Dyson Sphere Program

Dyson Sphere Program Dev Tracker




28 May


21 May

Post
Hi, engineers!

It is already our promised DeadLine of an update, and our work is still in full swing! Today we have made some tips on issues that players may be concerned about for the coming update. Here we go!

QA for the coming update
Q: Do we need to start a new game after the update?
A: We are bringing lots of new content in this update, like new planets and modifications on recipe values. All the new changes can only be seen in a new savedata created after the update.


One of the new planets

Q: Will the savedata we play now still be available after the update?
A: Yes, you can still continue the game with your current savedata after the update. However, you'll not be able to see the new contents in the old version savedata. In addition, some of the recipe modifications may... Read more

28 Apr

Post
Hello, engineers!

The Producer's message has opened the tip of the next update for you.

(If you haven't checked the video yet, see here:
)

In this announcement, we are bringing the dish menu to you!

Our team has focused our energy on several issues that are of great concern to the engineers, and Dyson Sphere Program will achieve a major update in mid-to-late May.
This won't be a earth-shaking one, but it will certainly remove many obstacles for the engineers' work.

Upcoming update plan in May
1. Re-coded construction system to bring the new mass/chain construction.
In order to better support the new convenient functions in the future (such as blueprints), we have
(1) Rewritten nearly 10,000 lines of code of the construction system
(2) Split the code of... Read more

02 Apr

Post
Hi engineers,

CentreBrain can't dismiss the problems that occur on your way to power it, so we fixed them!
The development of new content will be a long journey full of inspiration. We are also looking forward to the future of the Dyson Sphere Program universe just as you, dear engineers.
Let's take a look at today's update:

[Version 0.6.17.6137]

Features:
  • Added the query (double-check box) before dismantling the Storage/Tanks/Logistic Stations. You can turn the pop-up box on/off in the Setting.
  • Added a function that now you can press and hold [SHIFT]+[DELETE] to delete the holding items directly.
Changes:
  • Power Statistics Panel UI: exchanged the colors of Discharging power and Charging power
Bugfix:
  • Fixed the bug that sometimes you may received an empty Accumulator after removing a fully charged Accumulator
  • Fixed the ...
Read more

01 Apr

Post
Hi engineers,

With the coming of April, we are about to enter the rhythm of medium / large scale content development, and a new round of difficulties, and an intensive development schedule. It will take a lot of time, but we will forecast the content of the upcoming patch earlier to facilitate you to plan and prepare in advance. For example - the quick copy of the sorters is on its way.

Let's see the update log today:

[Version 0.6.17.6112]

Features:
  • Added system framework of item drop/pick up
  • Optimized the Assembler GPU Rendering cost by adding the LOD1 and LOD2 to rendering detail levels
  • Optimized the models of logistics drones and vessels and the rendering costs on GPU

Changes:
  • You won't loss your items due to "Inventory is full" anymore. Instead, they will fall on the ground or float in the space!

Bugfix:
    ...
Read more

31 Mar

Post
    Cokkies on Steam - Thread - Direct


Hi Mechanics!
The Creative Mode update is finally out and we are already looking into some additional fixes.
Today we took care of a few reported crashes and some other issues.

Bug fixes
  • Fixed an issue where world builder worlds from previous versions of the game did not work.
  • Fixed Connect Tool connection highlight color.
  • Fixed a crash that could occur when clients joined the game with a tool equipped.
  • Fixed an issue that caused creations to be missing on the first load of old save files.
Modding
  • Fixed a crash that occurred when loading invalid harvestable renderable json.

30 Mar

Post
    Kacper on Steam - Thread - Direct


Hi Mechanics!
Creative mode Update 0.5.0 is finally here!

New creative mode worlds
Welcome to the new and updated creative mode! Not only did we make it look better to go hand in hand with the survival world but we also finally added water to the creative terrain. All trees can now be cut down and rocks can be drilled. Excellent for testing out ideas for your creations in Survival mode. We also gave the flat world an updated ground texture.
The new one should give a much better sense of movement and speed.

New capsules
Both bot and animal capsules have been added to creative mode.
Place them on the ground then shot or hit a capsule to release them into your world.
There is a lot of fun things you can do with these. Check the useful chat commands below.

Bot combat
Paint bots in different colors and see them attack each other.
This new feature ... Read more

19 Mar

Post
Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

[Version 0.6.17.5972]

Feature:
  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.
Change:
    ...
Read more

12 Mar

Post
Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;).
We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!


[Version 0.6.17.5932]

Features:


  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.
 
Changes:
  • Remade the model, texture, and VFX of Thermal Power Station, and the i...
Read more

05 Mar

Post
Hi Engineers!

CentreBrain is ready for the bug fixes!

[Version 0.6.17.5831]
  • Fixed the bug that the facility' power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug that the facility' animation was not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form... Read more
Post
Dear engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated.

