Diabotical

Diabotical Dev Tracker




09 Dec

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Update#1

Interface

  • There have been several UI changes and with this there are some issues with the appearance and usability of some things at the moment which are being fixed, some fixes should come very soon
  • You will most likely have to set your sensitivity again and if you were using /mouse_circumference you will now have to input that in Settings->Combat->Advanced

Maps

  • wo_prb_01 has been updated
  • wo_mrh_01 has been updated
  • duel_pr_07’s spawn inside a wall has been fixed
  • df_p0_01 has been updated
  • df_p0_02 has been updated
  • You can now try /edit omar_city_04 which is a version of dt_prb_02 with more art

Update#2

Interface

  • The custom weapon settings are back to working correctly
  • There are still various other issue...
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Customization

  • Some new decals have been added, you can find them in the list if you look through the pages or you can check Diabotical\autodecals\Logos, Diabotical\autodecals\Jacobs_Decals\Painterly_Decals, Diabotical\autodecals\Jacobs_Decals\SimpleFace_Decals (recent unreported change)
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Performance

  • There were some performance optimizations
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Interface

  • The issue with icon tooltips showing up behind the icons has been fixed
  • There is a new Join game message when you are invited
  • There is a new Leave match message
  • The Combat settings’s custom weapon settings now include all Wipeout weapons
  • A crash when changing controls while in a map has been fixed

HUD

  • There is a new Default HUD
  • The Stack bra (bar) element is now functional
  • The HUD no longer shows up when loading the map
  • The Victory/Defeat text at the end of a game is showing up again
  • Spectators no longer show up on the Final Scoreboard

Sounds

  • The announcer lines are now queued instead of overlapping
  • There is a new announcer line in Wipeout, “Egg hunt” to warn the players when there’s only one player left alive on a team

Visual...

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Interface

  • The header’s fade-in, fade-out has been improved
  • Tooltips for the menus have been added when you hover over the icons (the issue with them being displayed behind the icon is known)

HUD

  • More UI optimizations, including a fix to a very significant lag spike that happened when you were hit with the Shotgun
  • The Final Scoreboard is working again and it has a new look
  • There is now a temporary way to set the HUD that the Reset HUD button will reset to, edit Diabotical\ui\html\janky_temporary_sandbox_for_letting_priv_testers_mess_with_default_hud_definition.txt with your hud_definition found in Documents\Diabotical\Settings.txt, you can also upload this file so people can easily try it with just a file replacement
  • Spectators have been removed from the Tab Scoreboard and the Final Ccoreboard
  • The Melee weapon now shows up on the weapons...
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Interface

  • The menu header has received some updates, the text and icons are now brighter when hovered over
  • The respawn bind is now part of the game category, for the moment you will have to set a dedicated key for it
  • The default Custom Game team colors have changed
  • Note that there are issues at the moment with the Header disappearing in the menu and with the text and icons lingering too long when switching to a map

HUD

  • It’s now possible to press the tab scoreboard during the intro
  • There is now a “Waiting for all players to load.” message during the intro to explain that state of the game
  • The Rectangle HUD element’s color is working again
  • More UI optimizations - as a part of the UI optimizations that have been done recently, the way that multiple elements work has changed, this is why certain elements that worked before stopped working and...
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Visual changes

  • The Heal Weeble has new visual effects - note that the placeholder effect is still there in addition to the intended effects

Gameplay

  • The changes to the collision of the eggbot have been reverted for now, lifts will work more often now and it won’t be as easy to walk inside a block or prop

Editor

  • The collision of the torii_gate prop has been changed to match the shape of the prop more closely (recent unreported change)
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Update #1

HUD

  • The aspect ratio setting in the HUD Editor now saves properly (recent unreported change)

Visual changes

  • The commonly used doorframe prop ind_doorframe which can be many different colors, has been changed from being well worn, with paint scratches, to a clean/mint condition look (recent unreported change)

Update #2

Interface

  • There is a new Menu header

HUD

  • The Avatars and health bars at the top have been fixed
  • The Tab scoreboard has been fixed
  • There is a new ready indicator style with a little red or green box on the bottom right corner of the Avatars
  • When playing a match with 1 player on each team (1v1) there is now a different Ally and Enemy score appearance relative to matches with multiple people on 1 team
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Update #1

HUD

  • The Powerbar HUD element’s icon scaling has been improved
  • The Powerbar HUD element now has an icon color option

