Eco

Eco Dev Tracker




20 Jun

Comment

Does this still happen after update 8.2.2?

Comment

Originally posted by Swiss2k

Good evening where do I have to enter the command ["DisplayAdminCommands ": false, ] on Users.eco ?

Thanks for your help

It's actually
"AdminCommandsLoggingLevel": "None",
now.

Just put it somewhere after the first line.

Comment

Originally posted by Hootie8641

Thanks, would you have any clue at what the values were before, they were just default?

I believe for singleplayer we use

"SpecialtyCostMultiplier": 0.5,

"SkillGainMultiplier": 2.0,

But i'm not totally sure.

Comment

Originally posted by uaMarshall

I dont know how to believe in that. I have 50fps with i9-9900k and gtx1060

120 fps with Ryzen 2700X and 2080 AND VSync off on WQHD. (If i turn it on i'm on the fourties.)

Comment

Originally posted by stan1582

Thanks for the reply, we only got the game a few days ago and steam updated by itself so we were unprepared for this, what would you recommend we do to fix this if possible.

You need to go to your Difficulty.eco and adjust the rates again. If you have the game via steam you can find it in /steamapps/common/Eco/Eco_Data/Server/Configs/

I believe for singleplayer we use

"SpecialtyCostMultiplier": 0.5,

"SkillGainMultiplier": 2.0,

But i'm not totally sure.

If you have no Difficulty.eco, copy the contents of Difficulty.eco.template to such a file.

Comment

Originally posted by Hootie8641

I'm relatively new to this game so I could just be completely missing something but: before 0.8.2 my food experience gain was 176 per, and my housing was 52 per, and after the update, and i didnt change anything, my food went down to 27 per and my housing 16 per. So now instead of a few hours till my next specialization level up, i now have 33 days. Thoughts?

Edit: Yes my calories are relatively equal parts and i have calories.

The update, as mentioned, has deleted your configuration files. You need to go to your Difficulty.eco and adjust the rates again. If you have the game via steam you can find it in /steamapps/common/Eco/Eco_Data/Server/Configs/


19 Jun

Comment

Originally posted by stan1582

Hey dennis,after the update today everyone on my worlds xp multipliers and housing values have decreased about 5 times is this intended or some sort of bug.

Hey,

as mentioned in the release notes all config files were erased in this patch, so we asked you to back them up before. Probably your configs just got reset?

Comment

Originally posted by mishugashu

The game still works. I just downloaded the new patch and logged in to a test server. It doesn't break the game. I probably won't be able to hear/speak through voice chat, though, but it doesn't like fully break the game.

Vivox has stated it is planning to support linux in the future. I know they had a PR fail with one of their employees, but they have reacted and also we already had that implementation done at this time.

Comment

Originally posted by frobnic8

This is great stuff. I really hope you're careful about living up to the promise of supporting Linux as a platform that you've made in the kickstarter, though.

Despite what may has been reported elsewhere this is still our goal, but every single Eco player knows we have way more important stuff to do and that we need to deliver that yesterday.

Comment

Originally posted by xavia91

The performance update was really necessary and its working great, cranked up the view distance to max and flew around the world at top speed not dropping below 60 fps, also the chunks could not keep up at top speed they really worked better!

Good Job

Edit:

the test was on a new empty private server, on a public server I am at around 40fps

Thank you, but there is more to come in 8.3, chunkloading is going to be even more optimized and we have several other things that need fixing badly!

Comment

Originally posted by flapjack1989

Hey Dennis, thank you for the reply. I can only imagine how tough it is on the cpus with everything that's going on. I guess as an end user it's confusing when you start off playing for half an hour with upwards of 70fps and then it starts sinking down. Anyway regardless I'm having a blast and really looking forward to new updates. It's a brilliant game! Any idea of when the next patch might be? I know you guys had said the tenth but I guess (and this is fine) that there has been a bit of a delay. Thanks!

The update just released! :)

The decreasing fps over time is a different issue and has nothing to do with Eco being cpu hungry. My post was towards those people that have steady low fps (which is also reported quite often) despite their graphics card in comparison is "okayish" to play other games.

Post

Vivox Proximity voice chat

https://i.redd.it/abyc6obsea531.png

We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles

...

Read more External link →
Post
Vivox Proximity voice chat

We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in town debates or just barter with them directly. The chat is based on proximity, so you’ll only hear people that are near to you. Of course, you can also disable the voice chat completely or mute specific players. With that, we also introduced a new face animation for people talking.

Reworked controls for vehicles
On popular request we have improved and redesigned the controls for the excavators and skid steers and made sure they are explained understandably. The excavator got a new UI toolbar, you can look around freely in both skidsteer and excavator now, ... Read more

18 Jun

Comment

Originally posted by Wiggitywhackest

It's been like this for more than year now, I just don't play anymore. I appreciate the new content that's been added, but it doesn't mean shit to me if my high end gaming PC I saved and scrimped for drops down to 20fps every time I play.

Bit of a rant there, sorry. At this point, restarting the game is relatively quick and the best way to temporarily fix your fps issues. Other than that, hope they fix the issue.

Actually those problems people have reported started with 8.0, which is not a year, but since february. If you had such big problems before, there is a different problem. In that case having your logs and savegame could help. ([[email protected]](mailto:[email protected]))

Also, please note: The cause of those fps problems often likely is not the GPU but the CPU, as Eco is insanely cpu hungry (and due to Unity and the amount of simulations ever will be). We have improvements coming either way.


16 Jun


14 Jun

Comment

My server would actually perfectly fit you, as it seems you like order, lol.


08 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, that's one of the most low priority bugs we have. We actually fixed fish traps for next patch, though.

06 Jun

Comment

Originally posted by Urbautz

Couldn't you give out an additional key as a DLC? Then you give the activation key to your friend and he activates the game.

Or does Steam not allow that?

Haha, that's a nice idea we haven't thought of actually. I doubt they'll allow that, but i'll have a look.

Comment

Originally posted by Snoberry

I'd be more than happy with trains being as fast as if not a little faster than trucks. I don't care how expensive they are and whether or not they're limited to tracks as long as they hold vast quantities of material and look amazing. TRAINS ARE THE BEST.

Keep in mind IRL freight trains don't usually go between 50-60mph. Speed isn't their thing. It's higher efficiency transit of mass quantities of goods. Steel on steel is way more efficient than rubber on asphalt. Smaller coefficient of friction. Plus train engines are capable of far more power/torque on a more cost effective scale than trucks.

I'll keep that in mind.