Destiny 2

Destiny 2 Dev Tracker




17 Dec

General
  • Fixed an issue where Stasis crystals could be used to wedge oneself between a rock and a hard place, resulting in Guardians being phased through closed doors. 
  • Fixed an issue where players could encounter a crash when emote swapping while frozen. 
  • Fixed an issue where Warlocks could emit a damage impulse using Vesper of Radius without using their Rift charge. 
      • With this resolved, Vesper of Radius may once again be equipped. 
  • Fixed an issue where players could achieve Solo Flawless Dungeon Triumphs using checkpoints. 
  • Fixed an issue where settings for Motion Blur, Film Grain, and Chromatic Aberration would reset to default between play sessions on next-gen consoles. 


14 Dec

Season of the Hunt 

  • Adjusted the Cryptolith Lure to allow players to charge it twice as fast. 
  • Increased Cryptolith Lure charge cap from 3 to 5. 
  • Fixed an issue that was causing players to reacquire the Cryptolith Lure every time they launched the game. 
  • Fixed an issue with the Lure exclusion description. 
      • The One for All perk is incorrectly listed as a possible roll for Corsair's Wrath and has been corrected to the Unrelenting perk. 

Activities 

  • Fixed an issue that was causing some players to be blocked from progressing the Forsaken campaign. 
  • Fixed a location where players could get out of environment. 
  • Resolved an issue that was preventing some players from progressing past the first mission of “A Guardian Rises” in the New Light introduction quest.  
  • Fixed an issue where “Stasis Weekly Challenge” was translated incorrectly in some languages. 
  • ...
Read more

10 Dec

Post
    Cozmo on News - Thread - Direct
This week at Bungie, Hawkmoon, next-gen, and the Dawning, oh my! 
OK, so it’s been another action-packed week with updates to the game and news about the future, so let’s just get into it. We started off on Tuesday with an early morning dev update on the state of rewards in the game. We wanted to share some of the plans to improve rewards as well as a few other exciting things coming up. The whole update is definitely worth a read, but I stole some bullets: 
  • In Season 13, we’re adding six new Legendary weapons to our ritual activities, two e...
Read more

09 Dec

Back in June, we shined our spotlight on some of the art created for Season of the Worthy. Today, we have a special treat. Not only do we have art ready to share from Season of Arrivals, we also have some beautiful shots from Beyond Light as well. A few of our talented Bungie artists have sent us art they worked on and each has even more up on their linked sites you can browse through as well. Go down the list and gaze at the beauty Destiny 2 has to offer.  

... Read more

08 Dec

Next Gen 

Next-gen enhancements have been introduced for the Xbox Series X|S and PlayStation 5. 
...
Feature Xbox Series X PlayStation 5 Xbox Series S
Resolution 4K 4K 1080p
Framerate 60fps 60fps 60fps
120hz Crucible Support Supported* Supported* Not Supported
Field of View Slider Yes
Read more
Post
    Cozmo on News - Thread - Direct
What’s better: One gift, or a bunch of gifts? 
Yeah. We thought so too. 
Today we’re releasing a few exciting things to enhance everyone’s Destiny 2 experience. Whether you’re a seasoned Guardian or a New Light, this is a great time to explore the world of Destiny. 
Kicking off the free updates are the next-gen optimizations originally announced during the launch of Beyond Light. These start with cross-play functionality that enables Xbox One owners to play with Xbox Series X|S owners and PlayStation 4 owners to play with PlayStation 5 owners. Guardians are immediately able to journey to Europa with everyone upgrading to next gen. 
Additionally, the new consoles tap into their cutting-edge hardware to vastly improve load times throughout Destiny 2. Everything from launching the game to opening menu screens and navigating through inventory became snappier and more responsive. 
The optimizations arriving today bring even more to the ... Read more
Hey everybody,

My name is Joe Blackburn, and I’m the Assistant Game Director on Destiny 2. If your free time looks anything like mine, you’ve been spending a lot of it on Europa over the past few weeks. Some of you may know me from my previous Bungie life when I worked with the raid team and on Season of Opulence. I'm back thanks to a revive from Luke and team as we work together to create a Destiny 2 future that we’re all excited about. Today I want to spend some time with you on a subject that is near and dear to every Destiny 2 player’s heart: rewards.

