Eco

Eco Dev Tracker




28 Jan

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3029202520838381481]here[/url].
Post
We are pleased to announce the release of Eco 9.2. A large focus of this update was bug fixing and quality of life improvements, but we have added some new fun features to Eco as we prepare for Update 10. This update introduces the residency feature which we announced in detail in our housing blog. Housing bonuses can now be shared with others by inviting them to become a resident of your property. This is a great way for friends to collaborate together on on a home, and it also sets the foundation for the rent and residency based demographics features that we are currently working on for 9.3.

... Read more

23 Dec

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    Todd on Steam - Thread - Direct
Happy Holidays! We are so thankful to our wonderful community. We are excited for all the new content that will be introduced in the upcoming 9.2 update, but in the meantime we wanted to bring some holiday cheer to Eco.



We’re bringing the festivities to Eco!
The world of Eco is getting some festive decorations, just in time for the Holidays! Elk have a new reindeer skin, complete with candy cane antlers. Spruce trees have been decorated with glowing Christmas lights. The distribution station has been adorned with lights and stockings, and storage crates will now appear as wrapped presents.



New Year, New Hopes
2020 has been a tough year for everyone, an... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2918861082705207780]here[/url].

12 Dec

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With the Eco 9.2 and 9.3 Updates, we’re adding new features of residency and rental properties, connecting individual skill gain deeper to the economy.



Residency In Eco, the quality of your housing (along with your food) determines your skill rate. Previously, housing bonuses were calculated from all the property plots you personally owned. This meant that you couldn’t share residency, and you could have houses that gave you points scattered all over the world. We wanted to address both of these, and so introduced the concept of Residency.



With this addition, you will only gain skill points from a single property which you have chosen as your Residence on the deed. T... Read more

30 Nov

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Update 9.1.8 has been released and fixes the following issues:
  • Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
  • Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
  • Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
  • Fixed a rare crash when removing an elevator call post.
  • Prevented creation of multiple users with same Steam ID / SLG ID.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214724153226257]here[/url].

25 Nov

Post
Update 9.1.7 has been released:
Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214724135490589]here[/url].

24 Nov

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Update 9.1.6 has been released and fixes the following issues:
  • Optimized stockpile calculations to improve performance in crowded areas
  • Fixed possible server crash when modifying titles
  • Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
  • Fixed ability to jump between ladders
  • Increased default movement speed on ladders and added option to sprint on ladders
  • Modders can now use apostrophes in item names
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2895214090609361065]here[/url].

16 Nov

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Update 9.1.5 has been released and fixes the following issues:
  • Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
  • Updated User.eco.template to have new format (existing server configs will be unaffected)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2910976055153516381]here[/url].

10 Nov

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919785849343]here[/url].
Post
Update 9.1.4 has been released and fixes the following issue:
Fixed bug with inability to remove fuel from vehicles

09 Nov

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Update 9.1.3 has been released and fixes the following issues:
  • Can no longer change owners of a property when you have access, unless you are an owner
  • Fixed bug with destroying trees by placing a block on them
  • Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
  • Fixed bug where it was not possible to remove debris or blocks near tree roots
  • Tall Boots now start discovered
  • Updated description for lumber furniture
  • Fixed typo in Plant Fibers description
  • Various Ecopedia typo fixes
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2927863919784066770]here[/url].

06 Nov

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Update 9.1.2 has been released and fixes the following issues:
  • Fixed crash that could occur when updating a server into different localization
  • Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
  • Fixed bug with placing ramps inside trees
  • Fixed bug with strange tooltips appearing in linked storages
  • Fixed issue with reference assembles not being included in modkit
  • Typo fixes for Henley and Building section in Ecopedia