Eco

Eco Dev Tracker




03 Aug

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2730822556197290845]here[/url].

27 Jul

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In this blog post I’ll be sharing information about the new animal species being added to Eco in the 9.0 Update! Several new large animals and many smaller species have been added, putting us much closer to our goal of having the building blocks of an interesting ecosystem present in each biome.

As always, let's start with the overview over our Eco Update 9.0 Blogs:
  1. ...
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10 Jul

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Hey all, as we work down the home stretch of big-fixing and optimizations for 9.0, I wanted to talk more about the law system in the game and how it’s expanded and will support much of the future progress of Eco.



As always, let's start with the overview over our Eco Update 9.0 Blogs:
  1. ...
Read more

25 Jun

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In a previous Eco Peaks update I showed some of the big updates to world generation for geology and mining coming in update 9.0 for Eco. In this post I’ll present the very closely related updates to mineral processing and pollution in 9.0. Mining and mineral processing is an essential part of the global economy, since it provides the raw materials for many industries. It also raises many questions about land management, pollution, and waste storage. Tailings ponds and stacks are places where products and byproducts of mineral processing are stored long term, and they are some of the biggest structures humans build in the real world. We are excited to continue updating Eco until we have a satisfying representation of this kind of mass extraction and management of earth resources, and the consequences of their byproducts.


Underground... Read more

17 Jun

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Hey all, John K here to talk about one of the most core systems in eco, the Law system, and how we’re evolving it for Eco 9.

Before we dive into that deeper, here is the overview over our Eco Update 9.0 Blogs:
  1. New Government system:...
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03 Jun

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Hello, I'm Leonard[videogameaudio.com] and I'm the audio director for Eco. I started working with Strange Loop Games in 2011 on Vessel and am happy to be back with the team again.

For version 0.9 we've been hard at work the past half year to improve and expand the audio content while also upgrading the existing audio system. The initial audio system for Eco was built using Unity and this has been entirely replaced by the Audiokinetic Wwise audio system. This new audio system allows us to move a lot faster when adding new content and includes many features not available in the regular Unity audio system.

Here's a list of our Eco Update 9.0 Blogs:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2217406505619817704]here[/url].

24 May

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Hi everyone, my name is Milenko and I am the Art Director of ECO. Since I speak here rarely, before I start talking about UI, I would like to let you know where the art production is at and share a bit of an artist experience from our work so far.



Here's a list of our Eco Update 9.0 Blogs:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2187006557875716258]here[/url].

13 May

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Greetings Eco citizens! Todd here to present this week’s development blog focusing on our new Labor system for crafting. Labor introduces an exciting new layer to the economy which allows for a variety of new interactions between players.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2187005925148860456]here[/url].

04 May

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Hello everyone! I’m Keegan, an artist, designer, and developer on Eco. My best wishes go out to everyone right now and I hope you are staying safe as best you can. Our team is keeping busy with giving Eco 9.0 the polish it needs and are eager to get it out into the world for all of you to experience! 9.0 has some big updates to building which I’m excited to share with you here.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more

28 Apr

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Greetings Eco citizens! Todd here to present this week's development blog on Eco 9, focusing on the new upgrade module system which will significantly boost your production.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2202766622556744201]here[/url].

18 Apr

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Hello Eco citizens, today I’m going to talk about the super-fun world of Demographics.

I bet you didn’t know that demographics are fun. It sounds like a really boring word, probably. One of my favorite things about Eco though is that it connects things you think are boring to a wider system you’re engaged in, and suddenly they become fun. Taxes, for example, probably one of the least fun things there is, is one of our most interesting features. I once saw a server even implement parking tickets, which to me sounds incredibly fun.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more