Eco

Eco Dev Tracker




12 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 焊工靓仔: May I ask how to solve the energy problem in the early stage, ah, windmills and water wheels need a thing that should be called lubricating oil to produce
You can make it via the grease from tallow recipe on the butchery table, the tallow you get for example from some campfire recipes.

Originally posted by 焊工靓仔: There's no recipe for an iron pick
The Iron Pickaxe is made on a Grindstone.

It's worth it to use the tooltips you get when hov... Read more

11 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If the save is that old, a migration to the most recent version will unfortunately not be possible. Sorry I don't have better news.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can always suggest new features on https://feedback.play.eco.

10 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco doesn't have any other groups than the default administrator role. I think there have been mods in the past that could do that, probably one of nid's mods can do that, you'd need to look around.

09 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is an error on the screen that seems to have happened after clicking, but I don't speak that language and don't know whats written there - that information would be necessary for any further investigation.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The outdoor housing bonus is purposefully more difficult (and often later) to get, it's bonus is additional to all bonuses already in the game - it is intended for players that put emphasis on separating their industrial and residential operations, e.g. use separated deeds for these endeavours, beautifying their home area.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks, the problem is that when we change location to Turkey and language to Turkish, we don't get the problem to begin with, but if turkish users change their location and language to something else, it stops for them. Unfortunately for future debugging it would be necessary to do that in the issue so a developer can get directly in touch with you. Your windows variant and version might also help, given we are not sure if there is something different that is common for turkish users, but not others. So far we don't know of any affected users aside of turkish systems.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Skill books are craftable items, but Hunting doesn't require one.

What is the translation of the error you provided?

07 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Once you joined a world the avatar is locked in and to outfit it you need to create a dresser and use it in the world.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The issue can not be reproduced by simply changing Eco or Windows to turkish locale on the windows versions we have available at the locations of our staff - so there is some other factor common to turkish users that we don't know and / or can't replicate. Hence the request for more information.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is a known issue with turkish users, see here for a workaround: https://github.com/StrangeLoopGames/EcoIssues/issues/25172

Unfortunately we have not been able to reproduce the issue and as such are unable to identify the issue. Any additional information would be welcome.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You create the respective skill book, and use it to get a skill scroll to unlock the skill.

06 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As in nothing happens on placement? What locale do you use on your Windows?

31 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As I noted, NPC's are still not planned and we still do not consider them a good fit for the intended Eco experience - but with potential options coming up making their implementation less of a massive task it is simply no longer excluded. The interest in them has also increased a bit from the absolute rare niche requests in the past. There is no doubt that they could potentially provide an interesting experience for singleplayer and the suggestions have shown that the desired implementation can range anywhere from simple crafting assistants to fully simulated towns - with vastly different implementation cost. It simply doesn't hurt to keep it open to maybe revisit at a later point. But I don't see anything happening in that regard any time soon, so there is no effect on development for the forseeable future.

30 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We have dropped that position with the rise of AI technology and decided to keep the suggestion on our then new feedback tracker for it open, but for a realistic chance to be implemented it not only needs to get into the top voted items, but in evaluation must also prove to be implementable with much more reasonable effort than it would have taken back then.

Eco is a game inherently made for multiplayer experiences, revolving around interaction with other players and while the addition of NPC's could improve the singleplayer experience, the resources necessary to implement that in a viable way so far would have been extreme and notably higher than for any other major feature so far - for a very limited benefit, as there is only a very small percentage of Eco players that mainly play singleplayer.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is unfortunately not possible, you'd need to contact the owner of the server and ask for the savegame.

28 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We unfortunately have no plans for that, but you can vote for it on our feedback tracker: https://eco.canny.io/feature-suggestions/p/single-player-npcs

27 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The plans for the development of the Modkit haven't changed, but it has been put completely on hold for a while now, with resources being diverted to the development of the main game instead. I can't estimate in good faith when development on the Modkit may start again, but I personally wouldn't assume that to be the case before resources being available again after leaving Early Access. Sorry for that situation.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If you are an admin and press "O" (objective window) there will be an "Admin" tab that contains the link to the texture review panel where you can approve, delete and unapprove images uploaded by players.

24 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 123: Without this setting, it is impossible to play solo.

That is simply not correct, the "No Collaboration" setting is intended and perfectly fine for that and can be further adjusted to personal liking with the advanced settings. I understand that the settings may not fit you, but a recommendation of an experimental setting that we explicitly don't recommend as a general reflection on everyone is still not right. Singleplayer is always a longer experience and the meteor does not progress while not playing either.