Originally posted by Valck:Read moreOriginally posted by SLG-Dennis: Eco needs to be exited gracefully at all times due to using databases.
Not trying to be snide or clever, I'm just going to drop atomic transactions[en.wikipedia.org] and ACID for anybody interested. Something that, along with database normalisation, opened ...
Originally posted by valenti_scott: Thanks for the replies. I have been putting the best possible modules in all my machines ASAP.Eco needs to be exited gracefully at all times due to using databases. By default we create backups every 30 minutes, though.
How do you lower the resource requirements?
It looks like the game file for this SP world has been corrupted. My machine crashed the last time I did a disconnect.
If your in the EU, Hetzner kicks ass and has great prices.
They indeed do.
Originally posted by Valck:That's very possible - I was talking of Windows. The linux server is still early development.Originally posted by SLG-Dennis: No, the world generation is actually the only thing in eco that makes use of all CPU cores with 100%.It certainly only used one core on my Linux box. Granted I didn't use the dedicated server but generated a "hosted" world from within the regular client, although I'd have expected both to use the same code base...
I can't speak for 9.0.5, but I know back in 8.0 cutting branches helped reduce the amount of tree debris on the ground afterword (those little piles you smack and get wood pulp from)
And was the only way to get seeds :)
Originally posted by Dragonsheepling: Update: While loading a 132km² world does nothing great for the game (It froze and locked up my PC (had to restart completely)) a simple 8km² seems to run fairly smoothly until it crashes. (Like it did just now). The worlds are truely utterly massive ... so much so that you have a clear continent formations occouring. (Massive pieces of Land surrounded by even larger (and deep Oceans).Read more
It does take quite a while to load even just a 8km² map and ... its size is ideal for a large server population. One with many active players. It would also likely happen that entire nations would form due to the sheer size of things. Curvature is still as stongly pronounced as it is with a smaller world meaning i...