Eco

Eco Dev Tracker




12 Dec


30 Nov

Post
Update 9.1.8 has been released and fixes the following issues:
  • Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
  • Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
  • Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
  • Fixed a rare crash when removing an elevator call post.
  • Prevented creation of multiple users with same Steam ID / SLG ID.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214724153226257]here[/url].

25 Nov

Post
Update 9.1.7 has been released:
Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214724135490589]here[/url].

24 Nov

Post
Update 9.1.6 has been released and fixes the following issues:
  • Optimized stockpile calculations to improve performance in crowded areas
  • Fixed possible server crash when modifying titles
  • Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
  • Fixed ability to jump between ladders
  • Increased default movement speed on ladders and added option to sprint on ladders
  • Modders can now use apostrophes in item names
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214090609361065]here[/url].

16 Nov

Post
Update 9.1.5 has been released and fixes the following issues:
  • Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
  • Updated User.eco.template to have new format (existing server configs will be unaffected)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2910976055153516381]here[/url].

10 Nov

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919785849343]here[/url].
Post
Update 9.1.4 has been released and fixes the following issue:
Fixed bug with inability to remove fuel from vehicles

09 Nov

Post
Update 9.1.3 has been released and fixes the following issues:
  • Can no longer change owners of a property when you have access, unless you are an owner
  • Fixed bug with destroying trees by placing a block on them
  • Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
  • Fixed bug where it was not possible to remove debris or blocks near tree roots
  • Tall Boots now start discovered
  • Updated description for lumber furniture
  • Fixed typo in Plant Fibers description
  • Various Ecopedia typo fixes
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919784066770]here[/url].

06 Nov

Post
Update 9.1.2 has been released and fixes the following issues:
  • Fixed crash that could occur when updating a server into different localization
  • Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
  • Fixed bug with placing ramps inside trees
  • Fixed bug with strange tooltips appearing in linked storages
  • Fixed issue with reference assembles not being included in modkit
  • Typo fixes for Henley and Building section in Ecopedia
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919771226649]here[/url].

04 Nov

Post
Update 9.1.1 has been released and fixes the following issues:
  • Fixed Sweeping Hands not working
  • Fixed Work Party UI to allow customization
  • Fixed inability to pick up Ballot Box and Executive Office
  • Fixed Crushed Gneiss to have Crushed Rock tag
  • Fixed ability to vote on drafts before they have been put to election
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919763862639]here[/url].

03 Nov

Post
We're happy to announce the release of Update 9.1 containing lots of improvements and bugfixes. We've been monitoring your feedback on Update 9.0 closely since release and have already begun work on Update 9.2, introducing a few cool new additions to the game and expected to be released in December. Stay tuned for hints in the coming weeks.

You can find all changes in this version in the following changelog. We wish you lots of fun with this release, stay safe!

Features:
  • Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
  • A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
  • Added new properties to Election Processes to instant-finish with success/fail if the...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2925611484608094020]here[/url].

28 Oct

Post
We’ve got a launch date for Eco 9.1, coming November 3rd!



With Eco 9 a year in development, it came with a long list of new features. With 9.1, we’re iterating on that giant upda... Read more