Eco

Eco Dev Tracker




09 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
{
"CollaborationPreset": "HighCollaboration", # Irrelevant in text config
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 2.0, # The higher, the longer it takes for you to be able to take another specialty
"SkillGainMultiplier": 1.0, # The higher, the faster you gain skills
"SpecialtyExperiencePerLevel": 25.0, # The higher, the more xp you need for leveling up a specialty (Double is four times the xp)
"CraftResourceModifier": 1.0, # The higher, the more crafting recipes cost
"CraftTimeModifier": 1.0, # The higher, the longer crafting recipes take to complete
"PlayerExperiencePerSpecialtyExperience": 0.0 # For each time you gain experience for some skill, you also gain progress to your next specialty. Use extremely low values. (0.00001 e.g.). Not recommended to use by us at all and not officially supported.
},
"EndgameCraftCost": "Expensive" # Normal for default Computer Lab Recipe, Expensive for a much mo... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In "Continue" only the server you played on last (including singleplayer worlds is shown), in "Recent" the last few you played on should be shown, even when a version mismatch.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If it's not listed in recent, it's likely offline.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is not a bug - the difficulty settings apply globally for all worlds currently. We want to eventually change that, but currently that's how its working. You can edit them via in Configs/Difficulty.eco in your server files. (Steam/steamapps/common/Eco/Eco_Data/Server)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The regeneration of the layers can take up to 5 real days.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If they are already "Abandoned" this law will indeed do nothing. For those you need a extra law.

08 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm quite sure that is an extremely rare issue, Vespy.
Post
Update 9.0.4 has been released and fixes the following issues:
  • Adjusted initial plant distribution and plant capacity calculations.
  • Overcrowding no longer causes plants to die and instead prevents plants from growing.
  • Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
  • Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
  • Increased initial population of Fireweed and made it growable in Tundra.
  • Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
  • Fixed an issue that caused plants to spawn too close together.
  • Fixed an issue that caused sounds to disappear.
  • Fixed a duplication exploit with the lumber stockpile.
  • Fix...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2897462086640903603]here[/url].

04 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello,
that means your VC++ Redistributable are not on the most recent version, please install the latest one :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Unclaiming Land is not a authorisation based action and hence cannot be allowed via "ignore authorisation".
You can directly unclaim or seize such properties instead.

02 Oct


01 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
At least on multiplayer servers the intention is to not be self-sufficient, but rather having a producer / supplier relationship. That allows people to specialize and trade, effectively reaching technology faster.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It does affect the nutritions, but those are disabled in 9.0.3 until the underlying plant issue was fixed.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, Eco does indeed not support Family Sharing.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You just click on the general and should be able to talk there.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You might want to ask that in our #law-help channel on our discord at discord.gg/eco, we got some players there that are very experienced with laws.
Comment

Originally posted by tangent90

There are more than just a "Chinese name" to consider as there is simplied and traditional deviding the population. And not to mention words that are exclusive to Mandarin Chinese, Cantonese Chinese and Taiwanese Chinese.

It's supposed to be the games name on distribution platforms which can only be a single name, for localisation we only offer simplified chinese afaik.

Comment

Originally posted by Meow874

You could do one iron, 1 copper.

That's the intended way to do it currently.

Comment

Originally posted by ch4rl1e97

I mean, it's in the files somewhere, it is surely possible to dig it out and make it load in a server conventionally?

It's interesting that it has stuff moving about autonomously, is that some scripting going on that could be used in future for game mechanics or just loading the models manually and inserting them in the menu scene?

No, it's a premade scene.