Gameplay

  • The Eggbot model while in a floating position and the Eggbot hitbox have been lowered 4 units

Update #2

HUD

  • The animation of the You Fragged and Frag Feed elements have suffered some changes
  • The Frag Feed now includes an option for the new line to show up at the bottom (default) or at the top
  • More UI optimizations
  • At the moment there are issues with the tab scoreboard, final scoreboard, avatars, ready up message, chat, these are being fixed

Gameplay

  • The terrain has been made less slippery, note that there is still some slipperiness when moving down a terrain ramp along a wall and there is...
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Update #1

Interface

  • It is now possible to set the color of the crosshair layers to be translucent

HUD

  • The Ally and Enemy score HUD elements now have a score with the background of the team colors, larger avatars and a segmented health bar
  • The Weapons list HUD element now has a customizable Colored bit width
  • The NotoSans-Regular font is now available
  • The Final Scoreboard’s 2nd team color is now being displayed correctly

Sounds

  • There are new movement sounds in first and third person which can be described as Star Wars-like or bucket-like, these sounds have not been refined, they were added to test if they improve players’ ability to track other players around a map
  • The issue with missing movement sounds when walking on certain surfaces has been fixed

Visual changes...

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Interface

  • The Custom Game’s Score Limit now includes 3 and 4 as options (Best-of-five, Best-of-seven) - score limit 4 is the currently recommended score limit for Wipeout

HUD

  • The Throttle (which can be included in the G-Meter’s options) has been fixed to no longer have occurrences of “infinity” and “NaN”
  • There are new HUD elements called Stack and Stack Bar which display a calculation of your effective HP (armor mitigates 66% of received damage)
  • The Final Scoreboard now includes the name of the map, player avatars and team colors (the missing team color at the top will be fixed in the next update)
  • The chat in the Final Scoreboard has been fixed, you can now type in it
  • There’s a new font option available for the HUD elements called “Poppins-medium”
  • The Ready messages under the avatars now get reset when a new match starts

Maps...

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Interface

  • The confirmation dialog boxes for Quit Game, Reset HUD, removed HUD element, have a new appearance

HUD

  • The default HUD’s HP and HP bar color has changed from white to green
  • The default HUD’s Armor and Armor bar color has changed from blue to white
  • The Current Ammo HUD element no longer has a circle option
  • Fixed a width bug on the HP, Armor, Current Ammo elements
  • The Frag Feed has a new appearance, with a semi-transparent background that has round edges
  • The Frag Feed now displays the correct weapon icons with the exception of the Laserpen
  • The Frag Feed now displays the player names with the correct colors (recent unreported change)
  • The Game Timer and Time Limit elements now have a text-shadow option
  • The Powerbar’s icon order has switched, Dodge is now on the left, Rage Meter is now on the right
  • Th...
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Some recent changes that hadn’t been reported and some changes from today HUD

  • New HP bar and Armor bar appearance
  • Bar dividers are now called segments
  • The default HUD now includes 8 segments for HP bar and Armor bar
  • The Crosshair center alignment has been fixed
  • The G-Meter’s keyless/minimalist version has lower opacity and less aliased
  • The G-meter’s outer rings default thickness is now thinner at 25%, compared to the previous 30%
  • The Current Ammo HUD element now has a text-shadow option and a disable circle option
  • The Frag Feed has been fixed
  • The background color of the scores in the tab Scoreboard have been fixed
  • The Score colors on the Ally and Enemy score elements have been fixed
  • The scores at the top are working again
  • When dead your teammates and enemies now show up on the correct side of the screen
  • There are now res...
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Update #1

HUD

  • Performance improvements to various HUD elements
  • The side of the G-Meter rectangle closer to the center is now a dotted line
  • The G-Meter’s dot and the direction lines now have the same color as the throttle; the color changes based on your success (from worst to best: red->white->yellow->green->blue)
  • Issue with multiple crosshairs showing up unintentionally has been fixed

Performance

  • Small improvements to the performance of animations

Update #2

HUD

  • The Rage meter only shows up in Duel now
  • The issue with teammate avatars not showing up has been fixed
  • The G-Meter’s more minimalistic mode if you tick the Hide keys option has a new appearance
  • Note that there are some issues with the scores showing up at the top and with the colors of th...
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Interface

