Eco

Eco Dev Tracker




23 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Afrozzi: But years ago there already was already a vote presented to early backers to decide the most desired features, with trains presented as an option. Trains won. Was that completely ignored or just forgotten?

That was a poll to gauge player interest for internal purposes at a early development stage about different, already planned features and did not in any way decide order of development nor was intended to do so - the feature scope was already determined, the poll helped us with internal decision making. When looking at implementation of different items from that poll you will notice that they have been all implemented out of order in a way we deemed fitting for the needs of the game, tak... Read more

22 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Astral: You know what I find funny in the market, the official servers seem to not allow their own skins.
Which makes you think why am I paying for something that only works on custom servers?
At least that's my experience in SLG-Giant Panda.

Just as with all other settings, the official servers aim to provide a basic variety of different options for marketplace settings so players can choose on their own what they prefer. Here's an overview:

Coast Redwood: Marketplace enabled, Trading Marketplace items enabled, Using Marketplace items without owning them enabled
Dusky Robin: Marketplace enabled, Trading Marketplace items disabled, Using Marketplace items without owning them disabled... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's not intended and will be fixed as soon as possible.

20 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco doesn't have regional text chat, only voice chat. So you would need to use the normal general chat that opens with Enter or send a private message by hovering their username.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The rules feature is not part of Eco, but a mod. I assume you need to accept the rules via some chat command, but I don't know the specific mod used - you may want to ask the server admin in their discord about this.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is not recommended to use the mentioned setting, as it is experimental and not easy to use - hence it is not listed. A value of 0.04 is way too much and will level you to maximum level in no time.

19 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to get a bit creative and place the aqueducts one below the highest level you want to have the water, then remove the parts below, the water will then fill down if it is a full block.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The checkbox is called "Has Meteor", the last one of three directly before the advanced settings.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can do so at world creation in the settings or via Difficulty.eco config file. Note that the meteor will not simply disappear on a world that was already created with it.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please provide your client logfiles after such a crash to [email protected]. You can find here how to get the logfiles: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Influence is only scaled by culture, additional citizens do expand the amount of claim stakes and papers available, though.

16 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, both are some of the highest voted suggestions, were on the list of what we'd like to do and as such we intend to introduce those after Early Access.

You can also still vote on them here:
https://eco.canny.io/feature-suggestions/p/trains - For Trains
https://eco.canny.io/feature-suggestions/p/minecarts - For Minecarts
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Either you destroy the meteor with the lasers, or the meteor hits the planet and destroys large parts of it. You can continue playing in both cases.

10 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can already do that with aqueducts as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ah, I see. That is true, but that behaviour was a bug, not a feature and fixed to address the very problem you noted it caused. It didn't work that way always either, I remember the respective internal discussion where John (who wrote the original code for it) himself noted that behaviour was not intended and introduced as an error later down the development. Unfortunately that behaviour hence is also not coming back.

As far as i remember the original state could be used to emulate fountains with a pipe spilling from above onto a (stone) structure - but the intent was for the whole water to be gone the moment the pipe is removed or connected to machinery. Permanent water as a consequence of breaking pipes or leaving them spilling freely (which would be necessary for a permanent pond) was never intended, though.

My post should hence correctly state "aqueducts have always been the only intended way to create and move permanent water". Thanks for correcting.

09 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm unfortunately not sure what you refer to, aqueducts have always been the only way to create and move water.

08 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There has not been any relevant changes to the ore spawns, only sulfur is missing.

06 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send your client and server logfiles that you can acquire as described in https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world to [email protected], so they can check.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Astral: I mean if you loan someone money they have a debt but it's on them when to repay you even if they have the money.

That is working as intended as well. It is up to players to loan to people they trust to repay or create enforcement mechanisms for loan defaults with the government system. We could probably add a checkbox to automatically repay loans when finances are sufficient that the user could optionally tick off, but the vast majority of loan defaults are for missing finances, not forgetting to repay the loan.

05 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The delete button has long been implemented, just select a world in "Your Worlds" and press the X button in the top right area.