There’s a thing I ask a lot around the virtual office, “How are we making every Season the best time to jump back into Destiny?” Destiny is a very large and complex game, and while this is what also makes it a game we love, we want Destiny 2 to continue to evolve, to be a world with momentum.

Introducing Infusion Caps is part of addressing this, a way to make sure that the overall number of rewa... Read more

03 Dec

Post
    dmg04 on News - Thread - Direct
This week at Bungie, we prepare for next gen.

It’s been a while since we last spoke. I mean, it hasn’t been too long. We took a quick week off for holiday, but we’re back to the grind. There’s a bit to catch up on. Since the last TWAB, new Exotics have been discovered throughout Europa. Banshee has found new memories. The Deep Stone Crypt has been infiltrated. A dinosaur was sent into space.
Quite a few of you have been asking about raid statistics. It’s always fun seeing how many players took on the challenge for a completion during the first week. We dug through our databases and found some fun stats to share, a... Read more

01 Dec

Today begins our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. To kick things off, we’re starting with a 24-hour streaming marathon, followed by two weeks of streams with various creators from our wonderful community. 


...

Read more

25 Nov

Post
New Prime Gaming rewards are now available in Destiny 2!

Bungie is continuing to team up with Prime Gaming for the next 12 months to deliver in-game rewards to any player with an active Amazon Prime membership. Once you have your membership (if not, start your free trial here), visit this page and link your ... Read more

24 Nov

Activity 

  • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power. 
      • Vanguard strikes are now 1050 Power. 
  • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.  
      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure. 
  • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.  

Crucible 

  • Fixed an issue where Defeats’ audio was playing too often. 

Combat 

Weapons 

  • Fixed an issue where Trench Barrel was not being removed after firing three shots.  

Rewards 

  • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power). 
  • Fixed an issue where the ...
Read more

23 Nov

Post
Many fireteams pushed through the cold and into the unknown in search of mystery with hopes of glory. But in the end, only one would be able to make the claim of being the first in the world to defeat the new raid. Our team took the necessary time to review the completion and have validated the run. 

Here are the winners of the Deep Stone Crypt World First raid race with a time of 5h 29m 10s! 
  • Aoterra  
  • Claw  
  • Flux  
  • Schendzie  
  • SiegeDancers  
  • Sotosolice 

We were able to finish our review and make the official announcement yesterday but wanted to publish the promised post today in case anyone missed it over the weekend.  
It was thrilling watching this race from home. There wer... Read more

19 Nov

Post
    dmg04 on News - Thread - Direct
This week at Bungie, the Crow has found a new nest. 

Hello, and welcome to the second TWAB of Beyond Light. We’ve got a bit to cover today, so we won’t spend too much time on introductions. Season of the Hunt kicked off proper on Tuesday. If you haven’t jumped in just yet, we have some wonderful web lore to get you prepared. I wasn’t mentally prepared for part 2... 

IMMOLANT PT. 1 // ...

Read more

Combat 

Weapons 

  • Fixed an issue where the Coriolis Force Fusion Rifle was getting more ammo than intended from ammo bricks. 
  • Fixed an issue where the Witherhoard damage debuff wasn't being removed properly. 
      • Witherhoard has now been re-enabled. 

 Abilities 


Stasis  
  • Fixed exploits with the Warlock Shadebinder Super. 
  • Stasis breakout damage reduced (110->90hp).   
      • Adjusted the curve that reduces breakout damage using Resilience.  
      • Increased the damage reduction effect Resilience has so that higher tiers of Resilience are more valuable.   
      • Caps out at 90 Resilience.  
  • Penumbral Blast (Stasis Warlock melee) projectile speed reduced by 20%.  
  • Penumbral Blast (Stasis Warlock melee) range reduced (was 28m now 16m).  
  • Winter’s Wrath (Stasis Warlock Super) duration reduced (was 30s now 24s).  
  • ...
Read more

17 Nov

Two-Drink Minimum

The crowded room fell uncomfortably silent. The Eliksni server placed a metal cup of liquid on the table as though issuing a challenge. 
Crow raised the drink and sniffed at it. If it was poisoned, it was mild. He took a swig, grimaced at the bitterness, then took another. 
Across the room, the big Eliksni Captain slowly brought his lower arms up to rest on the table, leaving his weapons holstered. He clucked in approval and the tension drained from the room. The Eliksni who brought the drink scuttled back behind the bar, and soon the air filled once again with the series of staccato clicks and thumping that passed for music in the Empty Tank.
Glint flitted out of Crow's hood and scanned the contents of the cup. "It certainly isn't good for you," he said, "but this much won't kill you. What does it taste like?"
Crow took another sip. "Hmm. I'd say engine coolant, paraffin, and a kind of smoky chalk at the end." He ... Read more

