| |dxilconv.dll!hlsl::DxbcConverter::DxbcConverter(void)|Unknown|Non-user code. Symbols loaded.|
|---|---|---|---|
| |dxilconv.dll!hlsl::DxbcConverter::Alloc<>(struct IMalloc *)|Unknown|Non-user code. Symbols loaded.|
| |dxilconv.dll!CreateDxbcConverter(struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |dxilconv.dll!DxcCreateInstance(struct _GUID const &,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CShaderBytecode::FinalConstruct(struct CShaderBytecode::TConstructorArgs const &)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CLayeredObject::CreateInstance(struct CShaderBytecode::TConstructorArgs const &,void *,void *,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D12Core.dll!CDevice::CreateLayeredChild(unsigned int,void const *,unsigned __int64,struct ID3D12LayeredUseCounted *,struct _GUID const &,void * *)|Unknown|Non-user code. Symbols loaded.|
| |D3D1...
Read more