Eco

Eco Dev Tracker




08 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We'll take a look.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm not seeing the bug. Pictures will cap their culture to the lower of the artists' and the pictures' reputation. Means, you need an artist that has very high personal reputation to reach this _and_ a picture that has very high reputation. A Magnum Opus, after all.

07 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You just need to pay a tax of 1000 or more currency at once (!) in a backed currency (e.g. one made at the mint).

05 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Recycling was put on hold due to lack of player interest.
You can vote here to make it more likely to get back on the roadmap for the near future: https://eco.canny.io/feature-suggestions/p/recycling-tablebreak-down-old-items
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks, the issue seems to be caused by the "Continue" button refering to a singleplayer game that no longer exists. (E.g. after deleting the game you played last, for whatever reason it got deleted)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Try to remove your player.eco file. To get there, open "run" via system search and type "%UserProfile%\AppData\LocalLow\Strange Loop Games\Eco", which will get you directly to the location of the file. Let me know if it worked.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The room tier is determined by what material your room (walls, ceilings, corners) is built of, mortared stone and hewn logs are T1, bricks and lumber T2, concrete T3, ashlar and composite T4.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can play on as many worlds as you like.

30 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Once again, if you need support, please reach out to [email protected] - I'm not sure why you are continuously ignoring the information you have been provided multiple times by now. Just reaching out there could likely have resolved your questions already, without the need to resort to insults of other players or hijacking other users' threads.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Try to reconnect to the game / restart the server, does that fix it?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We are going to investigate why this could potentially happen, but it is a false positive. Builds are made automatically on a separated machine and the amount of changes going into the server on hotfixes is pretty low, which wasn't any different in this case. Version control allows to check exactly what went into the code, there not being any malware contained. Any Dev Tier user can view the full source code on our repository.

It is generally known to us that new updates trigger some antivirus software for some people on every update until a few days after release, that has always been a problem that for most antivirus software can only be fixed by paid memberships on their respective form of "whitelist".
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to delete the files Game.eco and Game.db in the storage directory when making a new world for a dedicated server.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No problem, I can understand the concerns - I'm not a fan of metaverse as depicted in weird Meta TV ads when watching news or the ridiculous ways some companies try to make use of it - but it's an overarching term used in business lingo nowadays for "persistent, connected worlds where people interact with each other in meaningful ways" - and using that for gaming seems natural in business communication. And as I outlined above, it's basically what Eco does - we have had the whole thing about agreements, caring about your world, governance and socializing in the game before the term was even existing, at least widespread.

29 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When you start the EcoServer.exe a server ui will open, you can in there go to Gameplay -> Difficulty and change to "NoCollaboration", it will then set the correct values that you can then save.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco is developed as a society simulation and social game, we already consider it part of the "metaverse" - people are spending their time there to play on public servers, socialize and debate about topics relevant for the world. It is no secret we are working on expanding longevity of the gameplay on servers, extend the possibilities for roleplay and socializing (we already have communities with focus on roleplay). Eco Infinite is about extending playtime on servers so they can be run continuously, without needing resets. A persistent world. The website reflects this direction, just with different speech due to a different target audience, showing the grander idea behind all our developments.

Linking different worlds is something we built the game in mind with since Kickstarter (and was mentioned there), as having multiple worlds (easiest way to imagine is potentially an Ark: Survival Evolved Cluster) is something we wanted to support for the far future. Switching server... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Star: This is no longer accurate the new command is /land clearrubble and only applies to stone. Really wish they would purge all this old incorrect info

We cannot simply delete people's posts because they're old - and it certainly doesn't help to bump up old posts to make outdated info be lost in the deepness of the internet. You can find recent commands on the wiki page mentioned above.

28 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can send the info to [email protected] or make an issue on our bug tracker instead: https://github.com/StrangeLoopGames/EcoIssues/issues
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Burying the exhaust doesn't work, but you can move your operations elsewhere, as ground pollution from air pollution via rainfall is a local effect.