Diabotical

Diabotical Dev Tracker




21 Sep

Comment

Originally posted by Nood1e

A teammate carrying the MacGuffin is now displayed carrying it on the minimap

This is a start, but I'd much like to see a nav point like when a team mate has the flag / oddball in Halo. Having a big arrow pointing to them and always on the edge of your screen if out of view is really helpful to new players to understand where to be. It would also be nice to see this in extinction as well when you have one player remaining and need to protect them.

We'll try to include sticky pointers in tomorrow's patch.

Post

HUD

  • Powerups are now visible in the minimap
  • A teammate carrying the MacGuffin is now displayed carrying it on the minimap
  • Flags are now visible on the minimap
  • A teammate carrying the Flag is now displayed carrying it on the minimap

Visual changes

  • In instagib the damage number displayed on fragged enemies when having the outgoing damage option selected is now 400 instead of 1000000

Audio

  • In Settings-More settings there is now an option to disable hit beep sounds

Maps

  • Collision fixes to Furnace, and Toya Fortress

Gameplay

  • Fixed Instagib Duel scoring being limited to 2 opposing players when played with larger team sizes
  • Fixed the MacGuffin not spawning if the Instagib setting was selected in Custom Games

Masterserver and matches

  • Internal masterserver stability improvements
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Comment

Originally posted by kthxpk

Any plans for left? :)

At some point, yes.

Comment

Originally posted by BasedDream

Does changing the weapon model to the center affect where projectiles come out of when firing? For instance, is a rocket always coming out of the middle of my screen no matter where I have my view model, or when it is default is the rocket coming slightly from the right side of the screen?

No, projectiles spawn from your logical origin which is always horizontally centred and independent of the presentation settings of the weapon model.

Comment

Originally posted by TwoBloodySpoons

Shaft in particular is borderline unusable. Got to appreciate the Devs efforts though, don't mind the pncr and rocket.

Shaft is more sensibly sized since 353b. We'll keep tweaking them all. Also, there are some particle effects that were done assuming rightward positioning and will need specialised versions.

Post

Gameplay

  • Items now respawn during the warmup state

Stability/performance

  • Fixed a resource leak causing performance degradation over long game sessions - thank you to neeple for testing

Visual changes

  • In Settings-More settings, there is now an option to select what type of damage numbers are seen, outgoing (the potential damage of the hit) and incoming (the damage received by the player which depends on the health they had left) the default is now outgoing damage so that it's clearer how much damage a hit can do - this does not effect the damage number
  • In Settings-More settings, there is now an option to see the first person weapon model in center of the screen

Maps

  • Collision fixes to Perilous, Icefall, Furnace, Toya Fortress, and Refinery

Masterserver and matches

  • It's now possible to queue Quick Play and Ranked while in a Public Custo...
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20 Sep

Post

Interface

  • In Quick Play Wipeout has changed from 5v5 to 4v4
  • In Ranked the Team Card now has the 3v3 Circuit mode which allow for solo and team queueing
  • In Ranked the Team Card no longer has 4v4 MacGuffin
  • In Ranked the Solo Card has been renamed to Duel
  • Updated translations

Netcode

  • Fixed a bug in server-side netcode causing the first player in a multiple-hit penetrating PnCR shot to receive all the damage
  • Fixed a bug in server-side netcode causing team-mates to incorrectly block penetrating PnCR shots

Stability/performance

  • Tentative fix for a crash in the UI engine used in the menu screens happening sometimes when leaving a game, starting a game, or switching to the menu - thanks to Coherent (makers of the Gameface UI engine)

Visual changes

  • The Vanguard's powerup effect is blue now
  • Tweaked the Extinction ghost highlight e...
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19 Sep

Comment

What's your Epic Games name?

Post

The last threads still have multiple things to address which are not forgotten, but I'll create this to separate some of the solved problems from last week and issues that players find during this week

Week 1 - Bug Report Thread

...

