Battlefield V

Battlefield V Dev Tracker




06 Apr

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Originally posted by BennyGoId

From Battlefield V #OnlyinBattlefield #Firestorm Nvidia Contest Rules.

Squads – Show off your #OnlyinBattlefield skills in Battlefield V: Firestorm! Send us a 90-180 second clip showing us your most outrageous, intense, or funny #OnlyinBattlefield moment AS A SQUAD in Battlefield V: Firestorm. Video submissions must be a 1080p at 60fps (YouTube links). No copyrighted or 3rd party music, but you can check out the official Battlefield V soundtrack on Soundcloud.com/Battlefield and include tracks from here. Be sure to include the words, “Battlefield V: Firestorm #OnlyinBattlefield #Firestorm Nvidia Contest” in the Entry

Solo – Show off your #OnlyinBattlefield skills in Battlefield V: Firestorm! Send us a 90-180 second clip showing us your most outrageous, intense, or funny #OnlyinBattlefield moment IN SOLO PLAY in Battlefield V: Firestorm. Video submissions must be a 1080p at 60fps (YouTube links). No copyrighted or 3rd party music, but y...

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I updated the post's detail to re-align with the contest rules.

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Originally posted by fartingfan

Anyone know if they will add a duos mode sometime?

We have information coming next week on Duos.

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Originally posted by ChingyXSenpai

Can we submit like a compilation that's longer than 180 seconds?

You can for the Weekly OIB stuff, but the rules are pretty clear on 90-180 seconds.

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Originally posted by _jjju_

Hmm. Seems it's still missing

I just added it yesterday or the day before, hmm what the heck is going on..

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Originally posted by Schmidtzn

mostly on debris that certainly is flat enough to deploy one on it (I experienced this mostly on Devastation)

also some rocks on Hamada, that again should be flat enough, have this problem.

I cant point out any exact places right now but Ill play a few matches tonight and update this comment when I find exact positions

also I didnt mean to sound rude in my initial comment, rather a bit annoyed/frustrated

glad youre actually commenting

Got it, when I get back to it I'll include this feedback. It might take a while though, pretty packed with other/new stuff at the moment.

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Originally posted by Schmidtzn

Bigger important fixes like the bipod that still doesnt work properly?

See that is something I can talk about since that's my code. Can you share a bit more info so I can look into it? Where does it happen?

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Originally posted by LtLethal1

Can you please pass on that players hate calling in a squad vehicle only to have it disappear because nobody died soon enough to grab it? Also it's really annoying to have to redeploy, call it in, then redeploy again in order to spawn in it.

Can you guys please work on smoothing that out?

At the very least, give squads their requisition points back if nobody takes the vehicle.

Forwarded it as feedback :)

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Originally posted by IlPresidente995

Isn't a solid knowledge of C++ relevant "mainly" for a graphic engine engineer or similar?

I don't know how the work is actually splitted, but isn't game logic programming at higher level than core engine programming, such that is more relevant how handle something like the game API, and (of course) "gameplay discipline"? (is that what do you mean with knowing game tech) ?

Just a silly question by a Computer Engineering student and BFV passionate!

Well all programmers write the same language (C++), but as you said some disciplines, like for example graphics, physics, core engine, have take performance more into consideration than other disciplines. In gameplay programming, writing code that's readable and scalable is also very important, so when stuff doesn't happen every frame, performance can suffer a bit.

It's always a tradeoff, spend a whole day on a high performance fix for one bug, or fix 3 bugs in the same day. Code needs to be reliable and performant, but at the same time stuff needs to get done as well. Makes it hard but also fun at the same time to continuously find that balance while keeping the bigger picture into consideration.

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Originally posted by madzotto28

dice about the last tiger story i already complete the letters and the challenges but i cannot get the reward. and when i cameback to the war story menu it said i didn't get the last letter and i restart the mission but the letter is already gone. can you please help me .,

There’s a workaround posted in the Battlefield Quality of Life Wiki. Give that a go.