  • Chat messages are now very slightly faster
  • The issue with the Chat getting stuck on screen should be fixed
  • The message spam issue when the Chat is bound to Backspace should be fixed
  • It’s now possible to bind most things to the Return key (binding it to Chat still doesn’t work)
  • The issue with not being able to press V while holding Ctrl has been fixed (note that the Ctrl+V bind still doesn’t work)

HUD

  • The Weapons list no longer has large gaps between weapons on higher resolutions
  • In the Weapons list, the background of weapon icons of currently unselected weapons is now slightly more opaque
  • Note that there is an issue at the moment with the Ally score and Enemy score HUD elements not displaying the scores in duels, the scores in other game modes work (for now it’s possible to press Tab to see your current score in a duel)
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Update #1

Interface

  • Custom Game teams are now being set correctly as the slots indicate on the host’s perspective
  • Custom Game team size of 7 and 8 is staying as 7 and 8 in the dropdown choice instead of changing to 6 when selected
  • In Custom Game’s More Settings, the physics option “Air control” has been renamed to “Vintage” and there’s text for a future option called “Hybrid” which is not implemented yet (recent unreported change)

HUD

  • New circle jump icon on the G-Meter (recent unreported change)
  • The size of the avatars of the team on the right side of the screen has been fixed
  • The enemy team score not showing up has been fixed
  • The issues with ally and team scores when spectating have been fixed
  • Final scoreboard is showing up again

Visual changes

  • Smoke on rocket explos...
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Interface

  • Fixed “MacGuffin match has been found” message showing up after being matched with another player
  • More decal thumbnails are now visible in the customization menu
  • Menu4 a medieval menu with 2 knightbot statues in the background, vines in the wall, based on dt_ma_02, has been updated - you might find it more atmospheric

HUD

  • Fixed intro screen playing multiple times when restarting the game
  • Fixed intro screen for modes with 2 teams
  • Fixed the issue where you would get the final scoreboard if you started a game before the play of the game of the previous game ended
  • Fixes to the player profile image being cut off - note that there are still some issues with it

Sounds

  • Mouseover sounds have been added to the customization menu and dropdown elements
  • The volume of the impact sounds of the Cr...
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Sounds

  • The Weapon9’s proximity activation noise is now only playing once

Visual changes

  • The Melee/Hammer is now textured in 3rd person - note however that its position is now incorrect and it still doesn’t have a hand attached
  • The shield effect when an eggbot is hit is now closer to the eggbot

Maps

  • There’s a new version of ca_gz_01 with art - /edit ca_gz_01_erad_wip3 to see it
  • The decals of the map /edit example next to the teleporters indicating their speed now match the correct teleporters - thank you to winz for the report

Interface and Editor

  • The thumbnails of some Graffiti decals that were mismatched are now correctly matched
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Interface

  • In the menu the Eggbot is now standing on the platform correctly
  • Not being able to click the settings and quit button while in the Customize menu has been fixed
  • Issue in Custom Game where you sometimes didn’t get moved to spectator when your slot got removed has been fixed
  • In Combat settings, the “Toggable zoom” text has been changed to “Toggle zoom”
  • Some translation updates

HUD

  • The colors of the weapons in the Weapons list have been corrected
  • The Powerbar icons are now 33% more transparent (recent unreported change)
  • There’s now a pop in effect on the weapons list when you pick up a weapon
  • There’s a new Grenade Launcher icon - it now matches the shape of the new projectile, which is spherical instead of cylindrical

Sounds

  • The Implosive, Slowfield and Explosive Weebles ha...
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Survival

  • A Survival version of Strife has been added.
  • Fixed the issues where most bot types would not do damage if server-side netcode was selected.
  • At the start of a match players can now open the buy menu to select a weeball, players will have that weeball for the rest of the match, which will go on cooldown after being used. A maximum of 2 players can select the same type of weeball. The Weeball choices are: Amplifier Weeball - creates an area of effect that amplifies the damage of players within it by 30%. Vulnerability Weeball - creates an area of effect that increased the damage taken by bots within it by 30%. Knockback Weeball - knocks back bots and players. Heal Bomb Weeball - heals players instantly by 50 hp and an additional 50hp over time with ticks of 5hp every 0.5s during the 5 seconds after the heal bomb goes off. Slowfield Weeball - slows down bots and players.
  • The Slowfield Weeball has been removed fro...
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