Eco

Eco Dev Tracker




28 Oct


13 Oct

Post
Update 9.0.5 has been released and fixes the following issues:
  • MacOS Client is now available with functioning connection.
  • The minimap should now display correctly on Linux and MacOS.
    (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
  • Some issues with migration from 8.3.3 have been fixed.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086658528809]here[/url].

08 Oct

Post
Update 9.0.4 has been released and fixes the following issues:
  • Adjusted initial plant distribution and plant capacity calculations.
  • Overcrowding no longer causes plants to die and instead prevents plants from growing.
  • Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
  • Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
  • Increased initial population of Fireweed and made it growable in Tundra.
  • Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
  • Fixed an issue that caused plants to spawn too close together.
  • Fixed an issue that caused sounds to disappear.
  • Fixed a duplication exploit with the lumber stockpile.
  • Fix...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086640903603]here[/url].

25 Sep

Post
Version 9.0.3 has been released and fixes the following issues:
  • Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
  • Fixed a crash that occured when the server was using the French language
  • Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
  • Fixed text alignment of the in-game news
  • Fixed an error when importing the new ModKit into Unity
  • First batch of improvements to plants to improve their survivability
Please note that we're working on more fixes and improvements to the current issue with plants, due to be released in the next Updates.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2782619024924688330]here[/url].

17 Sep

Post
Version 9.0.2 has been released and fixes the following issues:
  • Linux Client is now available (Including server and - for the first time - singleplayer)
  • IP binding for the webserver is now working correctly
  • Maximum amount to buy in the purchase list now updates correctly
  • The button to choose the type of road in road contracts can be clicked again
  • The last clause of a contract can be moved and removed again
Please note that Linux and Mac clients are not officially supported and may include platform-specific issues that we may not be able to fix in the near future. Don't hesitate to report them nontheless, we will try to get them fixed if resources allow.

A notable major issue with the Linux client is that tesselation for the minimap is not currently working and the minimap is therefore not being displayed correctly. The Mac client still has issues with connecting and the (si... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886201183507734740]here[/url].

09 Sep

Post
Version 9.0.1 has been released and fixes the following issues:
  • Not being able to drag a broken tool into the repair slot
  • Broken Labor Icon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886200549352550173]here[/url].
Post
Today we launch Eco 9, after a year in development! It’s been a great big upgrade to the game and underlying tech with a core underlying goal: to set the stage to build this game to the stars. We’ve spent a ton of work strengthening the technical foundations of the game, tuning and balancing the design, and adding the foundations for new features that will continue to grow the game.

Follow development through the Eco Tree
Eco is our forever game, something we plan to continue growing and expanding indefinitely. As such, the vision of where we’re going is something we really want to share with the community, inviting them to participate in its creation. So with 9.0 we’re also launching the Eco Tree, which is our new interactive hub for presenting the game and connecting the community and devs:


Check it out at ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886199914087949154]here[/url].

03 Aug

Post
After a year in the pipes we’re pleased to announce Eco 9 will be launched on September 9th.



The short list of what’s new:
  1. Performance – Much improved GPU and CPU performance.
  2. Government – Create constitutions, elections, laws, districts in-world.
  3. Work parties – Collaborate on projects and share rewards.
  4. Mining upgrade –Prospecting drills and new processing path for ore.
  5. New animals – predators with new behaviors.
  6. Crafting upgrade – Labor and flexible ingredients added.
  7. Ecopedia – In-game wiki.
  8. Cloud Worlds hosting service – SLG run hosting service.
  9. New biomes – Wetlands.
  10. New building system – Hammer and m...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2730822556197290845]here[/url].

27 Jul

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In this blog post I’ll be sharing information about the new animal species being added to Eco in the 9.0 Update! Several new large animals and many smaller species have been added, putting us much closer to our goal of having the building blocks of an interesting ecosystem present in each biome.

As always, let's start with the overview over our Eco Update 9.0 Blogs:
  1. ...
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10 Jul

Post
Hey all, as we work down the home stretch of big-fixing and optimizations for 9.0, I wanted to talk more about the law system in the game and how it’s expanded and will support much of the future progress of Eco.



As always, let's start with the overview over our Eco Update 9.0 Blogs:
  1. ...
Read more

25 Jun

Post
In a previous Eco Peaks update I showed some of the big updates to world generation for geology and mining coming in update 9.0 for Eco. In this post I’ll present the very closely related updates to mineral processing and pollution in 9.0. Mining and mineral processing is an essential part of the global economy, since it provides the raw materials for many industries. It also raises many questions about land management, pollution, and waste storage. Tailings ponds and stacks are places where products and byproducts of mineral processing are stored long term, and they are some of the biggest structures humans build in the real world. We are excited to continue updating Eco until we have a satisfying representation of this kind of mass extraction and management of earth resources, and the consequences of their byproducts.


Underground... Read more