Barotrauma

Barotrauma Dev Tracker




20 Oct

Post


Hello everyone!

We've just released another small patch to address issues discovered since the launch of the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Oct

Post


Hello everyone!

To follow up on yesterday's Hoist the Sails update, we... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello everyone!

We've just released a fix to address problems spotted following yesterday's release: mod downloading issues and some old campaigns becoming blocked by crush depth due to the addition of submarine tiers. We're sorry for the trouble and hope these fixes let you carry on with your old saves as usual!


v0.19.11.0

- Fixed some old campaign saves being impossible to continue due to the new submarine upgrade restricions.
- Fixed "update all mods" button doing nothing in the Workshop menu.
- Fixed inability to create mod lists that include Workshop mods.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Post


Hello everyone!

We’ve just released a new update for Barotrauma. Hoist the Sails brings…
  • Improvements to submarines and upgrades, and a new vanilla sub
  • All-new game tutorials
  • Improved performance and multiplayer stability
  • Many quality of life changes and fixes.
See this ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Post


Hello everyone!

The Hoist the Sails update is almost here, with performance improvements, changes to submarines, an entirely new in-game tutorial, and more.

Performance update We’re updating Barotrauma’s .NET runtime to a new version to improve overall performance, and we’ve also been working on a number of optimizations to address specific problem areas, such as large numbers of items, talents and physics.

Changes in the shipyard The update comes with many changes to submarines and submarine upgrades:
  • A new early-game Transport submarine, the Camel.
  • Improved submarine upgrades.
  • The Deep Diver class is being removed, and Deep Divers become Scouts. Sub builders can choose a different class for their custom Deep Divers in the Submarine Editor.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post


Hello everyone!

The next update will feature many submarine-related changes and additions, such as guns and upgrades as well as the introduction of submarine tiers, a new system of classifying submarines in terms of how advanced they are. Let’s take a look!

  • New guns! We’re adding two new large turrets: the double coilgun and the flak cannon. These together with the railgun are the new large weapons, which can only be mounted onto the new large hardpoints.
  • The Camel, a new Transport submarine, is being added. The other submarine classes have affordable starter options, and now the Transport class does too.
  • The Deep Diver class of submarines is being removed, and all the submarines in this class will become Scouts instead. Only De...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post


Hello everyone!

The next Barotrauma update is coming in early October, and among other things, it will include a big change under the hood: we’re updating our .NET runtime to a new version, and this should yield significant performance gains. Combined with the ongoing optimization work, the .NET runtime update will help to make the game run considerably more smoothly for most players.

GeForce NOW


Another exciting change is bringing Barotrauma to Nvidia’s cloud gaming platform GeForce NOW[www.nvidia.com]. While this will have no impact on those who can run Barotrauma on their syste... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

Post
Hello MacOS players!

We've released a fix to address issues you've been having since the previous hotfix.


v0.18.15.2 (MacOS only)

- Fixed crashes on MacOS 10.13 and 10.14. This seems to have happened because Microsoft quietly dropped support for these versions in .NET Core in late 2021, and we didn't realize until this hotfix when we deployed with a sufficiently new version of the technology.
- Fixed inability to use the voice chat on some MacOS versions, due to the game not having permissions to access the microphone as a result of the aforementioned .NET Core upgrade.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

Post
Hello everyone!

We've just released a small hotfix to address a couple of issues that were discovered while we were away on our summer holidays. Stay tuned for continued content updates a little later and see the changelog for today's fixes below!


v0.18.15.1

- Fixed frequent crashing in the submarine editor. The crashes were caused by modifying multiple entities at the same time, such as by selecting an entity of the same type as the last entity that was edited.
- Fixed dragged objects becoming invisible if you bring the cursor over a UI element in the submarine editor.
- Fixed a bug that sometimes caused radio voice chat to be muffled.

14 Jul

Post


Hello everyone!

We've just released a bugfix patch to address issues in the latest update. Take a look below to see the full list of changes, and be sure to update your game to the latest version now.

Most of our team are on holidays until the end of July, but we will get back to reading the forums in earnest in August. Until then, we wish everyone a great summer!


v0.18.15.0

Changes:
- Show a warning when trying to switch to a submarine that's low on fuel or to a submarine that has no manually placed items to prevent softlocking the campaign if you switch to a sub that has no fuel. Whether a submarine is considered to have manually placed items can be set when saving it in the submarine editor (the checkbox "manually outfitted" in the saving dialog).
- Also show the low fuel warning when... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jun

Post


Happy anniversary, everyone!

Barotrauma recently reached another anniversary on Steam. We’ve been here for three years now and couldn’t have done it without you – thank you for sharing this long ride with us! Head over to our blog[barotraumagame.com] for more birthday greetings, with a stroll down memory lane as well as a look at what still lies ahead.

The anniversary update Today we’ve released an update with a variety of quality of life improvements, fixes and minor changes. We’re hopeful it should help with the performance issues we know many players have been experiencing, and there are some exciting additions as wel... Read more