea of Europa! We hope you’ve had a pleasant stay so far.

Since our 1.0 release, we’ve released two hotfixes to tackle some of the more severe issues that slipped through the cracks on release, with more fixes and improvements in the works. Thank you for being diligent with bug reports (and patient while waiting for fixes)!

In a couple of weeks, we will be releasing a larger patch to fix issues with the AI of your bot crewmates, as well as various other issues. Notably, bots not changing oxygen tanks, getting stuck on ladders, wasting ammo on crawler eggs and not getting on turrets will be addressed in this patch.

After ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Apr

Post


Hello everyone!

We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.


v1.0.9.0

- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox.
- Fixed inability to enter the final levels on some subs that include shuttles/drones.
- Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character.
- Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling.
- Fixed lights going through walls in outposts.
- Fixed language selection prompt not showing up when launching the game for the first time.
- Fixed bots doing obje... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post


Hello everyone!

Thank you for a wonderful launch reception. We hope you are enjoying version 1.0! Since the launch, we've discovered and fixed a few issues, and we've just released the first hotfix; see the list of changes below and be sure to update your game to the latest version. More fixes will follow in the weeks to come as we are able to test them all!


v1.0.8.0

- Fixed loading screens sometimes getting stuck when playing in Chinese, Japanese or Korean.
- Fixed certain mods that override outpost generation parameters causing crashes due to missing outpost NPC prefabs.
- Fixed outpost NPCs never attacking you (just aiming their guns at you) if you attack them, but your reputation is not low enough to turn the outpost hostile.
- Fixed broken dialog line in the waytoascension1 event.
- Fixed healing your crewmate... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Mar

Post
    Vihis on Steam - Thread - Direct


Submariners ahoy!

The time has finally come, and Barotrauma 1.0 has been released. The 1.0 update introduces the faction overhaul, replete with new missions and events, an improved reputation system, and lots of faction-specific items and perks. The update also unlocks the campaign ending, with a brand new endgame sequence to conclude your adventure. Find a more detailed summary of the update in this ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our long-awaited 1.0 update is coming on Monday next week, so it’s time for the final sneak peek. How will Europa change?

Faction overhaul Over the past weeks, we’ve written about the various factions of Europa: the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Mar

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that we’ve introduced the Coalition and the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Feb

Post
    Vihis on Steam - Thread - Direct


Ahoy!

The time is almost here, and we can finally tell you that Barotrauma is coming out of Early Access on Monday, March 13, just two weeks from now.

Are you ready? We are shaking in our diving suits! We’ve spent almost a year working on the upcoming 1.0 update, and we can’t wait to hear what you think about it. It introduces the faction overhaul, which we have been teasing in recent weeks, and a proper ending to the campaign. What’s really down in the depths? Definitely not just a doomworm, but we don’t want to spoil the surprise.

After almost four years in early access and closer to a decade in development, March 13 is going to be a huge day for us and Barotrauma. Four people from our team sat down in front of a camera to tell you a bit more about that journey. Take a look at this behind the scenes video for our story!

Thank you f... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Feb

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Last week, we wrote about the Europa Coalition and their history. Now it’s ... Read more