Eco

Eco Dev Tracker




06 Nov

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919771226649]here[/url].

04 Nov

Post
Update 9.1.1 has been released and fixes the following issues:
  • Fixed Sweeping Hands not working
  • Fixed Work Party UI to allow customization
  • Fixed inability to pick up Ballot Box and Executive Office
  • Fixed Crushed Gneiss to have Crushed Rock tag
  • Fixed ability to vote on drafts before they have been put to election
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919763862639]here[/url].

03 Nov

Post
We're happy to announce the release of Update 9.1 containing lots of improvements and bugfixes. We've been monitoring your feedback on Update 9.0 closely since release and have already begun work on Update 9.2, introducing a few cool new additions to the game and expected to be released in December. Stay tuned for hints in the coming weeks.

You can find all changes in this version in the following changelog. We wish you lots of fun with this release, stay safe!

Features:
  • Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
  • A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
  • Added new properties to Election Processes to instant-finish with success/fail if the...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2925611484608094020]here[/url].

28 Oct

Post
We’ve got a launch date for Eco 9.1, coming November 3rd!



With Eco 9 a year in development, it came with a long list of new features. With 9.1, we’re iterating on that giant upda... Read more

13 Oct

Post
Update 9.0.5 has been released and fixes the following issues:
  • MacOS Client is now available with functioning connection.
  • The minimap should now display correctly on Linux and MacOS.
    (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
  • Some issues with migration from 8.3.3 have been fixed.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086658528809]here[/url].

08 Oct

Post
Update 9.0.4 has been released and fixes the following issues:
  • Adjusted initial plant distribution and plant capacity calculations.
  • Overcrowding no longer causes plants to die and instead prevents plants from growing.
  • Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
  • Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
  • Increased initial population of Fireweed and made it growable in Tundra.
  • Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
  • Fixed an issue that caused plants to spawn too close together.
  • Fixed an issue that caused sounds to disappear.
  • Fixed a duplication exploit with the lumber stockpile.
  • Fix...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086640903603]here[/url].

25 Sep

Post
Version 9.0.3 has been released and fixes the following issues:
  • Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply
  • Fixed a crash that occured when the server was using the French language
  • Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different
  • Fixed text alignment of the in-game news
  • Fixed an error when importing the new ModKit into Unity
  • First batch of improvements to plants to improve their survivability
Please note that we're working on more fixes and improvements to the current issue with plants, due to be released in the next Updates.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2782619024924688330]here[/url].

17 Sep

Post
Version 9.0.2 has been released and fixes the following issues:
  • Linux Client is now available (Including server and - for the first time - singleplayer)
  • IP binding for the webserver is now working correctly
  • Maximum amount to buy in the purchase list now updates correctly
  • The button to choose the type of road in road contracts can be clicked again
  • The last clause of a contract can be moved and removed again
Please note that Linux and Mac clients are not officially supported and may include platform-specific issues that we may not be able to fix in the near future. Don't hesitate to report them nontheless, we will try to get them fixed if resources allow.

A notable major issue with the Linux client is that tesselation for the minimap is not currently working and the minimap is therefore not being displayed correctly. The Mac client still has issues with connecting and the (si... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886201183507734740]here[/url].

09 Sep

Post
Version 9.0.1 has been released and fixes the following issues:
  • Not being able to drag a broken tool into the repair slot
  • Broken Labor Icon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886200549352550173]here[/url].
Post
Today we launch Eco 9, after a year in development! It’s been a great big upgrade to the game and underlying tech with a core underlying goal: to set the stage to build this game to the stars. We’ve spent a ton of work strengthening the technical foundations of the game, tuning and balancing the design, and adding the foundations for new features that will continue to grow the game.

Follow development through the Eco Tree
Eco is our forever game, something we plan to continue growing and expanding indefinitely. As such, the vision of where we’re going is something we really want to share with the community, inviting them to participate in its creation. So with 9.0 we’re also launching the Eco Tree, which is our new interactive hub for presenting the game and connecting the community and devs:


Check it out at ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2886199914087949154]here[/url].

03 Aug

Post
After a year in the pipes we’re pleased to announce Eco 9 will be launched on September 9th.



The short list of what’s new:
  1. Performance – Much improved GPU and CPU performance.
  2. Government – Create constitutions, elections, laws, districts in-world.
  3. Work parties – Collaborate on projects and share rewards.
  4. Mining upgrade –Prospecting drills and new processing path for ore.
  5. New animals – predators with new behaviors.
  6. Crafting upgrade – Labor and flexible ingredients added.
  7. Ecopedia – In-game wiki.
  8. Cloud Worlds hosting service – SLG run hosting service.
  9. New biomes – Wetlands.
  10. New building system – Hammer and m...
Read more