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Originally posted by Skeptical_Lemur

Case Number: 47961879

Honestly, I'm not too miffed at getting a double order - and plan to use the coins eventually. Just want others to know that if they get a store failed, to not try and order again

Well, if you want to keep transaction and the Boins, that’s fine. But I’ll definitely escalate the purchase-flow error to our marketplace team. Thanks for the heads-up.

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Originally posted by Skeptical_Lemur

So I encountered a glitch when I bought some Boins - I went to buy the $30 option, clicked checkout - and it returned a message of "store failed." I waited for a sec, backed out of the store to see if maybe the purchase went through - and no boins appeared. So I went back to the store - repeated the process - and got store failed, again. This time, I closed the game, and reloaded it. Sure enough - even though it gave me a store failed message - I had 7000 coins on my account. Obviously, I only wanted 3500 - so I reached out to EA help for a refund for one of the orders.

They have informed me that you cannot get a refund for in-game purchases, even though i hadn't used the coins. So just an FYI/ warning to anyone else - if you get a store failed message, do not try and buy again - close the game, and reload. Otherwise you will get billed for two orders.

Hold on. Don’t spend 3500 and I’ll see if we can sort this out Monday (it’s 10Pm Friday night here, so I won’t be able to look into it until Monday). Let me know your case number.

I’ll also escalate this to the Origin team to ensure any marketplace bugs are investigated.

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Originally posted by Andromonoid

Just want to reply and say it is now fixed in the rewardslist showing the Frankreich 38T instead of Stug Getuncht for TOW. It does say I have it unlocked in the TOW list, but it is missing in my skin selection for the 38T still. Even after playing several matches it doesn't pop up.

Team is aware and working to do a backend fix. Will keep you posted. I’ll have some update on Monday.

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Originally posted by TankHunter44

Just wanted to point out that there were a few glitches with some of the recently released cosmetics...which I do think were really well made imo.

There is a visual glitch with the new Speciale torso (Axis) in first person where the model does not properly appear on your character. Also the Ruvido (Axis) set does not come with any camo like all the other Common cosmetics. The Resident (Allies) torso also clips through the model.

Those sets were personally my favorites in this batch so kudos but those tiny issues are a pet peeve.

Thanks for the heads-up! Will add it to my list for the team to look at.

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Originally posted by 6StringAddict

Can't wait for duos! Also, did you delete the first thread? :p

Yeah, because I had the wrong title (I’m tired. It’s been a loooong week) and you can’t edit Reddit thread titles.


05 Apr

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Originally posted by tek0011

You somehow lost your user flair again. I'll fix it.

Hmm. Seems it's still missing

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Originally posted by IFrike

Fair enough, it just seems unfair that some itens were available for CC when we couldn’t earn any due to bugs and without any notice they are removed. I am aware that they were most likely unintentionally released but it still leaves a sour taste when they return behind a paywall.

Thank you for the response nonetheless! :)

For sure! Hopefully when they come through progression means it won’t be too much of a pain. ;)

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Originally posted by IFrike

During Overture some items were made available to purchase for CC. Retribitution, Flim Flam and others were available and ’Uncommon’. However, those that managed to snag those are reporting that they have since changed from ’Uncommon’ to ’Epic’.

So they were available for CC at the time when nobody could earn any but they were also removed without any notice. So if they ever return during a rotation they will most likely be locked behind Boins (because they are now ’Epic’) while they were originally not.

Well, if they are in the Armory and are Epic, yes, they would be required to use BFC. But as noted and confirmed by our Marketplace Dev, Epics will have a progression option through various means.

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You found the sexy pose! :D

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Originally posted by SteampunkMrFoster

Ah I gotcha, it's alright man. Thanks for the quick responses. By the way, I personally don't mind the current shop, and it's very good. 750 coins is a very fair price IMO for whole epic sets, especially since other games charge 18-20 $ for one skin.

Thanks for the excellent job you do on this subreddit, don't know how you don't lose your mind every day. Have a good one <3

Who says I haven't lost my mind already? :)

Thanks for understanding. I definitely appreciate the kind words and you checking back on this.