Eco

Eco Dev Tracker




25 Jun


17 Jun

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Hey all, John K here to talk about one of the most core systems in eco, the Law system, and how we’re evolving it for Eco 9.

Before we dive into that deeper, here is the overview over our Eco Update 9.0 Blogs:
  1. New Government system:...
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03 Jun

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Hello, I'm Leonard[videogameaudio.com] and I'm the audio director for Eco. I started working with Strange Loop Games in 2011 on Vessel and am happy to be back with the team again.

For version 0.9 we've been hard at work the past half year to improve and expand the audio content while also upgrading the existing audio system. The initial audio system for Eco was built using Unity and this has been entirely replaced by the Audiokinetic Wwise audio system. This new audio system allows us to move a lot faster when adding new content and includes many features not available in the regular Unity audio system.

Here's a list of our Eco Update 9.0 Blogs:
  1. ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2217406505619817704]here[/url].

24 May

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Hi everyone, my name is Milenko and I am the Art Director of ECO. Since I speak here rarely, before I start talking about UI, I would like to let you know where the art production is at and share a bit of an artist experience from our work so far.



Here's a list of our Eco Update 9.0 Blogs:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2187006557875716258]here[/url].

13 May

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Greetings Eco citizens! Todd here to present this week’s development blog focusing on our new Labor system for crafting. Labor introduces an exciting new layer to the economy which allows for a variety of new interactions between players.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2187005925148860456]here[/url].

04 May

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Hello everyone! I’m Keegan, an artist, designer, and developer on Eco. My best wishes go out to everyone right now and I hope you are staying safe as best you can. Our team is keeping busy with giving Eco 9.0 the polish it needs and are eager to get it out into the world for all of you to experience! 9.0 has some big updates to building which I’m excited to share with you here.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
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28 Apr

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Greetings Eco citizens! Todd here to present this week's development blog on Eco 9, focusing on the new upgrade module system which will significantly boost your production.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2202766622556744201]here[/url].

18 Apr

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Hello Eco citizens, today I’m going to talk about the super-fun world of Demographics.

I bet you didn’t know that demographics are fun. It sounds like a really boring word, probably. One of my favorite things about Eco though is that it connects things you think are boring to a wider system you’re engaged in, and suddenly they become fun. Taxes, for example, probably one of the least fun things there is, is one of our most interesting features. I once saw a server even implement parking tickets, which to me sounds incredibly fun.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
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10 Apr

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The russian website mmozg.net released an (extremely) long article where it shows off our game in much detail, trying to answer the following five major questions:
  1. What is Eco?
  2. What was done good?
  3. What was done bad?
  4. What will be improved?
  5. What won't be changed?
The authors did not only investigate and describe the game very in-depth, they also collected a lot of questions from the community and provided answers for them while also gathering and publishing opinions from several of our Eco developers.

In result they created an article that is a very recommendable read for new players, returning players and players actively playing right now that took lots of efforts to delve deep into our game.

Unfortunately we do not have a english translation at the moment, so the article i... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2202765353477169633]here[/url].

07 Apr

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Greetings all Eco citizens! This week’s blog will be presented by Eco dev Todd Glenn who works on game balance and helps with some of the design aspects of Eco. We will be focusing on updates to the technology tree, which is the progression of items in the game that players get through research and technology. We’ve added a ton of content with 9.0 with a few goals in mind: encourage more interaction between the professions, make advances in technological advancement feel more impactful, and expand on our end game content.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2082293429520835744]here[/url].

30 Mar

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Hi folks, this week's Eco update will be presented by Eco artist and dev Keegan O'Rourke. We're going to get a close look at all the changes to mining and drilling, which is a way to let you prospect and find new places to mine.



Here's the Eco 9.0 hype-train of blogs so far:
  1. ...
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