Destiny 2

Destiny 2 Dev Tracker




07 Nov

Comment

Originally posted by bbarber4

(/u/Cozmo23) (/u/dmg04)

Can you PLEASE comment on this issue. One of my characters (Warlock) had the Black Armor Key Mold in his inventory when Shadowkeep launched. However, I started playing my Hunter for the new expansion and it is now my main. I have been trying to complete the Izanagi's questline on my Hunter but I am COMPLETELY STUCK and cannot progress further since the Black Armor Key Mold will NOT be given to me on my alternate characters. This issue was previously reported in January of this year and was 'supposedly' fixed in Update 2.2.0 in March. This bug is now returned and the Key Mold is account bound and I cannot progress forward on my Hunter who has a completed Rare bounty and has all 3 keys plugged into the box.

" Fixed an issue where the Black Armory Key Mold quest was account bound, allowing only a single character to acquire it from Ada-1"

...

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We are looking into this, thanks.

Comment

Originally posted by Uncle_Mack

u/Cozmo23

u/dmg04

A few of us still can not obtain black armory key mold it appears.

For me I have inserted 3 keys (Fishhook, Butterfly and Handlock key) into my mysterious box on two characters. Last patch Ada didn't have any additional dialogue for me and did not grant me the key mold. After today's update, still no key mold on either character.

Should I delete Mysterious Box on one character and start over?

Look into it now, thanks for letting us know.

Comment

Originally posted by MVPVisionZ

I turned mine in and my house exploded, pls fix

What kind of house was it?

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by XenoOrange

One day my sweet Telesto, one day.

Dreams do come true! It's back boi's! Telesto the besto!

Telesto will be re-enabled after this hotfix is live.

Comment

Originally posted by [deleted]

[deleted]

If you saved one, it should still work. Let me know if it doesn't. This was referring to anyone who used theirs before the fix.

Comment

Went straight to Zavala, was not disappointed.


06 Nov

Comment
    /u/dmg04 on Reddit - Thread - Direct

Clicked on this thread expecting Cayde.

Pleasantly surprised.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Can't make a promise of whether or not this could happen, but I can say the feedback will be passed along. As noted in the OP, it took some time to get the rally banners added to launch/Y1 raids. This was due to prioritization, finding the appropriate amount of time to implement/test. I don't know if the team would have the right amount of time for this in the coming months, and we wouldn't want to rush the addition and end up breaking encounters.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Hey all,

Didn't want to leave you hanging... no pun intended.

The team is investigating to see what's going on.

Comment

Originally posted by STAIKE

Dude, these explanations are awesome. I love when you comment on threads here because it's always super enlightening into how the game works behind the scenes. Thanks for taking the time to communicate with us and giving such great detail!

No problem, glad to be able to talk when I can!

And thank you all of you who gave info!

Comment

When this bug was discovered last week, we on the bnet team decided that this is officially the best font/unicode bug ever.

It will get fixed soonish, though.


05 Nov

Comment
    /u/dmg04 on Reddit - Thread - Direct

Indeed.

The team is aware, looking at a change for the future. Won't ship this season.

Comment

This is good feedback. I'll let the team know so they can consider changing up the stat rolls on pinnacle armor in the future. Thanks!

Comment

I believe the goal here was to make you feel like you were spec'ing out a build rather than just changing out settings with no weight towards the choices. At the same time, we also wanted to let you try out some of the other choices and not feel stuck with your first decision.

I'll definitely let the team know that the scaling glimmer costs seem too prohibitive and that new mods showing up as "new" each time you reset is annoying.

Post
    /u/dmg04 on Reddit - Thread - Direct

Hey all,

At the launch of Shadowkeep, we began a four week rotation of different Elimination settings in Crucible Labs. Now that we've been through each offering, we wanted to open up for player feedback to give to the dev team. Specifically, we wanted to talk about the mode settings, but feel free to give feedback on the current sandbox and how it plays in this mode.

A few example questions for feedback, but please give us all the feedback you've got:

  • Which weeks settings felt the best?

  • Which Destiny 2 maps play the best in Elimination?

  • Did Heavy Ammo spawns feel fair to both team spawns?

  • Did you like Revive Tokens, or infinite revives better?

Here's the current list of settings, broken out by week.

Week One

  • Resurrection Tokens: On

  • Escalating Revive: Off

  • Heavy Delay: 90 Seconds

  • Heavy Round: All

... Read more External link →
Comment

Thanks for the report. We are currently tracking this issue and investigating.

Comment

Originally posted by gosulliv

I created a new character a bit before shadowkeep, I'm only getting these notifications on that character, not the other 2 much older characters.

Ah, thank you for the report! I appreciate that - I'll forward that info along. Other folks experiencing this, are you finding similarly? That it's new characters having the issue rather than your pre-Shadowkeep characters?

Comment

Originally posted by fiilthy

He gave an explanation on why it happens the last time they fixed it. Had to do with a flag for all lost sectors & chests being an account variable but checked on a character level (or vice versa...I can't remember exactly). API calls from apps would toggle the flag and thus trigger the triumph notification.

Indeed! Last time around, it was because Triumphs are meant to be account-wide, but some of them were accidentally set up to be character specific: and there's certain times at which Triumphs (and other) data is updated, accessing the API is one of those times. In the game you don't notice because these events don't fire when you log into a new character, but if you're actively playing the game we load information about your inactive characters - and that might toggle a state that, under certain conditions, makes the game think you just earned the Triumph. I'm not certain if that's the situation now, or if it's something new. There was definitely a rework of how Triumphs are put together with the introduction of those new "interval" Triumphs: so it may have regressed this issue in the process of those changes, or something else entirely may have happened. If allowed to do so, I'll try to talk on the subject once it's resolved!

If it does have to do with account vs. c...

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