Eco

Eco Dev Tracker




04 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 123: What does water physics have to do with it?

Water has no flow or spread mechanics ("Water Physics") - so to get water somewhere or fill something up, aqueducts are needed.

02 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is not currently possible, Recycling is a planned feature for future updates. Recycling will only be possible for a limited amount of recyclable items and lead to pollution and leftover products depending on the item as well, though.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We only provide the english language, all other languages are community translations. We are currently working on changing the platform for these translations, so it'll be a while until I can say where translating can happen in the future.

01 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no specific reason, but we like the simplicity it brings.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We generally try to preserve mass, storing unneeded products away and managing the space required for that is part of the gameplay, as such we don't usually tend to introduce any kind of transmutation recipes - but it is very easy to mod one yourself. Our Discord would be a good place to start out with that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can use brick aqueducts to distribute water, otherwise water has no physics.

31 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Anything on a claimed deed is considered to be protected and owned by it, this is intended both by gameplay and technical design. It might not seem to make much sense for you right now, but with the upcoming Animal Husbandry you can actually own animals on your property and probably would rather not want hunters to kill them.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, a store can only have a single currency.

29 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not to hunting directly, but the last major update before final release is about Animal Husbandry that also covers a rework of general animal behaviour, including predator behaviour and animations.

We are also once again looking into aggressive behaviour of predator animals against players, but I can't say yet on if and in what form that may make it into the game. We had predators attack players before, but that despite being requested regularly turned out very unpopular once released and was removed to keep the desired relaxed experience. Also, most animals depicted in Eco in real life do not show general aggressive behaviour towards humans, as such it wasn't realistic either. It might come back as a rare defensive behaviour instead of flight and / or as an option that needs to be toggled, depending on if that is possible with the animal calculation moving to the client.

26 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't support sizes exceeding 2,56 km², if you still want a map with that size, you need to create it with the dedicated server instead of through the client. You can then try to load the generated world in the client as well, but as noted we do not offer support for worlds of that size.

17 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As mentioned, the talent isn't broken, but has never been implemented due to the talent system not supporting it well enough. Over the course of development we have decided that talents should have a different design purpose compared to now and as such the vast majority of current talents are not planned to be part of the new talent system - as such there isn't really any need to bridge the gap, as there is no gap.

I understand that it is unfortunate that a few professions have diminished talent options, but that is pretty much the case for all others as well, as there is nearly always an obvious choice, which is another reason for why the talent system needs to change drastically. It unfortunately makes no sense to rework it twice just to add a talent that will be removed later on again.

12 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When pressing ESC -> World Settings just turn off the checkbox.

11 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You have been told where you can inquire about your issue in your first thread and as far as I understood you seemingly already did. Any relevant information you may need can be acquired there.

Our steam forums are however not the correct place for that and our zero tolerance policy applies here as well as per our rules: ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by NiceGuy: I did not know this, is there a timetable when this will hit the servers? At least something like in 6 month or 2 years...😀

Unfortunately I can't provide an ETA. I can say that the reason for the rework is that the system is very limited from a technical standpoint and doesn't support more in-depth design goals well. It's probably not news for anyone that for most talents there is a clear choice and that they're not very interesting.

Most of the current talents, including WIP ones, may not be part of the new system. Instead it is intended to provide ways around specializing further in professions (including such that have no selectable specialty, like transporting) by providing benefits ... Read more

10 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Sm91cm5leU9mQmVpbmc=: of course it not official and not maintained, but why image called "strangeloopgames/eco-game-server" :steamfacepalm: btw

command: ["./EcoServer", "--nogui", "--username=*username*", "--password=*password*"] * - just a mark

Because we created the docker container for our internal use and just published it for experienced users to potentially make use of it as-is, as it's there anyway. The respective additions you noted have been communicated on Steam forums, in Discord and can be requested from our support if necessary. We are also fine with the community creating and ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a full rework of the talent system ongoing, hence the old talents are not being worked on anymore.

08 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, after deleting the file a new world needs to be generated.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
These containers were once used internally and are provided as-is without support or warranty. So the "official" in it is limited to that we still build them, but they are not maintained. As far as I know there is no environment variables for these inputs.

04 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Pots are indoor objects, so their decay halting might indeed only work there where they are active, I'll have a colleague check. The other issue is known and fixed in next hotfix.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Will be fixed with Hotfix 11.1.4 in a few hours.