Deep Rock Galactic

Deep Rock Galactic Dev Tracker




06 Feb

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Originally posted by Alpha-Trion

Now call him a leaf lover

NO U!

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Originally posted by Zexis

I guess the takeaway here is we don't want any dwarf outside of Scout to be too mobile. I get it, but I will miss JB nonetheless. Made me feel like I was playing Metroid or somethin

I really liked it too but I think the game as a whole is better without that perk. That said, it was super fun so we will definitely look into doing something like this in the future, just not as a perk or a mod.

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Originally posted by TheCatCubed

Developers: "Ah shit here we go again"

Ha! Literally what I though as I saw OP's post.

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Originally posted by AtomicAlienZ

I have a couple questions to the devs:

  • If I understood that correctly, you deliberately want the game to be slow?
  • How does Thorns contribute to "interdependent co-op" for instance?
  • I get it, you roll things out and balance them later, do you think most of the classes kits are balanced or we're in for more nerfbatting because some guns are still good or even OK?
  • In particular: will Driller's secondaries ever be buffed to be usable?
  • Are perks that don't change almost anything going to be buffed?

One more but very important question: which hazard you guys regularly play when testing your game? I've seen you guys get decimated on EDD and I want to know, was this intentional and for teh lulz or do you really have no idea how the game feels on h5?

1) I don't think that's the goal. 2) It doesn't go against it. 3) Balancing is an ongoing process. Eg. Breach Cutter is getting a little love soon. 4) There will most likely be changes here, but in the end that's up to the designers. Can't see why not. 5) Wat 6) Have you seen us win on both EDD and Haz 5 too? Because we have, and that should answer that question.

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I agree with this, and it's been an issue since day one to seperate the Driller's yellow from the Supporter Armor's gold. It is very possible the Supporter armors are in for a rework at some point.

Hello Miners, Before we get to the patch notes, let’s talk about Jump Boots and why we are removing them in their current form.

So, why do we remove something that almost all of you regard as a lot of fun and one of the better Perks? Basically, we have a quite specific vision in mind for Deep Rock Galactic. We have always stated that this is a Co-op First game and every design decision has to be with the co-op aspect in mind. But the Jump Boots detracted from the class dependencies unless everybody had them on. From a design point of view, we might as well give everybody Jump Boots as a default movement mechanic. So, let’s talk about why we believe that’s not a good idea for this game.

Apart from the co-op aspect, we have a punchline called “Danger Darkness Dwarves”. This is the very core of Deep Rock Galactic. You play as hardy dwarves working their way through danger and darkness. It’s never easy. It’s slow and hard work. But you have the weapons, tools, an... Read more
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Originally posted by kourkour

That worries me a bit, last time I had to reclaim my milestones it felt like they didn't count correctly. For example the 'complete 2 EDDs' milestone I couldn't claim even though I've clearly done more than 2 EDDs and that was the only one I noticed.

If it's not registered as completed, then there's not much we can do about it. Probably an issue with the milestones themselves, and not the perk points (but related).

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Originally posted by antibiotique

Perks are too expensive, it takes too much time to unlock every thing and with no perks reset.

I had almost everything before the patch, except 2 perks. Now 26 perks left and I need 226 perks points. 2 perks point per milestones for 50 missions..........

i don't want to log anymore

We've changed this up in the recent hotfixes, that are live on Experimental. Stay tuned.

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Originally posted by XavierLitespeed

Does this mean we get a refund of the difference between the old costs and the new costs?

Can we finally get numbers on just what exactly the explosion from "See You In Hell" does?

/u/GSG_Jacob plz.

You'll get back all the points that's been earned through milestones, and these have been modified too. I know that See you in Hell has been changed up recently, but not sure if they will include the stats.

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Originally posted by TyrannosaurusSex1859

Anyone have any idea how long these updates take to reach X-Box? Played the update on steam and now am itching to get into it with my xbox buddies!

Hoping we'll make it the window for this week.

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Originally posted by AdrianWinters

well, there goes me and 6 other mates that play this game.

the new perks absolutely suck ass. You turned the game into a jumbled mess with 0 thought put into this update.

You put a timer on impact sensors, which to activate you ahve to hold jump?

Dash by double tapping forward?

I guess the community wants it. so the community gets it. *shrug*

The game is still in development and we do accept feedback and constructive criticism. We're currently going over the feedback we're getting from the hotfixes to the perks that is live on experimental. TL;DR - we're not done changing them, but we can't really try stuff out without trying stuff out.


05 Feb

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Originally posted by AtomicAlienZ

bosco r34

GIMME!!!

No.


04 Feb

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This week, fingers crossed.