Dyson Sphere Program

Dyson Sphere Program Dev Tracker




18 Jun

Post
    Yomiya on Steam - Thread - Direct
Engineers!

We fixed some bugs today. Definitely had nothing to do with yesterday's patch!

[Version 0.7.18.7189]
Bugfix:
  • Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
  • Fixed a bug that some conveyor belt intersections could not be connected.
  • Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3031467004848232624]here[/url].

17 Jun

Post
Hi engineers!

New updates, a step closer to the Blueprint! In addition, we are continuously optimizing the operation experience of the conveyor belt construction. In consideration of the coming system and its stability and balancing, please understand that some ‘good’ bugs that you are using may be fixed in the near future.

[Pickup: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]

[Version 0.7.18.7178]
Feature:
  • Now the Accumulator's VFX of charging, discharging, and full charged status are different.
  • Now the conveyor belt will be highlighted when it is selected
  • Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.

Changes:
  • Restored animation of the node when constructing the conveyor belt
  • Optimized the collision generating algorithm according to the actual ge...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3031467004844823507]here[/url].

12 Jun

Post
    Kacper on Steam - Thread - Direct
Hi Mechanics!

We have collected and answered a lot of your questions! The idea of this Q&A is to be informative and to not leave you hanging, while we are working on the next chapter.
We have focused on your most commonly asked questions, as well as a few fun ones. Let us know if you would like us to do these Q&As from time to time in the comments below.



Story & Next Chapter


Q: When is the next chapter update coming?

A: The honest answer is that we don't know yet. The next chapter is a big, ambitious update with a lot of new locations. New bots to fight. New interactive parts to craft with and new game mechanics. We don't want to commit to a release date just yet. If we did, we would be forced to cut corners later on. It would also stop us from adding new ideas that would make it better if they came up.
We will make sure that the update is really fun to play and that it offers a lot of hours of p... Read more

11 Jun

Post
    Yomiya on Steam - Thread - Direct
Hello engineers!

This is not a patch note, we're here bringing you our progress on BLUEPRINT system - As we said before, it is one of our important functions that takes time to implement, but we will share our working progress from time to time - Let's go!

·About the blueprint This is one of our most important works at the moment. Our aim is to implement it for our engineers as soon as possible. Working in progress in full swing!

1. We have rewritten the generation logic of the conveyor belt collision.
Previously, the conveyor belt collision is sparse and some error may occur during its position refreshment, and it may lead to incorrect construction judgments, such as: clipping, unable to construct Tesla Tower among the conveyor belts, etc. In order to give players a better gaming experience and improve the stability of the coming blueprint system, we optimized the collision based on the actual geometric information of the conveyor belt, as well as its ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5396982262647236838]here[/url].

08 Jun

Post
    Yomiya on Steam - Thread - Direct
Hello engineers!

We did a modification on [TAB] hotkey usage in the previous patch and saw plenty of engineer's feedback about it. We took the initiative to consider the problems that players may meet, and hope that every fine-tuning of the game operation can bring you a better experience, so we adjusted the [TAB] function again.

[Version 0.7.18.7103]
Changes:
  • Restored [Tab] as the hotkey of Logistic Station output filter, and the hotkey of Conveyer Belt path change is set as [R].
  • The production and consumption of manual work are added to the statistics panel's 'Total' tab.

BugFix:
  • Fixed the bug that the size of the Foundation cursor automatically changed back to 2x2 after restarted the game.
  • Fixed the bug that when quick coping Splitter by [Shift]+[Left Click], the Splitter style may be incorrect.

Thank you for your continuing support! You can se... Read more

07 Jun

Post
Hi engineers,

We made some hotfix for the reported problems.
This announcement is combined with the 0.7.18.7085 log which just updated, and the 0.7.18.7070 version updated 3 days ago,

[Version 0.7.18.7085]
Changes:
  • [TAB] is no longer the key of output fliter of Logistic Station because of hotkey conflict. You can use [←]/[→] to switch the fliter of Logistic Station from now on.
  • Optimized the data length of Solar Sail in savedata - now each Solar Sail occupies 57 bytes of savedata (1,000,000 Solar Sailes≈54.3MBytes)

BugFix:
  • Added Error Message for Multi Thread system (The previous version didn't have error prompt for Multi Thread and it may caused further data error). Please know that this Bugfix will lead 'red message' for the savedata with errors.
  • Fixed the bug that the number of 'Number of Engineers' may display incorrectly in Milky Way
  • ...
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03 Jun

Post
    Yomiya on Steam - Thread - Direct
Hi engineers,

There's an old Chinese going says 'The weather in June changes rapidly like Children's mood'. Don't forget to see the weather forecast and take care of health!

[Version 0.7.18.7063]

Feature:
  • Now you can choose to Enable/Disable your Milky Way function in the [Settings - Gameplay] option.
  • Now you can choose to upload/not upload your Dyson Sphere data to Milky Way server in the [Settings - Gameplay] option.
  • Now you can manually delete your Dyson Sphere data already uploaded to Milky Way in the [Settings - Gameplay] option.
  • Now you can turn on/off the advisor's prompts Added the ability to turn on or off advisor prompts in the [Settings - Miscellaneous] option.
  • Now you can hold down the right mouse button in Milky Way to see the camera facing the center of the Milky Way and automatically patrol around.

Change:
  • Now ...
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30 May

Post
Hi engineers,

Before the 4th update log in this week, I would like to introduce the MINIMUM requirement of being visible (the threshold to see yourself appear) on Milky Way:
1. One solar sail or Dyson Sphere node is launched
2. The savedata's version is 0.7.18 or above;
3. NO CHEATING (Using third-party software to modify the game data will be judge as cheating)

[Version 0.7.18.6940]

Changes:
  • Optimized the network interface and data access of the Milky Way
Bugfix:
  • Fixed the bug that the Logistic Station could't be clicked in Planet View mode
  • Fixed the bug on judgement of cheating on Milky Way

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more

28 May

Post
Dear engineers,

Here comes the third update. Hope you have a nice weekend with Dyson Sphere Program ;)!

[version 0.7.18.6931]

Bugfix:
  • Fixed the bug that the savedata from 0.6. X versions may get stuck in the last update.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!

Post
Dear engineers,

Devs have urgently fixed the main problems. But the traffic to the Milky Way view is still congested. Please try again after awhile.

[Version 0.7.18.6921]

Bugfix:

  • Fixed the bug of error message after Milky Way network request failed
  • Fixed the bug of Milky Way request failure and UI disappearance in star map


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!

Post
    Yomiya on Steam - Thread - Direct
Dear engineers,

We have reached the start of Civilization Type III. In the future, the Dyson Sphere Program universe will become even broader because of our joint efforts.

Before we go to the update log, CentreBrain wants to send you some special tips that will affect your game progress:
·Crude oil becomes a consuming resource. The less crude oil remaining in the blowout well, the more difficult it will be to collect. The extraction efficiency can be down to 0.1/s. To keep your extraction efficiency, you can change the resource magnification setting and upgrade the mineral utilization level.
·The Cluster Seeds are different from the old version.
·You need to reopen the file to experience some of the newly added content
·Blueprint is NOT included in this update yet but on the way!

[Version 0.7.18.6914]

Features:
  • A Brand New Milky Way View- Civilization Type III System
  • All the engineers are g...
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