Conan Exiles

Conan Exiles Dev Tracker




22 Feb

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    Tascha on Forums - Thread - Direct

Yeah, pvp can be tough and we are aware it is not ideal atm. We are however looking at ways to address it.

I used to be a hardcore pvp player (Shadowbane, Ultima Online, DAoC and pretty much every MMO that had sieges and pvp). With work, commuting and life in general, I sadly do not have the time anymore.

I know! I’ve had friends back from DAoC and EQ times poke me about it. I actually used to work with EQ as a GM and...

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    Tascha on Forums - Thread - Direct

There was an issue with the CE Soundtrack that came with some of the special versions. There were only 2 tracks available and this update fixed it so all tracks are in the respective folder.

Sorry for the confusion :slight_smile:

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We’re very sorry to hear you’re not satisfied. Please understand that we will only reply to post that come through Exploit Hunters if you’ve submitted exploits we aren’t aware of, or if we deem the exploit you’ve reported to be severe enough.

Looking at your post history I can see that you’ve submitted several exploits before, all of which we were aware of. Just because we don’t respond to these submissions does not mean we don’t care. We have coders assigned to the exploits you mention specifically in this thread and they are being worked on, but game development is a marathon, not a sprint, and sometimes these exploits take time to fix.

The reason we don’t highlight known exploits on our Trello board is because we want to limit how much we talk about them publicly. Just because something isn’t listed on the board doesn’t mean we’re not working on it.

I’m going to lock this thread as it is in violation of our community guidelines.

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    Tascha on Forums - Thread - Direct

Ive been building a lot in single player in Conan Exiles.
I played MYZ and am currently playing Apex on and off which is convenient for a few fast rounds without too much time commitment.

I have very found memories of AO, DAoC, and EQ, too :slight_smile:

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    Tascha on Forums - Thread - Direct

It can indeed be confusing, sorry, let me clarify :slight_smile:
We are working on different build branches internally. The Build that is supposed to go live next week is being worked on independently from the build that is going to be deployed to TestLive today. The build going to TestLive can then at any time in the future be merged with the build that goes to Live next week.
It’s very common to work on different build branches like this for software development.

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    Tascha on Forums - Thread - Direct

Just to clarify:
The patch being deployed to TestLive is a different build then the one we are stabilizing internally to go live next week.

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Just checked mine and got the same thing. Checking on it.

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To my knowledge as of right now, they have not released anything. Also if they do, it will be fairly large.

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Do you have any mods installed?

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We know you are very excited and anxious about the next PC patch, but unfortunately we've once again had to make the decision to move the release of the patch. We are still struggling with some unresolved issues that needs to be addressed before the patch goes live.

We're mainly struggling with issues related to the building system. One issue would cause building pieces to disappear, which would result in lost crafting materials and time spent. A second issue would render buildings invisible alltogether.

Admittedly, our patching estimates also needs improvements.

Our current target is early next week and we hope we have more positive news then.

Once again we would like to thank you all for your support and patience, especially our TestLive players who helped us find these issues.

External link →
We know you are very excited and anxious about the next PC patch, but unfortunately we’ve once again had to make the decision to move the release of the patch. We are still struggling with some unresolved issues that needs to be addressed before the patch goes live.

We’re mainly struggling with issues related to the building system. One issue would cause building pieces to disappear, which would result in lost crafting materials and time spent. A second issue would render buildings invisible alltogether.

Admittedly, our patching estimates also needs improvements.

Our current target is early next week and we hope we have more positive news then.

Once again we would like to thank you all for your support and patience, especially our TestLive players who helped us find these issues.
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    Ignasis on Forums - Thread - Direct

Here’s our updated announcement about the Testlive to live patch.

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    Ignasis on Forums - Thread - Direct

Hey there,

We have not released any patch, but we’ll have some news about this and other patches soon. Please stay tuned :eyes:
We’ll proceed to close this thread since there’s quite a few open topics about this in the forums. We know you people are excited about it, but please bear with us!

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    Ignasis on Forums - Thread - Direct

Please keep the conversation civil.
We’ll have more news about the patch soon.

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    Ignasis on Forums - Thread - Direct

Hey @speedice

Thanks for the heads-up, we will send it to our team and they’ll look into it. :slight_smile:

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    Ignasis on Forums - Thread - Direct

Hey @UznikSvobody

Has the server restarted due to daily maintenance between your gaming sessions?