Read moreFirst, I appreciate the reply. It is encouraging to see developer interaction. Thank you.
I have concerns with a focus on expanding the areas of the game that you are describing as "meta" - presumably due to their overarching influence on the simulation aspects of the game - for a few reasons. It's hard to articulate exactly how I'm feeling, but I will do my best.
My perception is that Eco the finished product will shine the most on high population servers. High population means more economy, more pollution, more politics. The meat of the game! The more people, the richer the simulation. Or so my assumptions go.
The simulation can be heady though. Not everyone wants to be the person proposing laws, or arbitraging different goods, or corralling people into alliances. Some people want to just go along for the ride. But how can they be expected to go along for the ride when the ride is so boring unless you are the one driving?
There is a reason that po...
Your opinion is insofar very interesting that you put the point of "being a worker bee" and how to make that fun up for debate - while the general results of all our data survey is that nearly noone wants to actually be such worker bee. (And why would you, isn't that what most of us are already in real life?) Something that plays into the problem of competetiveness and the inability to do that compared to others in a game that ultimately is about global collaboration. I'm honestly not sure that new player audiences would be more willing to take that part.
Is there any specific things that you would imagine to make that more fun? Like, just any quickshot example that can make clear in which direction you are imagining exactly?