16 Nov

BORN OF WRATH

“Huh.” Sagira patches a strand of Light into the jumpship’s control deck as they tumble through the black-drop, stars twinkling out beyond reach. “Something’s in the static out there…”
“What is it?” Osiris asks.
“Some kind of subspace transmission. Hang on.” Sagira boosts the jumpship’s comm receiver. “It’s Cabal.”
“From?” Osiris absentmindedly pushes a sack of candy corn aside with his foot and leans forward.
“Somewhere outside the system. Some pretty heavy encryption at work, but… there’s a repeated phrase. A name. Caiatl?”
“How many Cabal leaders still vie for dominion atop Ghaul’s grave? Let them grind each other into dust.”
“There are responses from Nessus, the Reef, the EDZ.  She’s calling the Legion home… or, no… back to her bosom? She wants them to capture Calus to prove their loyalty, but it sounds like the Leviathan  is missing.”
“Their bloody feud continues. If Caiatl is stirrin... Read more
Post
    DeeJ on News - Thread - Direct
At Bungie, we want everyone to feel that their identity is welcome. It’s one of our core values and manifests in the things we make, in the ways we communicate and interact with our fans, and crucially, in the way we run our studio. It means recognizing and welcoming different points of view and lifting up underrepresented voices. This is an ongoing concern and not something that is ever “complete.” Rather, it’s an effort that we strive to improve over time and through input from Bungie employees from all over the company. The latest example of this effort is the introduction of Inclusion Clubs as part of Bungie culture.

Earlier this year, the first Inclusion Club – Black at Bungie – was formed. With the goal of celebrating and uplifting Black employees at the studio, the Black at Bungie Inclusion Club has been on the vanguard of not only setting an example of what Inclusion Clubs can be for Bungie employees, but also helping to facilitate and navigate vital conversati... Read more

13 Nov

General

Service Stability
  • Resolved an issue where Destiny 2 could crash when players interacted with the Vault in the Tower on Xbox consoles.
  • Implementing backend changes to improve Destiny 2 service stability.

Rewards
  • Adjusted Rose’s fire rate from 150 RPM to its intended 140 RPM.
      • Players may once again equip this legendary hand cannon.
  • Heir Apparent has been removed from the Monument to Lost Lights – Exotic Archive. 
  • Resolved an issue where Collectors Edition emblems were not being granted or appearing in collections properly. 

WOUNDS
I

Commander Zavala stands behind his desk riddled with documents to greet Osiris. Through a cloud-covered shroud, the reforged Traveler fills the office with a delicate glow. “Osiris. I am glad to see you safe and with us again. Please, sit.”   Stress draws trenches in Zavala’s face: battle lines between worry and hope, duty and friendship; between survival and annihilation. Osiris meets Zavala’s eyes. They do not scream traitor, exile, heretic . Instead, they seek wisdom—to confide in another who knows burden.
“This won’t take long,” Osiris states, remaining on his feet. “Something is communicating across the forces of the Darkness. Do not let Eramis blind you to other threats on our borders.”  His disquieting voice prickles.
“I can provide operational support for you, but that is all. The Vanguard’s focus is on Europa. We won’t abandon immediate threats to chase cryptic omens.”
Osiris scoffs in disbelief. “Since when ... Read more
NOTE—FORGE STAR

In an effort to keep them engaged with their new bodies and stave off the dissociative rejection that killed Mr. Zhuk, I have assigned my exos to scout through the gateway. The Vex statite has a surface area larger than Earth, so we have plenty of exploring to do. I cannot believe that I actually find it tiring, but the sheer scale and passivity of the Vex constructs infuriates me.
Imagine stumbling upon an inscription in the desert: “I am Ozymandias, king of kings. Look upon my works. Or don’t. I really don’t care.

Until I can synthesize my own version of the mind fluid, the Vex are necessary to the work. But I find their indifference verminous. They elicit the same emotions as a fat c*ckroach wandering across a wall: disgust, contempt, unease at the thought that these mere machines, these automata, are flourishing all around us.

And I fear that if troubled, they might swarm from their hides to run across... Read more