Diabotical

Diabotical Dev Tracker




16 Sep

Comment

Originally posted by Glimmering_Lights

I see, no worries, it's not something I care a whole lot about. The reason I'd want it is for the one frame of latency reduction (at least I think I heard that Vulkan offers that?), since I have a very old PC and I can't get super high frame rates (though I do get a pretty stable 160FPS on most Duel maps thanks to the game being so well-optimized; you guys did a great job on that!)

Another question if you still have time: is the netcode eventually going to be like Reflex Arena's, where it uses both backwards reconciliation and extrapolation/prediction of player movements? As far as I understand, Diabotical only uses reconciliation at the moment, which is probably good so you can figure out all the kinks, but are there plans to add in extrapolation at some point? I think it helps a lot with making rocket dodging feel more reliable; at the moment it feels like sometimes even with both players at 40ms ping you can be pretty far from a rocket on your screen but still take 80 da...

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On netcode: yes, we are very familiar with the idea of mixing half/half BR/extrapolation. It has been our plan for a while to implement extrapolation as an option so that people can try the half/half approach in custom games for a while, and then based on feedback from the community we would use it in matchmaking as a default or not. My expectation is that this will be the preferred option and that we will end up making it a default.

On Vulkan, I don't want to talk with certainty about things that I haven't had the chance of testing empirically, but I suspect that whatever latency improvements we could get with Vulkan we can get eventually with a Direct3D 12 port (or at least roughly similar results) and that is much more feasible. For the time being we must support Direct3D 11-only GPU's (although it's a massive hassle) and maintaining two versions would be perhaps not a good idea considering our limited resources. I think a realistic path for us is waiting for the next ve...

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Comment

Originally posted by qdmchn

Any plans for clans in the future? Member profiles and in-game tags and maybe challenge requests? (:

Yes. Can't give you an ETA but we are very interested in having a decent clan system.

Comment

Originally posted by Glimmering_Lights

Is there a chance Vulkan will at some point be implemented?

I don't think so, sorry. If you want to elaborate on the reasons why you'd like to see that happen, we can always try to improve the game in those certain areas. We are always iterating on performance, latency and stability.

Comment

Originally posted by sergibiry

Any regional leaderboards coming soon?

We don't have plans for this at the moment but it's something that we have already discussed internally and that we'd like to do in the future.

Comment

Originally posted by LilWhoa

Are there issues with the Dallas and Ashburn servers? They sometimes spike to nearly 200 ms latency for extended periods of time while the other NA servers are consistently fine.

If you have 15 minutes to spare, could you follow the "Create a MTR" procedure here?

https://kb.i3d.net/topic/Network/10/How-to-create-a-MTR-report-Windows/316

Except once you generate the info instead of emailing it to i3d like they say, DM it to me along with your IP, which you can check on http://ip4.me/ (You can DM me on Discord or Reddit) and I'll bring it to them.

Use...

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Comment

Originally posted by mps_failed

can we get a different zoom toggle behavior? i hate the zoom toggle reset when swapping weapons (zooms out automatically). messing me up so hard... can`t adapt to this :(

maybe just a new console command (game_zoom_mode = 2)

Done, this will be on 349 that we'll push in a few hours. We'll add an option to enable the old behaviour in case somebody prefers it.

Comment

Originally posted by rastablast3r

any news on them centered weapon models?

We'll add this as an option at some point. (Except for the melee).

Comment

Originally posted by THECASEYRICH

Will diabotical ever get merch?

I'm told that yes, we are planning something for 2021. We are not ready to announce anything more than that for now.

Comment

Originally posted by EdsForehead

any news on the status of the profile icons?

The Avatar submissions have been temporarily closed until we develop a better method for processing them, we don't currently have a date for when they will reopen.

Comment

Originally posted by Deleis

Rocket league is not even released on EGS and already causing issues platform wide? That doesn't sound very good

EDIT: right, you can link your EGS account with rocket league starting today

I've removed that comment from the post saying that this was triggered by a Rocket League update because that was just my supposition given the timing and I can't know that for sure.

Comment

Originally posted by Necrophag1st

Unfortunately they have stated that this isn't possible because of something on Epic's end.

To be clear: while yes, EGS lacks an API call to modify the friends list, which is what we'd prefer in order to design the experience exactly as we want, it is still possible to do this inside the game by invoking the overlay which contains a friends list where you can do that, and we plan to do exactly this on the short term. Ideally we'd like to have all the calls we need to have a unified experience exactly how we would like it to be, and I'm sure we'll get all that eventually, as Epic have been quite forthcoming. (And to be perfectly fair, we haven't even been pressing them much on this yet because we had other priorities for them to address and we didn't want to overload them with requests.)

Post

As you probably have noticed if you have been trying to play the game for the last few hours, the Epic store is undergoing some technical difficulties that prevent players from accessing the game.

We thought we'd use this opportunity to update on some ongoing technical concerns.

New locations

We'll be adding Madrid and Seattle servers pretty soon, hopefully this week. We are also going to add a Santa Clara location in a few weeks. This one may make for a slightly better hub for the North American west coast. Besides being a bit closer to the northwest, this location will also have better connectivity to many places on the region.

Windows 7 hiccups

Many Windows 7 users had been experiencing very annoying periodic stutters while playing. We traced this down to a very specific interaction between the anticheat, our game and Windows 7. The fix for this was rolled out today. (Would like to thank Int3 -EQU8- for d...

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Post
    Trello on Trello - Thread - Direct

PARTY PLAY: AIR ROCKETS

Comment

Originally posted by tofazzz

> Improved the reliability of hitscan registration

Shot 4 rockets at opponent's feet, 3 rockets with 0dmg and 1 rocket with 7dmg. Ping 8ms and perfect connection (opponent 25ms). Please fix it because it's very frustrating.

A similar fix for projectiles is coming shortly, thanks for your patience.

Comment

Originally posted by whamslammy

instead of a /gg can we get /f**kthis

Sorry, child game.

Post

Interface

  • Added a message to the Battle Pass screen stating that Battle Passes can only be purchased within their season, rewards can only be unlocked during that season, and rewards unlocked will be kept by players after the season ends

Netcode

  • Improved the reliability of hitscan registration

Audio

  • Some adjustments to the enemy movement sounds

Visual changes

  • All projectiles now visually spawn from their actual origin, with the exception of the Blaster's projectiles in first person, the visuals of which spawn slightly below the center of the crosshair - this indicates the origin and trajectory of projectiles more clearly which can be helpful when dodging them, and when tracking them relatively to the position of your crosshair and opponents

Maps

  • In Perilous some spawns have been adjusted and 2 spawns have been removed
  • Wellspring, Cryst...
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