Building a Viable Future In Destiny 2
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Steps disappear into the darkness below. Bulbs begin to buzz and flicker to life, revealing the shape of the room. A low platform extends through the center, flanked on both sides by hastily abandoned desks and consoles. Soft mechanical clicking and whirring sounds fill the air as data storage bays awaken under a blanket of dust.
Code begins to scroll across a massive collection of monitors hanging in a circular pattern in the center of the room. Random at first, the text begins to coalesce and take shape – growing to fill several of the screens with a bright golden orb that quickly scans the room before setting its gaze on the entrance. The eye of Rasputin waits.
And wait he must. The image of the Rasputin’s bunker vanishes from Dima Goryainov’s monitor as Bungie’s senior concept artist alt-tabs into a conference call. It’s 3:30 PM and that means it’s time for his team’s daily coffee break. “It’s our time to chat,” he says. “Usually we’re pretty heads ...
Read moreAviixe: My name is Stephen, most peop...Read more
BroFish: My name is BroFish and I am a full-time content creator on Mixer.What got you into gaming?
BroFish: When I was six I moved to a new town, and the first friend I met had Pokémon Yellow on the Gameboy Color. I would go over to her house every day after school and play Pokémon. I've been playing games ever since.
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Read moreRewards in Destiny 2
Hey everyone,
This week’s update is going to look at some of the changes coming to Destiny 2’s rewards. As you know, rewards for your character come from a variety of places: Playlists where you find random folks to play with, aspirational activities like Raids, Trials, and Dungeons where you form up a Fireteam, and even Eververse, where you sling some Silver or Bright Dust back at us for items you want. However, in today’s Destiny 2, the balance of the game’s rewards is not where we want it to be. To be blunt, there isn’t enough pursuit out in the world. We’re going to fix it.
Let’s get to it.
All of this and more is planned for Destiny 2 Year 4:Vanity and Accessory (Ships, ...
Peter Sarrett: When we first started planning Guardian Games, we knew there were more Hunters than other cl...Read more
Dev Team: Hard Light has been at the forefront due to a combination of recent adjustments to improve its usability and the adjustments to Auto Rifles that came with patch 2.8.0.Read more
Most of the adjustments coming on Wednesday are to address its usage for mouse and keyboard users since the ability to precisely aim regardless of range allows you to use the weapon at longer distances, on top of being able to use ricochets more effectively.
Although weap...
DTR: Hello! We’re Vlad and Mark, the two developers behind Destiny Trials Report. We aim to build the ultimate companion for Guardians trying to reach the Lighthouse. Primarily this means that you can look up your opponents to have an idea on how they will play and how good they are. Among other things you see their loadout, kill/death-ratio, and how they did so far this week.
DTR: Judging by the hea...Read more