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Post

Gameplay

  • The default win condition of Instagib Duel changed from highest score at the Time Limit of 5 minutes to highest score at the Time Limit of 4 minutes and first to 25 frags (whichever is reached first)
  • Instagib Duel's overtime has been reduced from 2 minutes to 1 minute

Masterserver/matches

  • It's now possible to join Warmup as a party - when the party leader clicks the "Party Join"button all party members will join the same server, party members can still join warmup by themselves whenever they wish but will be brought along to a server with the rest of the party if the party leader clicks "Party Join", the party leader can play Warmup without bringing party members by clicking the "Join" button instead
  • Some ranked matchmaking balance fixes (more will be coming soon)

Stability/Performance

  • Fixed a crash happening sometimes when switching enemy colors
  • Fixed a crash happening...
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18 Sep

Comment

Originally posted by WiseGuyCS

PLEASE give us the ability to play the maps we made in the editor in custom games. PRETTY PLEASE

This is one of our top priorities now.

Comment

Can you open windows explorer/a folder and paste %ProgramData%/EQU8 then upload startup.log and diabotical.log and give me a download link, you can do so if you dm me on Discord http://discord.gg/diabotical or using a service/website that allows you to upload files like https://filebin.net/ or Google Drive, Dropbox

Post

Gameplay

  • New Mode! In Custom Games it's now possible to play Instagib Duel
  • In Custom Games it's now possible to select Vintage physics - this physics mode has a large amount of air control, air acceleration and lower ground friction which can be useful to turn around corners - if you take a vertical jumppad you will have little ability to move in a direction but if you hold crouch and a direction key you will be able to get up to 160ups in a direction
  • In Custom Games there is now an easy to access Instagib option with the choice to play with the PnCR or Crossbow

Maps

  • New maps! Strife, Temple, and Grainyard are 3 new maps for the new Instagib Duel mode in Custom Games
  • Bioplant and Wellspring have received collision fixes

Netcode

  • Fixed issue where the explosions of your projectiles wouldn’t be represented locally despite still doing damage
  • Fixed issue causing the self-kno...
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17 Sep

Comment

Originally posted by bbsuccess

No, it shows your current rank for that mode.

A player's Rank does not match their Skill Rating at all times, some information about the Ranks https://liquipedia.net/arenafps/Diabotical/Ranked

Comment

We are interested in supporting Liquipedia ArenaFPS as the official Diabotical wiki. If you would like to contribute to it https://liquipedia.net/arenafps/Category:Diabotical

Post

To answer some common questions about the Shop and Battle Pass:

(this is an explanation of how things are at the moment, it is possible that changes will come in the future, if there are changes they will be announced)

Shop

  • Coin PacksIn the Epic Games Store and in the Shop it’s possible to buy Coin Packs, the first purchase of each of these packs which have different coin amounts, will contain bonus exclusive items (only possible to get from these packs with the exception of the Heart sticker). When you purchase a more expensive Coin Pack you do not receive the coins or bonus items from the less expensive pack(s), they are separate.
  • Coin Packs with bonus - limited time offerIt is undetermined for how long these coins packs with bonus items will be available.
  • Shop rotationThe shop’s contents rotate every 2 days at ...
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Comment

Originally posted by r_dageek

Is it possible to make the PnCR and the crossbow have separate mouse + crosshair settings?

Yes, that'd make a lot of sense. Noted.

Comment

Originally posted by lp_kalubec

We'll be adding Madrid and Seattle servers pretty soon

Madrid! That's cool - this will cover west/south Europe. So far Portugal/Spain/France had to play on Rotterdam or Frankfurt.

Btw, do we really need both: Rotterdam and Frankfurt? They are very close to each other. Wouldn't it be better to replace Rotterdam with Paris?

Removing Rotterdam would be a bit mean to UK right now :)

We are currently working on trying to get a good Paris location. It's easy to just get a consumer-grade dedicated server or a cloud location, but for important locations like that we want to stick to something proper with a support crew on-site that understands our gaming concerns (minimal routes, latency stability, etc). Also we want companies for those locations with a level of support where we can take to them any traceroute of a user having problems and they can address it, contacting this users' ISP or whatever it takes. This is why we have some important holes in our coverage right now, but don't worry, we take coverage very seriously and we are not willingly ignoring certain areas.