Eco

Eco Dev Tracker




14 Oct

Comment

Also playing around a bit with possible art:
https://ibb.co/5rkPy23

Let me know what you think.

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    SLG-Dennis on Steam Forums - Thread - Direct
The commands above should fix this. The yield layers are generated from the nutrient layers. If there is no yield layers for plants then nowhere on the world map there is a nutrient span that works for these plants. You need to wait a bit after using the command, it will slowly fill the layers.

If this still doesn't fix it, a screenshot of the yield layers and a screenshot of the nutrient layers at the same areas would be helpful to investigate this further.

13 Oct

Post
Update 9.0.5 has been released and fixes the following issues:
  • MacOS Client is now available with functioning connection.
  • The minimap should now display correctly on Linux and MacOS.
    (There may be issues with maps > 1 km² on MacOS due to limit of tesselation level to 16)
  • Some issues with migration from 8.3.3 have been fixed.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086658528809]here[/url].
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    SLG-Dennis on Steam Forums - Thread - Direct
Desert Sand is no 'sand', it's like savannah type desert. It does contain real sand in patches or a bit below the ground layer.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can use these 3 admin commands to reset the nutrient layers immediately:
"/sim setlayer Potassium, 0.6, 0.9"
"/sim setlayer Nitrogen, 0.6, 0.9"
"/sim setlayer Phosphorus, 0.6, 0.9"
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    SLG-Dennis on Steam Forums - Thread - Direct
Thanks!

12 Oct

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Originally posted by Celestia_VR6

With your current future plans will there be some ability for direct competition between 2 independent governments even if it’s not through a military?

Sort of like politics between nations, trade tensions, or stuff like that.

Yes, no details for release yet, though.

Comment

Originally posted by Celestia_VR6

I wonder if the devs will ever increase map size

You can increase the map size already, but we have no plans to support any higher map sizes as 4km² (what works above this is unsupported nontheless, but from a technical point you can go up to 16km²), as the map sizes we offer are very sufficient for any playstyle we've seen yet. The tendency of players to create maps that are too big is a 'player-issue'. It simply makes many important matters of Eco like Ecology and Property Disputes void and inexistant. If you want to play Eco as we intended it, the default size and depending on player count the sizes up to the maximum supported size of 4km² are very sufficient.

If you do not want to play the intended way you can still use up to 4km² with support or up to 16km² when you know what you do and never need support. But your experience will be vastly different and without any worries.

Comment

Update 10 is currently planned to introduce multiple governments on the world that can be independent or different stages of governments like City < County < State < Nation or any combination of three to four tiers where laws of the higher stages overwrite lower stages. So this is somewhat already planned and being worked on.

We won't have any military stuff, though. That's not the point of the game.

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Can always do a themed server like the people that do a server that starts after the meteor has hit.

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Originally posted by Chribblai

To be fair, any admin who banned you for polluting would be a boring admin. The game's challenge comes almost exclusively from mitigating that shit with laws and sound governance.

That depends on if you just put your 'sh*t' everywhere to annoy other people or if the pollution is just created by playing the game. The type the 'boring' admins ban are the first. Rightfully so, imo.

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    SLG-Dennis on Steam Forums - Thread - Direct
This game has no combat, so it has no weapons.
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    SLG-Dennis on Steam Forums - Thread - Direct
It works only for the entire planet.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, compress that file as a zip and use DropBox or Google Drive to upload it :)
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    SLG-Dennis on Steam Forums - Thread - Direct
Please don't fiddle around with IDs, but take the mirasraels offer. He can properly investigate and fix this issue for you (and prevent it to happen in the future). Vespys recommendation is _VERY DANGEROUS_ and _SHOULD NOT BE DONE_.
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    mirasrael on Steam Forums - Thread - Direct
Hi @Sheetso. Can you create a ticket on GitHub (https://github.com/StrangeLoopGames/EcoIssues/) for tracking. Also we will need your save file for investigation (and fix) which you can attach to the issue.

11 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
The issue that lead to all plants dying until 9.0.4.
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    SLG-Dennis on Steam Forums - Thread - Direct
Yes, both fishing as well as farming is going to be reworked in the future.

09 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by ღLoveLiesღ:
Originally posted by SLG-Dennis: The regeneration of the layers can take up to 5 real days.

It isn't regen we are having an issue with... it is the actual map view. It isn't showing potential yield.. .. it shouldn't have anything to do with layers.. the potential shouldn't really change, i wouldn't think.
The yield potential for plants is based on the nutrients. When the nutrients (layers) regenerate, so do their linked map layers.

... Read more