Eco

Eco Dev Tracker




27 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3049476328812905553]here[/url].

16 Apr

Post
Update 9.3.1 has been released and fixes the following issues:
  • Fixed bug with pipes disappearing
  • Fixed crash related to RPC issues
  • Fixed crash with recurring transfers for elected titles and demographics
  • Fixed inability to use government accounts in stores
  • Fixed bug with using shift+drag to transfer items between stockpiles not working
  • Fixed alignment for text in images for Ecopedia
  • Fixed potential migration issue with Users.eco config
  • Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/5078347424867982561]here[/url].

15 Apr

Post
We are happy to announce the release of Eco 9.3. With this update we are introducing some significant optimization improvements, an expansion of the tailoring specialty, and the experimental rent feature will be fully enabled with some additions to the residency system based on feedback from the community. In addition to these changes, we have a variety of quality life improvements, balance adjustments, and bug fixes listed in detail in the complete patch notes.



With the new rent feature, we had a few goals in mind. Renting a property will be a nice way for new players who are joining an established community to get a nice boost to their initial house bonus to help them catch up. Vehicles can also be rented to help with early transportation needs and to provide new players affordable transport options ... Read more

25 Mar

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Hey Eco citizens, in this post I wanted to talk about some of the changes in the pipe with a new additional direction to the game we’re calling Eco Infinite.



‘Eco Infinite’ will be adding gameplay and things to do Post Meteor, building up support for long term servers with goals and challenges to solve, and in the process aiming to create very tight-knit meaningful communities of players. Seeing the worlds that streamers and players are creating and the depth of the societies there has inspired us to extend the game to support long-lasting communities that don’t break up after the meteor is destroyed. We want these worlds and the relationships that get built in them to continue post-meteor, with lots of rich challenges still in store.

So what’s there going to be post-meteor? Plenty, with the underlying theme of build... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3020199761768307491]here[/url].

04 Feb

Post
    Todd on Steam - Thread - Direct
Update 9.2.4 has been released and fixes the following issues:
  • Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
  • Fixed crash with experimental rent feature when a resident was unable to afford rent
  • Fixed crash with laws that prevented actions when unable to make a payment
  • Fixed “Object not set” error when trying to add a civic to an election
  • Fixed calculation for housing value for deeds with large number of residents and rooms
  • Improved optimization for claiming/unclaiming large deeds.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3030329054418929037]here[/url].

02 Feb

Post
    Todd on Steam - Thread - Direct
Update 9.2.3 has been released and fixes the following issues:

  • Fixed crash when setting up a registrar title with wages
  • Fixed crash with strings that were too large for the localizer
  • Fixed crash related to controller manager
  • Fixed display error on player tooltip when no residency was set
  • Fixed display error on store tooltip when the store was setup for barter transactions
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3029202520854283229]here[/url].

30 Jan

Post
    Todd on Steam - Thread - Direct
Update 9.2.2 has been released and fixes the following issues:

  • Fixed crash related to rent and deeds
  • Fixed crash related to animal AI
  • Fixed bug with recent and favorited servers showing as offline on Your Servers page.
  • Fixed bug with permissions being not being granted to titles
  • Fixed bug with main menu where it was possible to open the settings menu twice
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3029202520843487446]here[/url].

28 Jan

Post
Update 9.2.1 has been released and fixes the following issues:
  • Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
  • Fixed an issue that caused the crafting sound to go on even after crafting has ended.
  • Fixed an issue that prevented SLG-Accounts from logging into the game.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3029202520838381481]here[/url].
Post
We are pleased to announce the release of Eco 9.2. A large focus of this update was bug fixing and quality of life improvements, but we have added some new fun features to Eco as we prepare for Update 10. This update introduces the residency feature which we announced in detail in our housing blog. Housing bonuses can now be shared with others by inviting them to become a resident of your property. This is a great way for friends to collaborate together on on a home, and it also sets the foundation for the rent and residency based demographics features that we are currently working on for 9.3.

... Read more

23 Dec

Post
    Todd on Steam - Thread - Direct
Happy Holidays! We are so thankful to our wonderful community. We are excited for all the new content that will be introduced in the upcoming 9.2 update, but in the meantime we wanted to bring some holiday cheer to Eco.



We’re bringing the festivities to Eco!
The world of Eco is getting some festive decorations, just in time for the Holidays! Elk have a new reindeer skin, complete with candy cane antlers. Spruce trees have been decorated with glowing Christmas lights. The distribution station has been adorned with lights and stockings, and storage crates will now appear as wrapped presents.



New Year, New Hopes
2020 has been a tough year for everyone, an... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2918861082705207780]here[/url].

12 Dec

Post
With the Eco 9.2 and 9.3 Updates, we’re adding new features of residency and rental properties, connecting individual skill gain deeper to the economy.



Residency In Eco, the quality of your housing (along with your food) determines your skill rate. Previously, housing bonuses were calculated from all the property plots you personally owned. This meant that you couldn’t share residency, and you could have houses that gave you points scattered all over the world. We wanted to address both of these, and so introduced the concept of Residency.



With this addition, you will only gain skill points from a single property which you have chosen as your Residence on the deed. T... Read more