Thank you for understanding and support!


04 Mar

Post
    Kacper on Steam - Thread - Direct


Updated March 30

Bug fixes
  • Fixed camera issues in the World Builder

--------------------------------------------------------

Updated March 26

Bug fixes
  • Players that had issues starting the game in the test branch should now be able to start
  • Games containing a corrupt player position is repaired
  • Fixed a crash that could occur when removing blocks or parts while restarting a challenge or exiting a world
  • Fixed an issue that could cause the blueprint preview to stop updating
  • Fixed a crash that occurred when placing blocks on the ground using the Vacuum (hotpatched)
  • Fixed an issue where some harvesting assets were invisible, like corn and soil (hotpa...
Read more
Post
Hi Engineers!

Here comes our first update in March. And, an important functional update is also coming soon!


[Version 0.6.17.5827]
Feature:
  • From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
  • Improved some UI interactive SFX.
Changes:
  • Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
  • Data reduction of Sorters and Assemblers.
  • The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
  • The scene at the end of the prologue is improved.
  • Now you can storage/pick f...
Read more

26 Feb

Post
How's going, engineers!

Good day engineers! First of all, as you know we are a Chinese team, and we just celebrated our new year – so we want to wish you all a wonderful Year of the Ox!

A meme is popular among the Chinese communities saying that "I already forget what my job was in 2020 after the Chinese New Years holidays." Don't worry, we didn't forget! We remember and care about everything you care about - the roadmap, localizations, etc. While doing some sorting on our work, we are bringing a new development log here for you!

Wish our engineers a good start and best luck in 2021!

(Previews on ... Read more

23 Feb

Post
    Kacper on Steam - Thread - Direct



Calling all mechanics!
New devblog, coming through! This time, we want to focus on a few things that are coming up in the not-too-distant future and also show a few new things that are in the works for the next survival chapter.





Cablebot
Watch out! There are more bots incoming in the next chapter:
While traveling deep underground, you might encounter the cablebots: they travel in big numbers and love digging holes with their cable clippers. No one knows why the cablebots are that deep in the first place yet; perhaps you will find the answer to this mystery in a future update. 
Until then, you had best prep some chests with potatoes and dust off that spudgun; you’re going to need it.




Quest are coming
Progre... Read more

19 Feb

Post
Happy new year to all the Dyson Sphere Program engineers!

The Chinese New Year holidays has gone, and the first update log for 2021 is already here!
For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible.
Happy Dyson Sphere Program 2021!

[Version 0.6.16.5780]

Features:
  • Add new soundFX for labs
Changes:
  • Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected.
  • Reduce the soundFX volume of smelter and optimize its attenuation range.
Bugfix:
  • Fix a thread safety issue in random planet generation algorithms.
  • Fix a rendering glitch when building a massive number of labs. (more than 2,048)

Thank you for your continuing support! You can send your feedback in ... Read more

22 Dec

Post
    Kacper on Steam - Thread - Direct


Calling all Mechanics!
2020 is coming to a close and we’re here to end it on a good note with a special devblog! Here are some of the things we’ve been working on since the release of Scrap Mechanic’s Survival Mode earlier this year.

To start, we have been hard at work on the next chapter and we will be announcing its official name at a later date. But until then, here are some of the things we managed to liberate from the Scrap HQ’s secret drawing board!









Going underground
This new location includes new adventures and gameplay options that we can’t wait to share with you! This new chapter of Sur... Read more

19 Nov

Post
    Kacper on Steam - Thread - Direct


Hi Mechanics!

We are excited to finally drop this update!
This update will lay out some of the groundwork for the upcoming new survival chapter that we are working on right now. In this update we did a ton of bug fixes and improvements. We also added a few new fun things to survival mode like the Beacon and the Logbook! We know this is not a huge update. But rest assured that a big survival update is in the works with a lot of new content and it’s shaping up to become something amazing!


Beacon
Beacon is a very useful new interactive part that will help you set navigation waypoints in the world. This will make exploration much easier. It can now be crafted in the Craftbot!



Logbook
The Logbook can now be unlocked in the crashed ship.
It will store all quests that the mechanics will find in the world. It also lets... Read more

01 Sep

Post
    Kacper on Steam - Thread - Direct


Hi Mechanics!

This test turned in to a pretty long one as you might have noticed. We ended up doing a lot of small fixes. But also because we wanted to add a few more things for testing before we drop it.
Today the 30th of October we finally added the new Beacon interactive part that we’ve been teasing on our Twitter. The Beacon will help you set navigation waypoints in the world to make exploration much easier. It can now be crafted in the Craftbot! Some other highlights are fixes to the UI and main menu that we didn’t find time to add for the survival release. There is still more work to be done to the UI but we are getting there. We also fixed a bigger issue where the frame rate dropped for no clear reason for some players after playing longer sessions in survival. That should not happen anymore.
We hope to move... Read more