Diabotical

Diabotical Dev Tracker




09 Dec

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Interface

  • Fixed “MacGuffin match has been found” message showing up after being matched with another player
  • More decal thumbnails are now visible in the customization menu
  • Menu4 a medieval menu with 2 knightbot statues in the background, vines in the wall, based on dt_ma_02, has been updated - you might find it more atmospheric

HUD

  • Fixed intro screen playing multiple times when restarting the game
  • Fixed intro screen for modes with 2 teams
  • Fixed the issue where you would get the final scoreboard if you started a game before the play of the game of the previous game ended
  • Fixes to the player profile image being cut off - note that there are still some issues with it

Sounds

  • Mouseover sounds have been added to the customization menu and dropdown elements
  • The volume of the impact sounds of the Cr...
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Sounds

  • The Weapon9’s proximity activation noise is now only playing once

Visual changes

  • The Melee/Hammer is now textured in 3rd person - note however that its position is now incorrect and it still doesn’t have a hand attached
  • The shield effect when an eggbot is hit is now closer to the eggbot

Maps

  • There’s a new version of ca_gz_01 with art - /edit ca_gz_01_erad_wip3 to see it
  • The decals of the map /edit example next to the teleporters indicating their speed now match the correct teleporters - thank you to winz for the report

Interface and Editor

  • The thumbnails of some Graffiti decals that were mismatched are now correctly matched
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    Trello on Trello - Thread - Direct

Interface

  • In the menu the Eggbot is now standing on the platform correctly
  • Not being able to click the settings and quit button while in the Customize menu has been fixed
  • Issue in Custom Game where you sometimes didn’t get moved to spectator when your slot got removed has been fixed
  • In Combat settings, the “Toggable zoom” text has been changed to “Toggle zoom”
  • Some translation updates

HUD

  • The colors of the weapons in the Weapons list have been corrected
  • The Powerbar icons are now 33% more transparent (recent unreported change)
  • There’s now a pop in effect on the weapons list when you pick up a weapon
  • There’s a new Grenade Launcher icon - it now matches the shape of the new projectile, which is spherical instead of cylindrical

Sounds

  • The Implosive, Slowfield and Explosive Weebles ha...
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Survival

  • A Survival version of Strife has been added.
  • Fixed the issues where most bot types would not do damage if server-side netcode was selected.
  • At the start of a match players can now open the buy menu to select a weeball, players will have that weeball for the rest of the match, which will go on cooldown after being used. A maximum of 2 players can select the same type of weeball. The Weeball choices are: Amplifier Weeball - creates an area of effect that amplifies the damage of players within it by 30%. Vulnerability Weeball - creates an area of effect that increased the damage taken by bots within it by 30%. Knockback Weeball - knocks back bots and players. Heal Bomb Weeball - heals players instantly by 50 hp and an additional 50hp over time with ticks of 5hp every 0.5s during the 5 seconds after the heal bomb goes off. Slowfield Weeball - slows down bots and players.
  • The Slowfield Weeball has been removed fro...
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Survival

  • New map! Tropic
  • Coins dropped by bots now stay available for 30 seconds instead of 7 seconds.
  • Fixed the weeball selection indicators in the warmup shop not being updated correctly between matches.

Visual changes

  • There is now an option to make weapons invisible in Settings-Weapons-Weapon display-Hidden.
  • Slightly tweaked the materials of most weapons (released in the previous patch but unannounced)
  • Fixed the position of the Hot Katana melee weapon skin in 3rd person.

Performance

  • Fixed a hiccup happening when someone joins an ongoing game (ameliorated yesterday in a hotfix, fixed further in this patch).
  • Fixed the hiccups that happened in between browsing different cosmetics in the locker.

Audio

  • Various fixes to unintentional audio changes (published...
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Queue changes

  • The Ranked Wipeout map list has been updated, Crystal Cove, Refinery have been removed, and Arcol, Habibi, Morpheus, Prod have been added.

Audio

  • Fixed an occlusion issue where sounds would not be played or would abruptly cut out.

Performance

  • Fixed an audio occlusion issue causing performance issues, most noticeably in Survival (previously released in a minor update).

Survival

  • In Survival the initial Shop now shows up as soon as the warmup starts (previously released in a minor update).

Editor

  • Fixed the low framerate issue in the editor (previously released in a minor update).
  • Fixed the slow block manipulation issue (previously released in a minor update).
  • Fixed an editor crash (previously released in a minor update).
  • ...
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https://preview.redd.it/44qkxng2cj481.png?width=1920&format=png&auto=webp&s=1263d107308a7cd346498e0e1919aa2f99d02bd4

Season 4

  • The Season 4 Battlepass is now available.
  • Skill ratings from Season 3 have been preserved, showing up on a leaderboard requires 25 matches played in the specific leaderboard mode.
  • Aim Arena 2v2, Wipeout 4v4, TDM 2v2 have been removed from the ranked search function.
  • Leaderboards for Aim Arena 2v2 and TDM 2v2 have been removed (Wipeout leaderboards remain which are based on Pickup matches).
  • TDM 2v2 has been added as a Pickup option.

Tournament system

  • An in-game tournament system is now availabl...
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07 Dec


06 Dec