Eco

Eco Dev Tracker




02 Feb

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jan

Post
    Todd on Steam - Thread - Direct
Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

  • Added: New emotes: /wave, /sit, /bow, and /salute
  • Added: Modkit support for custom images for signs and Ecopedia banners
    (More Info: Example Mod[github.com] & Wiki Documentation[wiki.play.eco])
  • Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
  • Fixed: Firing a bow was creating errors in server logs
We were also made aware that we did... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

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The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Sep

Post
    Todd on Steam - Thread - Direct
Update 9.4.3 has been released and includes the following bug fixes:

  • Fixed: Harvesting grass and wheat was causing a client crash
  • Fixed: The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving
  • Fixed: Players were often appearing invisible to others
  • Fixed: Tool animations would not always display when viewing others use a tool
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Todd on Steam - Thread - Direct
With this update comes a variety of bug fixes, improvements, and balance changes.

Please note: Large servers may experience a longer than normal loading period when initializing properties due to a bug fix that clears out empty deeds from the database.

Civics & Contracts
  • Fixed: Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
  • Fixed: Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
  • Fixed: The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
  • Fixed: Contracts were unable to be marked as failed
  • Fixed: Admin command /titles unassign was not working when targeting someone besides self
  • Fixed: It was not possible to rep...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post
    Todd on Steam - Thread - Direct
With our first follow up patch to Update 9.4, we have added an option to enable the legacy cart control scheme, improved mod compatibility for popular mods from 9.3, and implemented multiple bug fixes to address some of the key issues that have been impacting gameplay.

Legacy Cart Control Option With Update 9.4, we introduced a new control scheme for carts that enabled the camera to rotate while in third person. As part of this, the control scheme for carts was changed so turning was moved to the keyboard. We have been listening closely to feedback, and found some prefer the old control scheme that allowed turning with the mouse. With this update, everyone will have the option to pick which control style they prefer. This setting can be found in the controls menu, and enabling this toggle will make carts use the old style of control.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

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Hello Citizens!

We hope that you all had a chance to take a look on our newest Update 9.4 and are very thankful for all the feedback and bug reports we have received from you so far, this helps us a lot to improve Eco for you.

During the weekend, we've been closely monitoring all our channels and recognized that one of the most often mentioned feedbacks was about the new control mechanics, especially in regard to carts. We debated the issues brought up and have decided that we will make available an option to choose between the current control mechanics and the ones that you are used to from version 9.3; it is planned to be introduced as soon as it has been developed and tested, likely with one of the first hotfixes - stay tuned for further news about this.

We are also aware of several issues with carts and ramps and that some of you are experiencing issues with plants dying and having a wrong skill gain curve after a world migration to the new Update - we're... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Post
    Todd on Steam - Thread - Direct
We are happy to announce the release of Eco Update 9.4! With this update comes a load of new content, gameplay mechanics, and performance improvements.

One major focus of this update was to provide more ways to express yourself via the avatar, including new animated emotes and avatar customization choices, We expanded the game with thirty new food items representing well known dishes from around the world. In addition, producing green energy is more realistic, requiring placement with proper access to the elements.

We have also been hard at work at optimization, both for the Eco client and for server calculations. You should notice significantly smoother gameplay, though optimization will continue to be a primary focus for us in future updates. Last but not least, we had a heavy focus on bug fixes and other general improvements with a full list of changes included below.

Power Generation Updates With Update 9... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Jul

Post
    Todd on Steam - Thread - Direct
Update 9.3.6 has been released and addresses the following issues:
  • Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
  • Improved handling of chat history that will result in smaller file sizes for larger saves
  • Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
  • Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
  • Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
  • Quicklime Glass recipe yield reduced to 1 minute from 2 minutes, Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
  • Fixed an issue with copying laws that would cause the original law to be changed

We are currently in the final stages of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2971794942872175394]here[/url].

26 May

Post
    Todd on Steam - Thread - Direct
Update 9.3.5 has been released and fixes the following issues:
  • Fixed bug with client closing after disconnecting from a server
  • Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
  • Fixed crash when Grant Title was selected as payment for a Work Party
  • Fixed crash when environment statistics were referenced but a specific statistic was not selected
  • Fixed crash when using modded objects that did not have a prefab assigned
  • Fixed bug that could cause trees to go missing when leaving and re-entering an area
  • Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
  • Fixed bug where debts could not be forgiven
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3008947103090057051]here[/url].

16 May

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Hey all, we’re starting our weekly updates again and have tons of work to show on Eco. Over the past year we’ve had the good fortune to double the size of the team, which means lots more in the works. We’re working on a lot of features in parallel, so you’ll see progress on a lot of these then suddenly they’re all the in game at once. As discussed in our last update, we’re focusing on a couple things with current dev:
  • A pack of features we call ‘Eco Infinite’, which expands the game to support thriving communities that don’t end at the meteor, but can go indefinitely with interesting/challenging gameplay and social connections.
  • UX upgrade, making everything cleaner, smoother, and better; especially for new users.
  • Performance! Switching the engine over to Unity’s ECS system + burst compiler which will give a giant speed up for animals, landscape generation, everything.
Here’s the deets on some of ... Read more