Dyson Sphere Program

Dyson Sphere Program Dev Tracker




19 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Good day, engineers!

In this patch, we are bringing you a new function: "Traffic Monitor". Literally, It will display the amount that cargo is passing through the production line. You will not only be able to monitor the passing radio by reading the number, but also hearing its alarm sound.
...... hmm? Why does it sound like a piano?




[Version 0.8.23.9808]
Features:
  • Added Traffic Monitor. You can build it on the conveyor belt to monitor the status of the production line.

  • Added Global Alert System. You can activate this feature to monitor the status of some buildings, for example, to see if the last smelter is wor...
Read more

29 Oct

Post
    Mien on Steam - Thread - Direct
Dear engineers,
It's almost the last 1/6 of 2021, and the season is changing. Dyson Sphere Program is also changing little by little, with the combat system development in progress.

Let's see what's in today's patch:

[Version 0.8.22.9331]
Features:
  • Added a new space navigation direction icon in the bottom left corner of the screen.
  • Added 4 new sound FX, including advisor pop-ups, tutorial pop-ups, and several UI sound FX.
  • Added the Kickstarter Reward - Cosmic Radio ( will be shown as Cosmic Message in game).
Changes:
  • The Random button for seed selection has been changed to Seed Increment. Players can now go back to the previous seeds more easily.
Bugfix:
  • Fixed the bug that the color of the shad...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
We are glad that Dyson Sphere Program has sold over 1.7 million copies worldwide. \Wohoo/! We want to deliver our appreciation from the very bottom of our hearts. Thank you, dear engineers!!

TGS Clip:


Yesterday we updated our Achievement and Milestone system. Today, we revealed a bit about the combat system at the Tokyo Game Show. Our wish is to bring this highly anticipated system to you as soon as possible.

However, the combat system is a very large and complex content, which intersects and affects every branch of the game's system so we will need a lot of time to justify, produce and polish the battle system. We hope that the final presentation of Dyson Sphere Program's combat system will bring a different experience.

The combat system is expected to drop in the second half of 2022. Bu... Read more

29 Sep

Post
    Mien on Steam - Thread - Direct
Dear engineers,
The CentreBrain just meet a computing issue, so we have to cancel the update scheduled for Sept 30... and rearrange it earlier to Sept 29! :D
You can always trust the CentreBrain!

[version 0.8.22.8915]

Features:
  • 100 new Steam achievements are now live! Time to enrich your showcase!

  • 42 Milestones are now live in-game! This system will engrave your glorious moments for each new game!


  • Added new pop-up for achievements and milestones achieved. You can press P to...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Sep

Post
    Mien on Steam - Thread - Direct
Hi Engineers,
How are you guys getting along with the colorful Icarus? We are eating Chinese mooncakes while sending you this announcement - Happy Mid-Autumn Festival!

CentreBrain plans to the Steam Achievement system on the evening of September 30. \WOW/!
We will test the achievement system in the next few days, and the achievements will be visible during our test. You will be able to read about the achievements. However, these achievements cannot be unlocked until our official update on the 30th. Keep patient...!

We hope these achievements will bring you some FUN. See you at the 30th Sept ;)

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Sep

Post
    Kacper on Steam - Thread - Direct


Hi Mechanics!

It’s that special time again when we open up and show off some of the content we’ve been working on at the Scrap Mechanic HQ. This is probably one of the most exciting devblogs we’ve done in a while, as we will be showing off our new digging system!
We’re sorry for the long wait, but the features in this devblog have been in the making for a while. We’ve also been working on a lot of story-related things that we don’t want to spoil for you, so we won't reveal everything just yet!

So let’s crack open a sunshake and dig in!









... Read more

16 Sep

Post
    Mien on Steam - Thread - Direct
Hi engineers!

When you finish the update and enter the game, you'll find the Icarus is kinda different - Yes, Icarus the HD Remastered! New textures, cool animations, and even more hardcore (face) landing technology!
Along with it comes new types of gas giants, factory rendering efficiency improvements, and other enhancements.

We've looked at a few ways to save engineers from having to reopen a new game every time a new planet type is added. For example, we tried the method of "leaving the visited planets unchanged and re-randomizing the unvisited planets", but we found that the randomization process was too complicated that the visited planets may also change under it. So now we are adding "subtypes" of planets to solve the problem.

Take a look at today's update.

[Version 0.8.21.8562]
Features:
  • The model of Icarus was remade. It now has high-resolution body modeling and textures!
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Post
    Mien on Steam - Thread - Direct
Hey engineers!
We have done some, hmmm, subsequent updates from the last update. Hope you Icarus have a happy Blueprint and a happy game!

[Version 0.8.20.8116]

Bugfix:
  • Fixed a bug that the Conveyor Belt could not be connected end to end in the Blueprint construction mode caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Logistics Station could not be connected in a specific location caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Conveyor Belt and the Conveyor Belt near the pole could still be connected even though they are too far away from each other.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Post
    Mien on Steam - Thread - Direct
Hi engineers, how's going? We brought some new fixes to improve your operation experiences.

[version 0.8.20.8092]

Features:
  • Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system.


Changes:
  • Optimized the length of savedata. Reduced the length of [Entity Data] by about 50%, and the length of [Conveyor Belt and Cargo] by about 10%. Please "Save" once after updating the version to enable this optimization.
  • Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint.
  • Optimized the algorithm for controlling target frame rate and slightly improved the util...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Aug

Post
    Mien on Steam - Thread - Direct
Dyson Sphere Program engineers,

We gradually improved the blueprint system. From this version0.0.000, the new Blueprint generated by the new production line manually built by the engineers will no longer have the problem of Sorters mismatch.

However, Bugs in the old version or some early MODs such as "Sorter quick copy" caused abnormal game data, and these abnormalities may remain in the blueprint generated by the production line of the old version. An abnormal blueprint may also contain mismatched sorters, and so on.

Therefore, for future Blueprint dissemination considerations, we hope our engineers can use the newly built production line in the version 0.8.20.7996 (or higher) when making Blueprints, and not copy Blueprints built lower than 0.8.20.7996 In addition, please delete and do not spread the Blueprint that reports the sorter error to prevent data errors* from spreading through the Blueprint. We will continue to optimize related issues to make the g... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5694225455754950858]here[/url].