Eco

Eco Dev Tracker




21 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That value looks normal for a starting server on that size. Please note there is an issue where some achievements for extinction of population trigger despite the species didn't actually go extinct. Always use the population count display to check for now.

19 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What's the world size and the populations? You can check change over time through the Web UI.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can do that to a degree with aqueducts, but there is no current plans for specific mechanics to do that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We've been saying that a lot, but Eco is made for playing on public multiplayer servers, creating a society simulation that requires players to be actively involved, solve problems and compromise in their respective community that revolves around the three base design pillars of ecology, economy and governance. It has always been the goal to expand and intertwine professions - that is one of the key parts of what makes players able to be important parts of a server and create a functioning economy. That has been reflected in all communication since the Kickstarter campaign that was all about this and just recently again in the Eco 1.0 blog. Next update will focus on maintenance for buildings, tools, vehicles and work tables, as we also noted there - it's an important step to create a continuous demand on servers. Basically everything in Eco is configurable to create whatever experience you would like as well.

I fully understand not everything we implement is something th... Read more

17 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Claim papers are required for housing benefits to work and some machinery, like waste filters.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Because Pottery is a T2 profession.

16 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Be careful with spawned claimpapers, to address an exploit issue there was a change in Update 10.1 that recalculates the claim papers of a settlement every server restart and removes any it shouldn't have based on its citizen counts. That should only apply to spawned claim papers with a settlement link, though. The unrestricted ones should work okay. If not, please let us know.

10 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Can you provide both savegame (.db and .eco file) and the Settlements.eco so we can have a look? Also note which coordinates, if there is multiple towns. Can send to [email protected] with a link to this thread.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Servers are the private property of their owners, as such they decide what rules have to be followed when playing there. Your example comparison fails the moment you are assuming the person would be jailed for life - the correct comparison would be that the person is for life banned from entering your backyard, which is very well within their right. Especially because it's private property, or as you say "a virtual space, game, childish play" - most people prefer to have a positive experience when playing a game in their freetime and don't have it when other people behave in inacceptable ways.

The game is not trying to teach you anything, it is a framework for you to reflect yourself after dealing with problems and come to your own conclusions. And why the law system is not suitable nor intended to deal with matters as was presented here I have already stated. One of the official servers is actually doing an experiment where it allows player government the creation of te... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is correct, but the law system in Eco in opposite it's real life counterpart is a feature for simple automated, programmated enforcement to regulate primarily game mechanical aspects, not so much player behaviour - which is not simple at all and needs someone with a brain to assess. As such it can only act on things it can automatically detect, which is a limited set of actions. This is not one of the things it can act on, just as it cannot act on players uploading inappropriate pictures, cheating, using multiple accounts at the same time, building not so funny symbols on their properties, calling other people names in the voice chat, just finding their way around the limited implementation capabilities through exploiting or creative means or anything else that goes beyond simple game actions. Yet, servers are very well intended to be able to make regulations on those matters.

The real life law system does not have that flaw, as it has simple textual laws (like ser... Read more

09 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Ranix: I agree with op, admins like that make me mad. Last time I played the admin got so pissed I took a steam engine he left on unclaimed land (when he was refusing to make them for anyone else) that he used cheats to figure out who took it

I assume you mean the widely used chronicler mod for action logging? That's also used on all official servers and endorsed by us, it's very helpful for admins to enforce rules quickly without any doubt and commonly wished to be integrated to the base game.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sounds like broken mods folder, delete the E:\SteamLibrary\steamapps\common\Eco\Eco_Data\Server\Mods\ folder and verify game files via steam.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Bodycount: The goal I'm trying to reach is to get a server for multiplayer (not a single player server) with the old features (no settlements), and of cause be able to claim an unlimited ammount of claims. As said, for the moment it is kind of limited. When I try to claim more, I get a message that I already used all of my 16 claims. But I have more placed, and should be able to claim way more. That does ot work. How to fix?

That is a known issue with settlements off in 10.2. It'll be adressed with Hotfix 10.2.1. I do want to note again that settlements off is a deprecated setting and shouldn't be used, everything that can be done with settlements off can be done with settlements on, including gaining u... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It doesn't matter whose fault it is, in a civil society it can be expected from people to not abuse other peoples obvious mistakes in a matter of fairness and as such it is enforced in many countries.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That actually highly depends on your jurisdiction, in my country that could be a fraud getting you to court, given it must have been obvious to you that the price cannot be intendedly set like this, especially if there was no kind of special advertising. You would likely go free, but they could get damages from you in civil court.

Abusing other peoples' mistakes like that I consider fair game to be a bannable offence on servers, it's at the very least rude.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Difficulty.eco:
"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 1.0,
"ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 5.0,

Automatically set for worlds that use recommended "No Collab" in singleplayer.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by KotoMaxibon: https://i.postimg.cc/8k30Vn8j/C4o-Ffgx-E69.png

For some reason the order is not progressing. Even though it says there is no wood in storage, there is and it is toggled as input. I tried manually adding logs, the order started working then it stopped.

Your Steam name is different from the creator of the work order - if you are not the same person, it only can take stuff from storages linked by the work order creator, make sure that is the case :)

...
Read more

08 Apr

Comment
    Ice Forge on Steam Forums - Thread - Direct
Great that you figured out how the general system worked! I just thought i would answer the start question in case someone else searches and is wondering the same.
There are a few commands (admin wise) under /settlement that will grant new claim papers and claim stakes to the specified settlement which are spawned on the stake of that settlement.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This means the port assigned to the Eco server is already used, either by another running Eco server or a different program.

04 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The Steam Engine does provide mechanical power again.