Destiny 2

Destiny 2 Dev Tracker




14 Nov

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    /u/dmg04 on Reddit - Thread - Direct

Thanks for the post. We've seen a few stories similar to this. While I cannot make the promise of RNG protection being added to previous raids, I can say that we're bringing this feedback to the development team.

Additionally, Anarchy is planned to receive an increase to drop chances in a future update. Want to set proper expectations, it should match the change we made to One Thousand Voices, which is currently at a 10% chance.

Stay tuned for official patch notes in the case something changes between now and then.

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Give me the link to your forum post and I will look into it. Thanks!


13 Nov

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by The_Interrex

The community isn't very sympathetic to that argument at the moment. Like, you guys did make NF exclusive loot. There is a Scarlet Keep themed sparrow and a Vex themed ghost... but they're both Eververse exclusive. I get that those two teams are probably separate, but that is only an explanation about why it did happen, not a satisfactory justification about why it needed to happen.

People are not going to be happy with the Eververse so long as its perceived to be draining content. An easy way to pre-empt this concern is committing to maintain certain features between seasons and make it clear what is getting cut and what those resources are being put towards well before it happens.

This is indeed feedback that the team has heard. Before getting into this, I want say clearly, we did not take these rewards from activities and move them to eververse.

To give a bit of context, there were goals to make the entire season/shadowkeep launch feel unified by having items in the Eververse be Vex/Scarlet Keep themed. We have been looking at the feedback and understand how this led to the perception that the rewards were taken from activities, rather than created specifically for purchase.

There will always be a drive in development to have Eververse items feel tied to the Destiny universe, but we can be much better at ensuring they don't feel too thematically tied to activities/gameplay rewards.

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Pso2redditor

They do work with Trace Rifles but Reserves, Scavenger, & Ammo Finder purposefully don't work.

I can follow up with the team to give feedback on the missing mods.

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    /u/dmg04 on Reddit - Thread - Direct

Team's been looking into this. Thanks for the feedback!

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    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Wasting_Aweigh

Why not both?

Time, resources, etc.

Create a weapon for a NF which is becoming a masterwork/exotic grind, or create a unique weapon for the Raid?

There isn't always a 1:1 comparison, but it's something to help frame the scenario. We don't have the ability to create unique weapons for every single activity in the game each release, so there has to be prioritization while factoring in every reward available per activity.

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    /u/dmg04 on Reddit - Thread - Direct

Thank for the feedback. Want to get a bit more on your feelings here.

In Year 1, we had a bit of feedback that Nightfalls didn't feel rewarding enough, thus Uniques/Emblems/Scoring were brought into the fold. Feedback was given that the weapons were great, but the cosmetic rewards (ghosts, sparrows, ships) weren't as desirable. Forsaken added a few weapons w/ random rolls that helped to address this.

Moving into Shadowkeep, Nightfalls became a repeatable grind to earn Masterwork materials, and Exotics w/ random rolls. Do you feel that this isn't as rewarding as a a single weapon?

Thanks a ton.


12 Nov

Post
    /u/dmg04 on Reddit - Thread - Direct

Hey all, We're continuing to collect Crucible feedback. Wanted to open the floor for your thoughts on Vostok. This map in particular receives a range of feedback, from spawns to objective placement. Please lend your thoughts on the following:

  • What modes do you find this map to be most enjoyable?
  • What modes do you find this map to be the least enjoyable?
  • Have you encountered any out of map exploits?
  • Have you had issues with spans (proximity to enemies, spawning opposite of your team, etc)
  • Anything else you'd like to add?

If you have any specific videos that illustrate your feedback, feel free to provide them in a reply. Cheers!

External link →
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Welcome! Let us know what you think of Shadowkeep.

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Thanks, we will look into it.

Edit: I spoke with the dev team and this is by design. We were trying to address the problem of when you have 1 shared life left and everyone dies at once through a Multikill, who gets to come back and use that last life for the Team?

When a Multikill happens, there is no simple way to understand who died first, so we don’t know who “deserves” to come back. Instead of being frustrated at the teammate who got magically chosen to be brought back in, we decided it was better to revive everyone. It is an infrequent edge case, and we felt it was a better team experience to not have to be angry at your teammates because they got in and you didn’t.

Feel free to give any feedback on this but that's the current thinking. Thanks!


08 Nov

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Originally posted by Well-oiled_Thots

Me and my friends have been experiencing long black screens at the start of crucible matches where the game just hangs. The text displaying the name of the map and the location stays on screen though. This only ever happened rarely before.

Going into weapon and armor details to do things like apply shaders or mods seems to bring with it severe fps drops until I leave the character menu and reopen it. I'm on a PS4 Pro with an SSD.

This is an issue we are aware of and tracking.

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It acts out every once in a while for attention. We felt bad having to ground it.

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We don't have any new info for you on either of these topics. The team is aware of the feedback for Trials to return and for either Factions to return permanently like in D1, some form of Factions Rallies to return, or for Faction gear to return. At least that is the feedback I have been seeing. Let me know if you have any different suggestions.

We'll let you know if we have anything new to share in the future.

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Originally posted by AgingApricity

u/dmg04

u/Cozmo23

Any chance at a reply?

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We are tracking a performance issue related to opening Nostalgic Engrams. I'm seeing reports in the comments about the mods menu as well.

Let me know where else you are experiencing FPS drops and and what platform and I will pass it along to the dev team. Thanks!


07 Nov

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Originally posted by Pwaaam

Weakest twab of all time

I've had lighter TWABS.

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We just issued a server-side fix to allow it to be picked up on all characters. Let me know if you are still having issues.

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Originally posted by Uncle_Mack

u/Cozmo23

u/dmg04

A few of us still can not obtain black armory key mold it appears.

For me I have inserted 3 keys (Fishhook, Butterfly and Handlock key) into my mysterious box on two characters. Last patch Ada didn't have any additional dialogue for me and did not grant me the key mold. After today's update, still no key mold on either character.

Should I delete Mysterious Box on one character and start over?

We just issued a server-side fix to allow it to be picked up on all characters. Let me know if you are still having issues.